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Everything posted by joe_mcentire
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
How many of us will be released by the Standalone? So this "Standalone"...is he/she the new messiah or something?! :Pit is just not really possible to even estimate. You can't really tell by the dev-blog vids and we don't even know how much content they want to see implemented in the game to be called "a solid foundation". we'll just have to wait and see... -
My ideas on making the zombies much more of a challenge.
joe_mcentire replied to tiresomehoopla's topic in DayZ Mod Suggestions
problem is that at this time, things have been changed and many infos were already given which rule most of the suggestions out or even have been already confirmed: - players don't get "the infection" - decaying zombies have already been confirmed (at least at some point) - zombies are in fact infected ppl, therefore they can die "arbitrarily", not only by headshots ... so in general it doesn't make much sense to excavate such old threads. -
Help enriching the swamp experience!
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
it seems that swamps now could play a major role in the overhauled health-system, as their ecosystem provides perfectly fresh-filtered water. i see deliberately polluted (drag corpses into swamps, throw polluted clothes) swamps to get their rebalance much faster than other conventional water resources. -
My ideas on making the zombies much more of a challenge.
joe_mcentire replied to tiresomehoopla's topic in DayZ Mod Suggestions
OCTOBER 2012! -
the hell is wrong with you and your 3rd Person spam rants all over the place!? haven't you been warned because of that already?
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Gameplay ideas to properly simulate biological activities (mastication, etc)
joe_mcentire replied to doglover's topic in DayZ Mod Suggestions
troll thread!? anyone?! -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
ok..so one last time.. - PEZ-dispenser: everyone knows why! - iron saws: maybe in garages or attics -> could be used against padlocks -degrade after several uses - coffee beans: maybe later on to brew your own coffee ;) - step-ladders: important for my idea of "unlocking" new content/areas; get access to otherwise non-accessible attics e.g. - thermos bottles: brew tea (yes HERBS please) and keep it as source of warmth at your body, or to "fight" colds etc. - tea bags: green, black, yellow, camomille, sage, fruit, peppermint, ginger... loot to enhance the repair-system of vehicles or simply to add more variety - acid - brake fluid - motor/gear oil - (mentioned before) fuses ... and now i'll leave it to that...can't come up with ideas all by my own without any help :( -
gore and dismemberment and sewing back on limbs
joe_mcentire replied to jona (DayZ)'s topic in DayZ Mod Suggestions
Lollipop Chainsaw; your argument is invalid! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
finally ALMAS, YETIS AND THE YEREN in the SA!! -
Huge concept with different side features: Every action leaves a trail. Players heavy influence on the world and the consequences
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
yeah i know, but i thought he got "somehow" inspired ;) like the idea...but performance will suffer unfortunately, i guess...so maybe these left-overs will fade away after "x" mins... -
with every kill your natural instincts should become stronger and stronger. at last you are a fully developed monkey. now you can climb trees and use your defecation-techniques to distract enemies. you also should be able to go on all fours.
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Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
because..? -
why not use razers later on for a sophisticated crafting system. for example to cut tarps, cloth, etc. build other things... edit: well i fixed that for you:
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
maybe a chance of a lifetime? i guess the team can do their work also without that seemingly despotic guy :P -
in terms of a healthy diet everybody would just go to catch some fish :P
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gore and dismemberment and sewing back on limbs
joe_mcentire replied to jona (DayZ)'s topic in DayZ Mod Suggestions
septic shock! this should answer this whole thread ;) -
On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
well dean just recently talked about a text-based approach to get rid of any kind of hud-element (depict fever over text-output e.g.). well now this could also pave the way to subtly introduce sets of "microskills"...just sayin' ;) -
this would basically destroy what it is all about in dayz! no way of playing must be punished!
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(RE-)invention of realistic parts. house, privacy... (4 the standalone)
joe_mcentire replied to deadman_with_hat's topic in DayZ Mod Suggestions
oh god why.... -
Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
sehr sehr brav -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
but i am not sure if you can apply these "important periods of sales" on the Mincraft-model...it starts with "little" content and is therefore cheaper and then by the time you get better/more content and the game gets more expansive at some point... and i think this second point in time is more important. -
i'm sure you meant this one: http://dayzmod.com/forum/index.php?/topic/120173-on-game-design-progression-through-equipment-and-a-system-of-micro-skills/
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first off: do they kill to eat? do they kill just due to a destructive urge? either way they should then also kill animals! but what "infection" is it, that they can distinguish between their kindred and others as normal ppl/animals? do as TheSodesa says and have a look at the posted thread!
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Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
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Karma System for the Standalone
joe_mcentire replied to DeepSpaceBass's topic in DayZ Mod Suggestions
perma-identity could get rid of all humanity-malfunctioning-systems. after some time ppl will know this guy and that guy. good and bad things would come to the "right" ppl just by spreading the word..