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Everything posted by joe_mcentire
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What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
Mind-Altering Bugs for example -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well if things can be ported from ARMA III quite easily to DayZ, then why not -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
that's why i wanted to give it a little thought. well i too would rather find that out in-game, but that doesn't mean we cannot give neat suggestions and have a discussion about the "right" behaviour of zeds. so these things, i guess, would then speak against a fucked-up form of rabies... more of bacteria/fungus that mess(es) with the brain. rabies basically gives you meninigitis, wich means your brain is badly infected and you die in a minimum of time. -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i corrected your post :P -
i think they will take care of this. i also could think of "containers" like in the newer fallout series. tbh i have two threads that would fit to your thread. one is the idea of greater variety of useless an seemingly useless loot and one is about objects and areas to interact with so you "unlock" new areas/objects; simply new content to the gamer edit: mZLY is right, check the latest dev-blogs: loot inside of vehicles, under beds etc..
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it would be nice to see in a new dev-blog how and if they got rid of some major arma II bugs and immersion killers
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read "before posting" post! use search bar! use expressive titles for threads! use tags! sorry to confront you with this harsh answer..so at least beans for your first post and hello :(
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
DayZ SA: In Search for Rapture City / Atlantis -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i think this should be kept on a basic level. What would you expect to do/see under water? i mean regarding a zombie apocalypse.. -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
as some say "better well replicated than badly invented" -
Why make instanced or underground bases?
joe_mcentire replied to Jeremiah Cross's topic in DayZ Mod Suggestions
well the reason we are talking about these things is, that we could give some nice suggestions to start with and they can focus on develop those things further. this means maybe shorter "time-to-market" and could also bring up ideas which they eventually would never have thought of. our suggestions add to a huge brainstorming. -
SA: Server difficulty locks first person
joe_mcentire replied to Xianyu's topic in DayZ Mod Suggestions
i want fixed camera angles in every scene like in the early ResEvil games! that'd be great... i think it is rather poitnless to talk about that anyway. dean and his club stated not only once that there will be this as well as that, maybe FP-only-servers later on -
Player decisions: Unlocking new Content
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
but you know what? there are still many that do not know there is actually an inbuilt "surrender" key. well some would know by the time, but at least i am going to try not to use wiki for once.... ;) but you are right about that one -
well i've heard you had access to....but on the other hand your title says "post spammer...."
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
collision/hit-boxes is a big big issue! this must be fixed and they do so hopefully -
Player decisions: Unlocking new Content
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
as they maybe implement huge fully accessible apartement complexes into the SA; what about hollow/weak walls? use sledge hammer or something to break through...there you go with a new discovered (hidden) area/room... -
Karma System for the Standalone
joe_mcentire replied to DeepSpaceBass's topic in DayZ Mod Suggestions
well i head an idea once... -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
hey Dean one question when we talk about text "popping up", could you also think of objects to interact with? e.g. you walk up to a dead crooked tree and by focusing on the tree stump you get a message "i could knock this tree over" ->by doing so you would find a cache of "xxx" similar to this outstanding idea: http://dayzmod.com/f...ing-new-content -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i recommend not merely text, but rather this text additionally being read by Morgan Freeman -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well imagine this as easiest way for even anything. you could even use this idea and create some sort of mini-games, without the massive effort of creating a real minigame with new anims, models, textures etc. Of course it shouldn't be overdone, but i could imagine this as "mini-feedback-games" when it comes to repairing vehicles and diagnosis of illnesses and such to some degree. It would be a reasonable tradeoff between realism/authenticity and feasibility (;) i strategically place "subtle microskills" in here ;)) -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well back in the day we were lucky to find a potato to play with...well back in the day when my me and my father were just boys.. -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
- cow bells: can be used as signals for whatever, or are just for traditional costumes.. - old WWII medals from nazis as well as from commies (only stylized ones) - hobbyhorse: also useable as crutch or as melee weapon - oil lamps/lanterns: well we have communities with outhouses...so i guess they would have also needed something like that ;) (Amnesia anyone?) - mannequins: in shops, in warehouse maaybe.. could be used later when there would be electricity available at some point - fuses (both for vehicles as well as for normal building el. circuits) - light bulbs - el. cords ... -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
help this thread!! Fraggle! you! i demand at least 3 suggestions and they better be good! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i am somewhat scared from the SA. from time to time i read warz threads and there are a maaaaaaaaaanny guys which say they just wait for it to be released... the fear of the unknown i guess... -
back to topic: i once already suggested crutches, just for the simple fact that you would use it when you would have broken legs. you could at least walk upright (see possible threats and move way faster) and relieve the pain; which brings me to my "useless" junk thread...