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Everything posted by joe_mcentire
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i predict a riot! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
Franz Ferdinand? -
i like arse
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
its like we are in the dessert (;)) and someone yells OASIS! :(... ;) -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
do you see what you did!? do you see?!! are you happy now!?! edit: -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
no infos yet? infos about an upcoming dev-blog date maybe? -
StandAlone - A clothing slot for belts, different kinds of holsters and quivers
joe_mcentire replied to thesodesa's topic in DayZ Mod Suggestions
you see what i did there? just use Ctrl+A and the rubber in the top left corner which says "remove format" the next time ;) -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
YOU ALL ARE HILARIOUS!! no this time it is a blue Zweigelt to be precise, you don't want to lose touch with the rabble.. -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
at least we all have something in common...no social life :( sitting here on a friday night...after a week of hard work/school/being drunk... ;) at least i have my girl and beer..and wine...well could be worse...:P -
How will grass be made into an advantage in the SA?
joe_mcentire replied to themurdertrain's topic in DayZ Mod Suggestions
directly from reddit guys: http://forums.bistud...oughts-about-it :beans: that should do the trick, easy, effective and awesome...the easy ideas are the best most of the time -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i bet they do a blair witch styled dev-blog this time! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
HELL NO! but you kinda look like a mod to me! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
...i'm wondering who will be in the mood for gathering all infos about the SA and classify them into the 4 groups planned, confirmed, declined, discarded...maybe a mod..?..maybe a sticky..?...maybe...?..i mean of course just for more tidiness and lucidity in our suggestion subforum ;) -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well i can tell you there is one on the way... *takes newspaper and disappears through the bathroom door...* edit: and by the look of SausageKing, he'll be watchin'! -
Dynamic Objects (not Dynamic terrain)
joe_mcentire replied to m.w. vindicator's topic in DayZ Mod Suggestions
to your edit 1: conditional probability you may say P( A | B ) -
Melee Weapons Ideas (Megathread) Post your ideas
joe_mcentire replied to Robert Shannon's topic in DayZ Mod Suggestions
as well as throwable! -
well bumps..mods don't like them to see....you could try to disguise your bumps a little bit more ;) my answer to all of this: more props everywhere! - crushed to death ppl between car wrecks - ppl hanging from ceilings - a dead couple starved to death holding hands in a bedroom - a doghouse with the chained remains of a dog in the middle of the street etc.. scenes and sceneries where you simply halt for awhile...
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Community Food and Drink Textures!
joe_mcentire replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
so is there still some work going on...this thread needs to stay alive! -
Melee Weapons Ideas (Megathread) Post your ideas
joe_mcentire replied to Robert Shannon's topic in DayZ Mod Suggestions
Umbrella ;) http://dayzmod.com/forum/index.php?/topic/124884-give-us-what-we-do-not-need-junk-and-unique-loot/page__st__40#entry1230898 -
I would like to see more "signs" of the zombie apocalypse.
joe_mcentire replied to andre_hauger89@msn.com's topic in DayZ Mod Suggestions
i don't start another thread so i just throww it in here: PROPS of any kind! -
hi! please did you read the "read before post" post? did you follow one of the instructions there? well the answer is most certainly no... even recently suggested several times and if you follow the news, they already thought and think about that.
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
pls link! -
My ideas on making the zombies much more of a challenge.
joe_mcentire replied to tiresomehoopla's topic in DayZ Mod Suggestions
"Zero" one may guess -
listen to this guy...if you have read this whole thread, then you also HAVE TO read its successor
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in terms of plausibility you may be right on that one. governments would take the risk of large amounts of "collateral damages" just to preserve mankind...but i really don't know....too overpowering...