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joe_mcentire

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Everything posted by joe_mcentire

  1. for the sake of importance! implement this. this would be an ultimate anti-hacker-tool implemented directly as a game-mechanism! what do you want more?!
  2. joe_mcentire

    What is „The Infection“? a definition (-approach)

    well actually you are right. after being hyper-reactive to the external stimuli, which would be a screaming, struggeling human/animal, the infected would lose interest again... well this then would also mean, if you would have enraged the zeds and then would take cover and try to calm yourself down again, one would indirectly be able to cool them down (rememember Jurassic Park and the T-Rex issue ;), or the nurses in Silent Hill ;)) as well.
  3. joe_mcentire

    Things I am no longer allowed to do in DayZ

    please short 30sec vids for each and any point!
  4. joe_mcentire

    Shooting From Vehicles

    hunters, at least in our area, often "hunt" out of their vehicles...
  5. joe_mcentire

    Zombie killing Incentive

    Well not so fast! it could have its place... Player decisions: Unlocking new Content
  6. joe_mcentire

    Zombie Changes

    hey guys i'd like to invite you http://dayzmod.com/f...ition-approach/ to add your thoughts there as well.
  7. joe_mcentire

    Emetophobia - Will I have problems?

    well guess which one
  8. joe_mcentire

    DayZ Devblog 22nd February 2013

    me when reading your post.. edit: Dean tell us! if there would be any problem we would accept that! just tell us!! ;(
  9. joe_mcentire

    (SA) Kick protection for vehicles.

    lol yes good troll?!
  10. joe_mcentire

    Long term endgame suggestions

    well. we are simply conditioned to be guided. we are raised by that idea and our whole society is build around that core. dayz simply offers us now a completely different approach. There is no win and no goal per se. Everything is allowed and nothing has benefits or drawbacks (well hero/bandit, so only true to some extent). Slash ppl with your hatchet, set-up your own car pool, sneak, survive, kill as many as you can...it is completely up to us. But many, as you, think there has to be some end game. well no! it doesn't need to, it is just what we are trained and taught every day of our life. So i understand that dean and his team eventually think about some form of "end game", but i hope they do it in such an absolutely different way, as we might be used to it from other games. edit: but hey some of my ideas e.g.: give us what we (do not) need! - junk and unique loot Player decisions: Unlocking new Content
  11. joe_mcentire

    Bandits should have more consequences

    fuck yeah
  12. joe_mcentire

    Emetophobia - Will I have problems?

    this thread turned out to be sad for humanity....
  13. joe_mcentire

    Long term endgame suggestions

    Dayz is defined by the idea that we decide what to do, no helping hand, no explanations. I do support the idea of bases, but this all should happen because of us players to decide that we want to build bases, to rebuild society. No "artifical" haven, no privileges... If i want to go on a quest, then i should define my quest for myself. Add the play of trust/mistrust/betrayal etc and you have a unique game experience where someone asks you to help him find bandages before he bleeds to death and all you get in exchange is a bullet in your head. edit: And after all i guess this is an ultimate (although i doubt that we will ever reach it) goal and "end game": ways to rebuild a somewhat functional society. I doubt it because there is on one hand the question how the devs can provide us subtle enough tools to do so and on the other hand we, most likely, go back shooting each other instead of trying to do an community-effort to rebuild society. But that's the game and if there are enough bandits that are against it, well f*ck us then... This is what it is/should be all about, at least in dayz edit: Or maybe i got you wrong and your suggestion was more of a call to us players, what we should do in dayz..
  14. joe_mcentire

    Long term endgame suggestions

    i like some of your ideas...but i see the basic idea just not for dayz.
  15. joe_mcentire

    What is „The Infection“? a definition (-approach)

    anyone remembers the mocap video, with dean raping the pillow/mat? He performed as he would bite chunks out of it. so i guess they eat us and/or animals as well
  16. joe_mcentire

    What is „The Infection“? a definition (-approach)

    Well but let's not only focus on these points i brought up. these were examples i could think of but maybe there are more. My question is, which disease e.g. could reprogram your mind leading to an overpowering of instincts instead of reason (which would indeed explain some behaviour in terms of maybe stronger attraction to pheromones). Or which different behaviour would you like to see, or at least makes sense, maybe due to diseases? edit: nice fungus-idea. double edit: a wiki about 28 days later, with zeds explained in their universe
  17. joe_mcentire

    What is „The Infection“? a definition (-approach)

    we hate everyone! ;)
  18. maybe we can link these two threads http://dayzmod.com/forum/index.php?/topic/126836-what-is-%E2%80%9Ethe-infection%E2%80%9C-a-definition-approach/
  19. joe_mcentire

    What is „The Infection“? a definition (-approach)

    some very nice valuations and opinions so far. i really like the monkey although, apparently this model can not explain all issues properly. The best idea so far seems to be a very aggressive and mutated version of rabis. my problem is, that rabies kills you within a week, when first symptoms appear. so a zombie apocalypse as depicted in dayz would be somewhat unlikely. Well the mutation could lead to an extension of that period maybe several weeks or month... but rabies would not explain 5) e.g. So i quite like the idea of an hybrid half rabies, half "ape's disease" so far
  20. joe_mcentire

    Emetophobia - Will I have problems?

    why would you do this?!
  21. joe_mcentire

    dayz 2017 question

    not everyone is blessed with being a native english speaker ;)
  22. joe_mcentire

    Some sugestions

    take your best and moreover unique ideas and create a thread for each of them all with proper titles. these "my suggestions" threads with 20 different suggestions tend to drown pretty quickly. many good ideas are overlooked because of this! There is no chance of a proper discussion... stick to the Please read BEFORE posting please, just for once!
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