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Everything posted by joe_mcentire
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Attn Community: Help needed - wind and windage
joe_mcentire replied to attorney1977's topic in DayZ Mod Suggestions
hey, how does it work? is there a "global" wind, or are there different winds, different speeds in different areas? or is this possible for further developement? NICE JOB btw -
give us anything! a video of dean narrating from a book in a czech kindergarden and they dont know what the fuck is going on, because he talks in english! ANYTHING! or a "hey there" from a mod!
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care to explain why, then? ;)
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A couple very annoying things that should be fixed IMO
joe_mcentire replied to Noquid's topic in DayZ Mod Suggestions
you should be perma-banned when dead. so you have to buy a new game. hardcore-m*therf*ckin-sh*t that would be an experience.... -
Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
holy moly! there are so many things in the game which are in fact not as IRL! you know that right?! so your argument is completely invalid! -
avoidance at all costs...that would be my game-approach. i imagine zeds to be like komodo dragons. deadly infectious!
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this was already implemented in the mod!! but with the recent updates removed (? i guess)
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What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
well this is also fucking creepy! read this: http://www.theatlantic.com/magazine/archive/2012/03/how-your-cat-is-making-you-crazy/308873/ -
well but actually fog seems to be fairly easy possible due to volumetric clouds now!
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No way! no more skins because of doing X, or too high/low humanity. no obvious combat perks yes to motherfuckers
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well that escalated quickly ;)
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What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
this is the time, where a virologist would come in handy: ... ... ... .. . !? edit: i tried wiki but this is far too much info for me at the moment ;) -
Chance of zombies in found vehicles
joe_mcentire replied to Coupe73v's topic in DayZ Mod Suggestions
i would like to see more props everywhere (like the implemented mass graves) dead ppl in vehicles ppl in nooses hanging from their apple-trees in the backyards a couple, death in their car in a garage... -
What? and this arma i guess was free-to-play then?! what a scam!!!
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What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
show me your bald a..head then already! -
how i hate those freeloaders...
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Things I am no longer allowed to do in DayZ
joe_mcentire replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
but how should i know!? -
so what is this arma everyone is talking about...
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Huge concept with different side features: Every action leaves a trail. Players heavy influence on the world and the consequences
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
despite some performance issues, parts of OP's ideas could be implemented i guess! hell i love your damn siberian ideas.. -
Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
for the sake of importance! implement this. this would be an ultimate anti-hacker-tool implemented directly as a game-mechanism! what do you want more?! -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
well actually you are right. after being hyper-reactive to the external stimuli, which would be a screaming, struggeling human/animal, the infected would lose interest again... well this then would also mean, if you would have enraged the zeds and then would take cover and try to calm yourself down again, one would indirectly be able to cool them down (rememember Jurassic Park and the T-Rex issue ;), or the nurses in Silent Hill ;)) as well. -
Things I am no longer allowed to do in DayZ
joe_mcentire replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
please short 30sec vids for each and any point! -
hunters, at least in our area, often "hunt" out of their vehicles...
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Well not so fast! it could have its place... Player decisions: Unlocking new Content
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hey guys i'd like to invite you http://dayzmod.com/f...ition-approach/ to add your thoughts there as well.