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joe_mcentire

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Everything posted by joe_mcentire

  1. did you have a talk with Dean in terms of leaving empty trash behind? ;)
  2. joe_mcentire

    Add Moschnyi

    personally i feel to fill the actual map with as much "life" as possible - which fine contradiction to a zombie apocalypse ;) - but i really mean it, props of ANY kind, little bits and pieces here and there, fill buildings and streets with more signs of former life... then keep on expanding the maps.
  3. joe_mcentire

    End Game: Gardening, not "Events"

    HERBS! nettles, peppermint, camomile, salvia etc BERRIES! wild fruits and veggies in backyards!
  4. joe_mcentire

    DayZ Developer Blog 8th March

    who?!
  5. joe_mcentire

    DayZ Developer Blog 8th March

    nonono..
  6. joe_mcentire

    DayZ Developer Blog 8th March

    some things could be "checked" by pressing a button. Press "X": anim with raised hands in FOV "i look pale" or anim with shaking hands or anim with hand touching head " i'm feverish..." if things are really obvious anims could automatically be triggered; ???? --> text appears ("you feel sick") --> player starts vomitting -->player presses "X" which triggers the anim where the player checks his head "seems that i have a fever..." ---> conclusion: ???? = bad food ergo food poisoning
  7. joe_mcentire

    DayZ Developer Blog 8th March

    NO he meant everything else you could not depict by audio/video
  8. joe_mcentire

    DayZ Developer Blog 8th March

    hunger --> sound of your stomach thirst --> sound of your mouth, you eventually make when it is dry (i really don't know the proper word for this "dry-mouth-munching" :P)
  9. joe_mcentire

    DayZ Developer Blog 8th March

    you could add these systems also for a more complex mechanic-system. (a way to add subtle "microskills" btw ;))
  10. joe_mcentire

    DayZ Developer Blog 8th March

    i mean why not? how could you display "fever"?
  11. joe_mcentire

    DayZ standalone - Finding crutches

    !? have you ever tried to go, besides downhill, by wheelchair! try it then rethink this point ;)
  12. joe_mcentire

    DayZ Developer Blog 8th March

    huge suggestion there: veggies and fruits also as consumables, maybe in the backyards... HERBS! useable for the new medic-system!
  13. joe_mcentire

    Huge Structures in DayZ SA

    i'm kinda curious, as Dean and his team promised some huge structures which ones we're going to see? maybe a glimpse by the next two updates...
  14. joe_mcentire

    levelling up and perks

    haha you again ;) no one mentioned the minigames yet? hm? :P you cannot deny this is topic clearly mesmerizes you ;)
  15. joe_mcentire

    levelling up and perks

    just really check out the provided link. - we (a bunch of guys) came to a broad consent regarding "microskills", which means e.g. that they mustn't have any direct effect on combat systems. no faster shooting, no one hit kills, no taking more hits... none of this. it should give more meaning to a dayz-life, deliver more "content" besides PVE and PVP everyone how wants to focus on this should have the chance to, anyone who doesn't care shouldn't be influenced or notice that at all. again: read it from start to the end, and please try to bring arguments not "NOOOOOOOOOO"-s ;)
  16. joe_mcentire

    levelling up and perks

    that'S the point everyone cries that there is not much left to do and it leaves just PVP to players. so why not add subtle skills. of course death means ultimately the loss of everything!
  17. and thank you for keeping this thread floating on the water ;) (i really recommend, read through these so far 4 pages, then try to give a constructive answer) moreover: at least 40% of the poll provided in the inital thread voted for such a skill mechanism & Dean and his team are seriously considering "subtle skills and perks". as long as we do not start our stereotypical thinking process and try to be creative this could really add something for the long-term and atmosphere...even when the initial "WOW" of the SA would wear off
  18. joe_mcentire

    levelling up and perks

    you guys have to face it, that dean and his team already vividly think about subtle skills and perks to implement at some point inot the SA. edit: check this thread out and write what you think. i would recommend also the one which is posted in the initial post
  19. hey guys there is a very interesting doku about wolves in the "zone" of chernobyl.. watch it! unfortunately i don't know if i can post it, although it is on youtube
  20. joe_mcentire

    More (improvised) melee weapons

    every piece of useless junk should be used as weapon or at least throwable
  21. joe_mcentire

    DayZ Developer Blog 8th March

    reality would be, that such a world would be so cruel and unforgiving you would fight against starvation rather than obesity...unless there would already have been some form of society reestablished i guess.
  22. joe_mcentire

    DayZ Developer Blog 8th March

    well then at least for a purpose ;)
  23. joe_mcentire

    An easy way to build bases

    bases should eventually have the potential to serve as some kind of end-game. to use them to re-establish a society...well as mentioned eventually..
  24. joe_mcentire

    An easy way to build bases

    base v. hideout think about what you guys are talking about. it seems as some talk about hideouts and some talk about base-complexes and then try to debate on it. comparing apples to oranges...
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