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Everything posted by joe_mcentire
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Thought on nutrition, food, drinks, and survival in general.
joe_mcentire replied to Jeremiah Cross's topic in DayZ Mod Suggestions
from the dev-blog http://dayzdev.tumblr.com/post/44886721127/weve-gone-for-a-reasonably-quick-and-dirty-video -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
my first thought was, is an average dayz life long-lasting enough, so that would make sense? in my opinion no. now we can also discuss the implementation of "drugs" like cigs and alcohol and their long-term effects?! edit: take a look here: http://dayzmod.com/f...val-in-general/ -
hey this thread can also be of value: http://dayzmod.com/f...ition-approach/
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how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
well but he makes a point there: why should then anyone want to build a base? maybe two or three times you would try, but then you would be too frustrated...well time will tell, obviously... i think it was just important to raise awareness for this possible threat... on the subject of bases -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
Umbrellas - right click: hit target - left click: open/close umbrella umbrellas...the gentlemen of melee weapons.. -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
well i think it is ok for vehicles as it is now. i don't want ppl to get confused over two things: losing your stuff when online and losing your stuff when offline. When online, yeah it's pretty damn much your own fault, you should have watched out for your stuff, deal with it. When offline - and there is no IRL-equivalence -, you have no chance to defend and no chance to react. Now there comes another thing into play: effort Yeah sometimes you have to make huge efforts in repairing a car to get it going, but most of the time these efforts are kept somehow at a tolerable level. This is also the reason why ppl are annoyed, when they login and see that their car has gone, but well they can live with it. When we talk about bases - not just hideouts - why would someone invest so much time and make immense efforts when everything could be gone just by the next login... Maybe this also raises the question, what is the common opinion about how "bases" should be defined? What should be the significant differences to "hideouts" If we regard "bases" merely as hideout-esque constructions, with no huge efforts to build/raise, well then maybe this whole thread could be pointless, because then imo, the existing mechanism should be enough.. -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
;) well it's getting a bit philosophical now, but whatever... isn't the whole pvp aspect of the game somewhat driven by gaining "possessions" -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
well why not?! Usucaption and/or Adverse possession -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
look at your # of posts...you're pure evil!! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well then he will have to live with this burden of guilt for the rest of his life ;) maybe you're too much into it at the moment. -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
hej really there is no need in getting angry. calm down, lean back. a good idea is just to avoid the news around the game for about a week, play something different, do other things then come back again and things will look different. you'll see. -
animations for looting!!!
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well but is this in size, publicity etc. comparable to dayz? -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
but not on the keybo...well actually you could... -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
you mustn't forget that they have loads of work to do and you just simply underestimate this completely. actually i think they keep very close contact to their community. just go to any other forum of any other game, there you have your comparisons.. -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
what the hell calm down everyone! can't we just debate and argue instead of f*ck and sh*t? some feel to criticze and some feel to praise as always as anywhere... edit: stop getting soo defensive, because some give harmless criticisms!! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
do you know that one guy that goes with your group to a party and doesn't speak at all but follows you anywhere, anytime, like a shadow...well i'm going to hate that game.... -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
nonono! where are the promised bases? and the trading system? what about a major city like a western european one? with scrapers fully accessible? fully developed tunnel-systems? No achievements whatsoever!? NO this game OBVIOUSLY must be a scam! these devblogs, they are ridiculing us, telling all the things nobody is interested in!?! Enough is enough! this was brought to you by phoneyrants.org -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
you mean like Peter Griffin and Meg? -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
estimation theory anyone? ;) -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
there are really many things i remember were suggested in the forums. i guess they sometimes take a look. a note from time to time, which topics they review, well that'd be helpful. i'd like to focus on that things. -
FRANKIEonPCin1080p - Mar 2013 - Interview with Matt Lightfoot
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
Matt you def. should think about predefined base-buildings/zones so you can determine and therefore limit the max. amount at any given time. http://dayzmod.com/f...-being-offline/ http://dayzmod.com/f...ggestion-bases/ Please check them out! -
that'd be the ultimate goal. but first of all why not introduce that "seemingly" useless stuff. later on you can focus on them and give them a real use.
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
but what will be the impact? that is what i want to know. i always hear how a big deal this is going to be. just some info about that, that would be what i like to get ;) or is this just strictly confidential? do mean thiese skeletons smoother anmis, less clunky, more authentic and accurate med. and health system? -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i love to read reviews on amazon about cpus and graphic cards and ppl rate them worse, because they suck at dayz ;)