Jump to content

joe_mcentire

Members
  • Content Count

    3157
  • Joined

  • Last visited

Everything posted by joe_mcentire

  1. joe_mcentire

    DayZ Developer Blog 8th March

    How many of us will be released by the Standalone? So this "Standalone"...is he/she the new messiah or something?! :Pit is just not really possible to even estimate. You can't really tell by the dev-blog vids and we don't even know how much content they want to see implemented in the game to be called "a solid foundation". we'll just have to wait and see...
  2. joe_mcentire

    My ideas on making the zombies much more of a challenge.

    problem is that at this time, things have been changed and many infos were already given which rule most of the suggestions out or even have been already confirmed: - players don't get "the infection" - decaying zombies have already been confirmed (at least at some point) - zombies are in fact infected ppl, therefore they can die "arbitrarily", not only by headshots ... so in general it doesn't make much sense to excavate such old threads.
  3. joe_mcentire

    Help enriching the swamp experience!

    it seems that swamps now could play a major role in the overhauled health-system, as their ecosystem provides perfectly fresh-filtered water. i see deliberately polluted (drag corpses into swamps, throw polluted clothes) swamps to get their rebalance much faster than other conventional water resources.
  4. joe_mcentire

    [SA] Prevent meta-gaming

    the hell is wrong with you and your 3rd Person spam rants all over the place!? haven't you been warned because of that already?
  5. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    ok..so one last time.. - PEZ-dispenser: everyone knows why! - iron saws: maybe in garages or attics -> could be used against padlocks -degrade after several uses - coffee beans: maybe later on to brew your own coffee ;) - step-ladders: important for my idea of "unlocking" new content/areas; get access to otherwise non-accessible attics e.g. - thermos bottles: brew tea (yes HERBS please) and keep it as source of warmth at your body, or to "fight" colds etc. - tea bags: green, black, yellow, camomille, sage, fruit, peppermint, ginger... loot to enhance the repair-system of vehicles or simply to add more variety - acid - brake fluid - motor/gear oil - (mentioned before) fuses ... and now i'll leave it to that...can't come up with ideas all by my own without any help :(
  6. joe_mcentire

    gore and dismemberment and sewing back on limbs

    Lollipop Chainsaw; your argument is invalid!
  7. joe_mcentire

    DayZ Developer Blog 8th March

    finally ALMAS, YETIS AND THE YEREN in the SA!!
  8. yeah i know, but i thought he got "somehow" inspired ;) like the idea...but performance will suffer unfortunately, i guess...so maybe these left-overs will fade away after "x" mins...
  9. joe_mcentire

    Make banditry be punished

    with every kill your natural instincts should become stronger and stronger. at last you are a fully developed monkey. now you can climb trees and use your defecation-techniques to distract enemies. you also should be able to go on all fours.
  10. joe_mcentire

    Commit Suicide with razors

    why not use razers later on for a sophisticated crafting system. for example to cut tarps, cloth, etc. build other things... edit: well i fixed that for you:
  11. joe_mcentire

    DayZ Developer Blog 8th March

    maybe a chance of a lifetime? i guess the team can do their work also without that seemingly despotic guy :P
  12. joe_mcentire

    Fishing

    in terms of a healthy diet everybody would just go to catch some fish :P
  13. joe_mcentire

    gore and dismemberment and sewing back on limbs

    septic shock! this should answer this whole thread ;)
  14. well dean just recently talked about a text-based approach to get rid of any kind of hud-element (depict fever over text-output e.g.). well now this could also pave the way to subtly introduce sets of "microskills"...just sayin' ;)
  15. joe_mcentire

    Make banditry be punished

    this would basically destroy what it is all about in dayz! no way of playing must be punished!
  16. joe_mcentire

    DayZ Developer Blog 8th March

    but i am not sure if you can apply these "important periods of sales" on the Mincraft-model...it starts with "little" content and is therefore cheaper and then by the time you get better/more content and the game gets more expansive at some point... and i think this second point in time is more important.
  17. joe_mcentire

    Skill System in DayZ?

    i'm sure you meant this one: http://dayzmod.com/forum/index.php?/topic/120173-on-game-design-progression-through-equipment-and-a-system-of-micro-skills/
  18. joe_mcentire

    Zombies attacking animals

    first off: do they kill to eat? do they kill just due to a destructive urge? either way they should then also kill animals! but what "infection" is it, that they can distinguish between their kindred and others as normal ppl/animals? do as TheSodesa says and have a look at the posted thread!
  19. joe_mcentire

    Karma System for the Standalone

    perma-identity could get rid of all humanity-malfunctioning-systems. after some time ppl will know this guy and that guy. good and bad things would come to the "right" ppl just by spreading the word..
×