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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by joe_mcentire
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let us keep that for your imagination...
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no. my junk is the biggest piece.....
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what if skins are just placebos...
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MOTHMAN!
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i see what you did there ;)
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Reddit - Jan 2013 - Q&A with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
well okay: some questions right away: Do you have any idea how the health system will end up? health = blood = food or health = blood + ??? Do you think wounds should have a higher impact? More time consuming and/or more variables when dealt with; more effort for players not to end up with a sepsis? temp. restrictions of locomotor system? edited: Can you give us some fresh news on what we will definitely see in the first public alpha version of the Standalone? Is DAYZ: Standalone the working title, or are yo going to change that later somehow? (you are aware there are still many many who believe the Mod is actually SA's alpha and WARZ = DAYZ, respectively.) Would you like ppl to vote later on to decide which major or minor content/features would be implemented? i'll keep them adding.. -
Reddit - Jan 2013 - Q&A with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
wwwaaaaaaaaaa I've forgotten all of them!! -
hej listen up! imagine a huge city like cherno+ now add two structures at two different ends of the city connected by... a tramway! yeah imagine a little tram network..
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wow soo much to do... this game could literally wait another 5 years to be finished...it would be the mother of all games...with shitty graphics ;)
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On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
i would like to know what dean and his gang were thinking about when talking about perks...I could think of e.g. gaining special loot when doing some tasks. like gutting animals (gain +1 meat-chunk out of rabbits) edit: please anyone....try to read at least this thread up to the last post then try to argument. PLEASE NO "THIS IS NOT WOW/RPG" -
wild tamable animals and wild life in general
joe_mcentire replied to fate1122's topic in DayZ Mod Suggestions
all i long for are more varietes regarding ambient sounds: owls, cuckoos, buzzards, crickets, toads, woodpeckers, ... -
Progression System in DayZ Standalone
joe_mcentire replied to BoaDrago's topic in DayZ Mod Suggestions
i suggest you go and check this thread out, i would like to know what you think: http://dayzmod.com/f...f-micro-skills/ and feel free to add something new as well here or there ;) -
Progression System in DayZ Standalone
joe_mcentire replied to BoaDrago's topic in DayZ Mod Suggestions
well it strictly depends i guess. the most common ones that we know maybe not..but you know there are ways ;) -
Community Food and Drink Textures!
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
i feel the urge to give you beans! edit: :beans: :beans: :beans: :beans:... and .... here: :beans: -
well yeah sure
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please for the future try to give your thread a more significant name! what's the point of having 12 threads with "my ideas/suggestions". think about how you'd want to sell your newspaper and what would be the headline! second: use tags, this is the reason why someone will post the exact same thing again, because he wasn't able to find your post
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
joe_mcentire replied to ruarz's topic in DayZ Mod Suggestions
everyone! let's read through this thread again and place links to the best suggestions! WE CAN DO THIS! -
Dayz Standalone Suggestion.
joe_mcentire replied to deadman_with_hat's topic in DayZ Mod Suggestions
hardly...problem is that sometimes many new threads are created although their topics were already thematized over and over and some new and nice threads get lost in the shuffle.. -
now give us a new update already, and this one man his horse!
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Diving, Underwater Bases/Caves and Water Vehicle's
joe_mcentire replied to Mountainhigh (DayZ)'s topic in DayZ Mod Suggestions
WHAT? you didn't play Bioshock!? do it! -
ahhhmmm why?! edit: http://dayzmod.com/forum/index.php?/topic/126221-new-deaf-player/
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[3D model] Different Food Qualities (3/29 Update)
joe_mcentire replied to joeyslucky22's topic in DayZ Mod Suggestions
however, our economies are globalized enough, that you would still find english labeled products (or any other language) from time to time... -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
well tbh i think this has no place in dayz. too "arcadey"... i think of FarCry3 when i read such a suggestion -
well if you say so, then NO!..but so technically you're not deaf right? well there was a recent posting of a deaf guy however..
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well i was in army, because i had to, and i was actually amazed how fuckin' difficult it is to shoot at a target with a steyr aug from 10 to 20m range. i remember the thought going through my head "Well that seemed to be much easier on the computer"... Actually the time i hit the target the first time, it could have stabbed my 20 times to death already.