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Everything posted by joe_mcentire
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
ah...well rested and did not see the new devblog yet ;) shame on me... -
Take out your f5 button and replace it with your A button. Now everytime you press it you think about "ahh" in a very naughty manner.
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how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
on the other hand how immersion breaking are the shops in "wasteland" for you guys? -
this is like easter, Xmas and eurovision song contest on one day!!!
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[Standalone Suggestion] Bases
joe_mcentire replied to excursion_@hotmail.com's topic in DayZ Mod Suggestions
hey i basically made an identical thread, maybe you want to take a look at that as well: http://dayzmod.com/f...-being-offline/ -
so far it is enough for me that you'll always have to check your body after getting shot, so this would decrease the chances of an infection and later on a sepsis. also as IRL: use more than one bandage for wounds. They get dirty, or all soaked up with body fluids. so also do this to decrease chances of an infection...etc..
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how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
well i understand where you coming from, but as i said before, this is an idea for some private hives where everyone can agree on that it is only online Fridays afternoon till dawn, but this is merely a solution for some as for all. -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
Well we could all agree on that such a server structure is not the solution to our problem as it is merely a solution for the none-regular gaming base. -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
tents/vehicles yes we could stick to that bases ...well i don't think so tbh -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
well that is awkward then XD -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
so that is your suggestion to the problem we brought up? it doesn't help at all. just read the OP again... and actually you can "own".. think about the loot and weapons which are now objects which can contain information, e.g. last owner... -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
pls link ;) because i don't understand quite it from your short summary -
Community Food and Drink Textures!
joe_mcentire replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
for me?! really!?....now i'm feeling like Paris Hilton!!! FINALLY! -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
well there are diseases which would explain (3) of your suggestion for example. ...on the other hand this would be an elegant way to introduce different "types" of zombies which would need different approaches and strategies to overcome. it is really interesting if there would be a somewhat reasonable mix of diseases/viruses to recreate our zombie-infection. but i guess there will be always some form of "plausibilty" breaker. (why would they even communicate only with each other, as in the mod, or do we misinterpret this and zed's do only react to the offered stimuli; which would be the screaming of another zed...) What also would be interesting...How about a pocket radio and you strap it on a zed, how should or would zeds most likely react? would surrounding zeds go on a rampage, killing the zed with the radio? would the just be lured to the zed, but pheromones would signal them, hey it is one of their kind....hmm -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
well i'm curious if there would be similar or better solution for this problem -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
hej i was just recently thinking about that: suction lifters therefore you could use almost anything as shield... -
i'll bring this topic back to discussion, OT: absolutely add banknotes into the game and let us see what happens. this would be a very interesting social experiment! and also a link to here: http://dayzmod.com/forum/index.php?/topic/124884-give-us-what-we-do-not-need-junk-and-unique-loot
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not sure if i should start a "general zombie distraction methods"-thread.... got some ideas
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Is there no sub forum for the standalone?
joe_mcentire replied to ck3 (DayZ)'s topic in DayZ Mod General Discussion
have you ever waited for "that" girl to find you....hell no! ;) -
gas masks have been already confirmed well it would be highly possible that - in a case of such an outbreak - gas would be set in against zeds. lure them into a hall or something and kill them easily in great numbers... in the end it would be too much of an "op" item i guess though
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Bandits should have more consequences
joe_mcentire replied to cazador's topic in DayZ Mod Suggestions
well of course PVP is just a main core of the mod. nobody wants this to suddenly vanish. and when talking about PVP of course we talk about KOS as well. Or why are there still sniper guns in the game, pretty much for KOS only! But it seems that many also prefer the surviving, scavenging and interacting part of the game. the idea is simple: the harder the environment is to conquer the more ppl interact with each other instead of just KOS over and over again. but if this will work that way, that is another thing... -
'Chernarus Plus' should have overhauled geographical features.
joe_mcentire replied to Pokerguy12's topic in DayZ Mod General Discussion
more props, more details...less bigger, more of value -
Bullet wounds are horribly unrealistic
joe_mcentire replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
well i could live with thoroughly checking and treating your body after being shout ingame, to prevent..e.g. sepsis -
DayZ vs. DayZ Origins.. many new features!
joe_mcentire replied to timedance's topic in DayZ Mod Suggestions
well every second thread title is misleading or is "my suggestions" or "best idea" so i just gave up for that matter. -
Attn Community: Help needed - wind and windage
joe_mcentire replied to attorney1977's topic in DayZ Mod Suggestions
well i don't really know anything about that matter, but how big is the impact on projectiles, when it is raining or snowing? are there also statistics or characertistics? well a quick google search shows me, that there is seemingly no impact on projectiles (too fast and forms a dense wind shield around it, so that the little drops simply do not touch the bullet..) but what about hail then... well i just google it..to be edited