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Everything posted by joe_mcentire
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gas masks have been already confirmed well it would be highly possible that - in a case of such an outbreak - gas would be set in against zeds. lure them into a hall or something and kill them easily in great numbers... in the end it would be too much of an "op" item i guess though
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Bandits should have more consequences
joe_mcentire replied to cazador's topic in DayZ Mod Suggestions
well of course PVP is just a main core of the mod. nobody wants this to suddenly vanish. and when talking about PVP of course we talk about KOS as well. Or why are there still sniper guns in the game, pretty much for KOS only! But it seems that many also prefer the surviving, scavenging and interacting part of the game. the idea is simple: the harder the environment is to conquer the more ppl interact with each other instead of just KOS over and over again. but if this will work that way, that is another thing... -
'Chernarus Plus' should have overhauled geographical features.
joe_mcentire replied to Pokerguy12's topic in DayZ Mod General Discussion
more props, more details...less bigger, more of value -
Bullet wounds are horribly unrealistic
joe_mcentire replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
well i could live with thoroughly checking and treating your body after being shout ingame, to prevent..e.g. sepsis -
DayZ vs. DayZ Origins.. many new features!
joe_mcentire replied to timedance's topic in DayZ Mod Suggestions
well every second thread title is misleading or is "my suggestions" or "best idea" so i just gave up for that matter. -
Attn Community: Help needed - wind and windage
joe_mcentire replied to attorney1977's topic in DayZ Mod Suggestions
well i don't really know anything about that matter, but how big is the impact on projectiles, when it is raining or snowing? are there also statistics or characertistics? well a quick google search shows me, that there is seemingly no impact on projectiles (too fast and forms a dense wind shield around it, so that the little drops simply do not touch the bullet..) but what about hail then... well i just google it..to be edited -
Attn Community: Help needed - wind and windage
joe_mcentire replied to attorney1977's topic in DayZ Mod Suggestions
hey, how does it work? is there a "global" wind, or are there different winds, different speeds in different areas? or is this possible for further developement? NICE JOB btw -
give us anything! a video of dean narrating from a book in a czech kindergarden and they dont know what the fuck is going on, because he talks in english! ANYTHING! or a "hey there" from a mod!
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care to explain why, then? ;)
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A couple very annoying things that should be fixed IMO
joe_mcentire replied to Noquid's topic in DayZ Mod Suggestions
you should be perma-banned when dead. so you have to buy a new game. hardcore-m*therf*ckin-sh*t that would be an experience.... -
Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
holy moly! there are so many things in the game which are in fact not as IRL! you know that right?! so your argument is completely invalid! -
avoidance at all costs...that would be my game-approach. i imagine zeds to be like komodo dragons. deadly infectious!
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this was already implemented in the mod!! but with the recent updates removed (? i guess)
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What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
well this is also fucking creepy! read this: http://www.theatlantic.com/magazine/archive/2012/03/how-your-cat-is-making-you-crazy/308873/ -
well but actually fog seems to be fairly easy possible due to volumetric clouds now!
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No way! no more skins because of doing X, or too high/low humanity. no obvious combat perks yes to motherfuckers
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well that escalated quickly ;)
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What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
this is the time, where a virologist would come in handy: ... ... ... .. . !? edit: i tried wiki but this is far too much info for me at the moment ;) -
Chance of zombies in found vehicles
joe_mcentire replied to Coupe73v's topic in DayZ Mod Suggestions
i would like to see more props everywhere (like the implemented mass graves) dead ppl in vehicles ppl in nooses hanging from their apple-trees in the backyards a couple, death in their car in a garage... -
What? and this arma i guess was free-to-play then?! what a scam!!!
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What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
show me your bald a..head then already! -
how i hate those freeloaders...
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Things I am no longer allowed to do in DayZ
joe_mcentire replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
but how should i know!? -
so what is this arma everyone is talking about...
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Huge concept with different side features: Every action leaves a trail. Players heavy influence on the world and the consequences
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
despite some performance issues, parts of OP's ideas could be implemented i guess! hell i love your damn siberian ideas..