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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    What is „The Infection“? a definition (-approach)

    Mind-Altering Bugs for example
  2. joe_mcentire

    DayZ Developer Blog 8th March

    well if things can be ported from ARMA III quite easily to DayZ, then why not
  3. joe_mcentire

    What is „The Infection“? a definition (-approach)

    that's why i wanted to give it a little thought. well i too would rather find that out in-game, but that doesn't mean we cannot give neat suggestions and have a discussion about the "right" behaviour of zeds. so these things, i guess, would then speak against a fucked-up form of rabies... more of bacteria/fungus that mess(es) with the brain. rabies basically gives you meninigitis, wich means your brain is badly infected and you die in a minimum of time.
  4. joe_mcentire

    DayZ Developer Blog 8th March

    i corrected your post :P
  5. joe_mcentire

    New Loot Spawns

    i think they will take care of this. i also could think of "containers" like in the newer fallout series. tbh i have two threads that would fit to your thread. one is the idea of greater variety of useless an seemingly useless loot and one is about objects and areas to interact with so you "unlock" new areas/objects; simply new content to the gamer edit: mZLY is right, check the latest dev-blogs: loot inside of vehicles, under beds etc..
  6. joe_mcentire

    Vehicles....

    it would be nice to see in a new dev-blog how and if they got rid of some major arma II bugs and immersion killers
  7. joe_mcentire

    A Few Nice Suggestions

    read "before posting" post! use search bar! use expressive titles for threads! use tags! sorry to confront you with this harsh answer..so at least beans for your first post and hello :(
  8. joe_mcentire

    DayZ Developer Blog 8th March

    DayZ SA: In Search for Rapture City / Atlantis
  9. joe_mcentire

    DayZ Developer Blog 8th March

    i think this should be kept on a basic level. What would you expect to do/see under water? i mean regarding a zombie apocalypse..
  10. joe_mcentire

    DayZ Developer Blog 8th March

    as some say "better well replicated than badly invented"
  11. joe_mcentire

    Why make instanced or underground bases?

    well the reason we are talking about these things is, that we could give some nice suggestions to start with and they can focus on develop those things further. this means maybe shorter "time-to-market" and could also bring up ideas which they eventually would never have thought of. our suggestions add to a huge brainstorming.
  12. joe_mcentire

    SA: Server difficulty locks first person

    i want fixed camera angles in every scene like in the early ResEvil games! that'd be great... i think it is rather poitnless to talk about that anyway. dean and his club stated not only once that there will be this as well as that, maybe FP-only-servers later on
  13. joe_mcentire

    Player decisions: Unlocking new Content

    but you know what? there are still many that do not know there is actually an inbuilt "surrender" key. well some would know by the time, but at least i am going to try not to use wiki for once.... ;) but you are right about that one
  14. joe_mcentire

    Add Moschnyi

    well i've heard you had access to....but on the other hand your title says "post spammer...."
  15. joe_mcentire

    DayZ Developer Blog 8th March

    collision/hit-boxes is a big big issue! this must be fixed and they do so hopefully
  16. joe_mcentire

    Player decisions: Unlocking new Content

    as they maybe implement huge fully accessible apartement complexes into the SA; what about hollow/weak walls? use sledge hammer or something to break through...there you go with a new discovered (hidden) area/room...
  17. joe_mcentire

    Karma System for the Standalone

    well i head an idea once...
  18. joe_mcentire

    DayZ Developer Blog 8th March

    hey Dean one question when we talk about text "popping up", could you also think of objects to interact with? e.g. you walk up to a dead crooked tree and by focusing on the tree stump you get a message "i could knock this tree over" ->by doing so you would find a cache of "xxx" similar to this outstanding idea: http://dayzmod.com/f...ing-new-content
  19. joe_mcentire

    DayZ Developer Blog 8th March

    i recommend not merely text, but rather this text additionally being read by Morgan Freeman
  20. joe_mcentire

    DayZ Developer Blog 8th March

    well imagine this as easiest way for even anything. you could even use this idea and create some sort of mini-games, without the massive effort of creating a real minigame with new anims, models, textures etc. Of course it shouldn't be overdone, but i could imagine this as "mini-feedback-games" when it comes to repairing vehicles and diagnosis of illnesses and such to some degree. It would be a reasonable tradeoff between realism/authenticity and feasibility (;) i strategically place "subtle microskills" in here ;))
  21. joe_mcentire

    DayZ Developer Blog 8th March

    well back in the day we were lucky to find a potato to play with...well back in the day when my me and my father were just boys..
  22. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    - cow bells: can be used as signals for whatever, or are just for traditional costumes.. - old WWII medals from nazis as well as from commies (only stylized ones) - hobbyhorse: also useable as crutch or as melee weapon - oil lamps/lanterns: well we have communities with outhouses...so i guess they would have also needed something like that ;) (Amnesia anyone?) - mannequins: in shops, in warehouse maaybe.. could be used later when there would be electricity available at some point - fuses (both for vehicles as well as for normal building el. circuits) - light bulbs - el. cords ...
  23. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    help this thread!! Fraggle! you! i demand at least 3 suggestions and they better be good!
  24. joe_mcentire

    DayZ Developer Blog 8th March

    i am somewhat scared from the SA. from time to time i read warz threads and there are a maaaaaaaaaanny guys which say they just wait for it to be released... the fear of the unknown i guess...
  25. joe_mcentire

    DayZ standalone - Finding crutches

    back to topic: i once already suggested crutches, just for the simple fact that you would use it when you would have broken legs. you could at least walk upright (see possible threats and move way faster) and relieve the pain; which brings me to my "useless" junk thread...
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