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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Poison Gas

    gas masks have been already confirmed well it would be highly possible that - in a case of such an outbreak - gas would be set in against zeds. lure them into a hall or something and kill them easily in great numbers... in the end it would be too much of an "op" item i guess though
  2. joe_mcentire

    Bandits should have more consequences

    well of course PVP is just a main core of the mod. nobody wants this to suddenly vanish. and when talking about PVP of course we talk about KOS as well. Or why are there still sniper guns in the game, pretty much for KOS only! But it seems that many also prefer the surviving, scavenging and interacting part of the game. the idea is simple: the harder the environment is to conquer the more ppl interact with each other instead of just KOS over and over again. but if this will work that way, that is another thing...
  3. more props, more details...less bigger, more of value
  4. joe_mcentire

    Bullet wounds are horribly unrealistic

    well i could live with thoroughly checking and treating your body after being shout ingame, to prevent..e.g. sepsis
  5. joe_mcentire

    DayZ vs. DayZ Origins.. many new features!

    well every second thread title is misleading or is "my suggestions" or "best idea" so i just gave up for that matter.
  6. joe_mcentire

    Attn Community: Help needed - wind and windage

    well i don't really know anything about that matter, but how big is the impact on projectiles, when it is raining or snowing? are there also statistics or characertistics? well a quick google search shows me, that there is seemingly no impact on projectiles (too fast and forms a dense wind shield around it, so that the little drops simply do not touch the bullet..) but what about hail then... well i just google it..to be edited
  7. joe_mcentire

    Attn Community: Help needed - wind and windage

    hey, how does it work? is there a "global" wind, or are there different winds, different speeds in different areas? or is this possible for further developement? NICE JOB btw
  8. joe_mcentire

    DayZ Devblog 22nd February 2013

    give us anything! a video of dean narrating from a book in a czech kindergarden and they dont know what the fuck is going on, because he talks in english! ANYTHING! or a "hey there" from a mod!
  9. joe_mcentire

    Zombie killing Incentive

    care to explain why, then? ;)
  10. you should be perma-banned when dead. so you have to buy a new game. hardcore-m*therf*ckin-sh*t that would be an experience....
  11. holy moly! there are so many things in the game which are in fact not as IRL! you know that right?! so your argument is completely invalid!
  12. joe_mcentire

    Zombie killing Incentive

    avoidance at all costs...that would be my game-approach. i imagine zeds to be like komodo dragons. deadly infectious!
  13. joe_mcentire

    Zombie killing Incentive

    this was already implemented in the mod!! but with the recent updates removed (? i guess)
  14. joe_mcentire

    What is „The Infection“? a definition (-approach)

    well this is also fucking creepy! read this: http://www.theatlantic.com/magazine/archive/2012/03/how-your-cat-is-making-you-crazy/308873/
  15. joe_mcentire

    Real Mountain Dew

    well but actually fog seems to be fairly easy possible due to volumetric clouds now!
  16. joe_mcentire

    Zombie killing Incentive

    No way! no more skins because of doing X, or too high/low humanity. no obvious combat perks yes to motherfuckers
  17. joe_mcentire

    Hilfe beim Installieren (DE)

    well that escalated quickly ;)
  18. joe_mcentire

    What is „The Infection“? a definition (-approach)

    this is the time, where a virologist would come in handy: ... ... ... .. . !? edit: i tried wiki but this is far too much info for me at the moment ;)
  19. joe_mcentire

    Chance of zombies in found vehicles

    i would like to see more props everywhere (like the implemented mass graves) dead ppl in vehicles ppl in nooses hanging from their apple-trees in the backyards a couple, death in their car in a garage...
  20. joe_mcentire

    DayZ Devblog 22nd February 2013

    What? and this arma i guess was free-to-play then?! what a scam!!!
  21. joe_mcentire

    What is „The Infection“? a definition (-approach)

    show me your bald a..head then already!
  22. joe_mcentire

    DayZ Devblog 22nd February 2013

    how i hate those freeloaders...
  23. joe_mcentire

    Things I am no longer allowed to do in DayZ

    but how should i know!?
  24. joe_mcentire

    DayZ Devblog 22nd February 2013

    so what is this arma everyone is talking about...
  25. despite some performance issues, parts of OP's ideas could be implemented i guess! hell i love your damn siberian ideas..
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