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Everything posted by joe_mcentire
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PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
WHAT?!! are they joking? what kind of pr-magic trick is that? -
PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
what is going on?! -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
NOW LET THE SUGGESTIONS (AGAIN) BEGIN... -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
hell yeah! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
hopefully some from the BI-team!! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
:P ...you realize what you did there?!! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
yes YES i am going to. got any problem with that?! it is more a symbolic fee and i guess one unit of any currency doesn't hurt anyone ;) -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
Fraggle, Michaelvoodoo,Vertisce..all of you shall be doomed!!! but you can pay an indulgence of 1pound/euro/dollar to free your soul again! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
OK, from now on, everyone using that phrase above must now donate 1 pound/euro/dollar/foreign currency to bohemia, so that the game will be done...a little bit sooner ;) Stop it! why must everyone say that phrase over and over again!!!??? edit: mods, please keep your eyes open and confront everyone with this! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
do you know where i can get three truck loads full of hay? no questions! no explanations! i'll need by tomorrow 11 CET -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well...there is nothing going on here.....so maybe...then...this calls for a sexy party! http://www.youtube.com/watch?v=i-OnyuJTm7s -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
:/ but if they really have "nothing" left to show...that would imply, there we are, far far from a release i guess -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
by experience i know i won't. i am the shy guy -
artifical - therefore against dayz' main cores
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well of course a great variety of consumables is something we want to see in the long run. but i just remember the scene from "The Road" in the midst of all rubble, all drab in grey they find this red shiny can of coke. What i want to see..it is essential that we also get loads of trash, junk and useless, or only decorative items and loot
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help these guys http://dayzmod.com/forum/index.php?/topic/125846-the-great-mod-can-retexture
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let the McGuyver Games begin!!! aux. "waterproof" bag tarp + cord + knive waterproof vest + cord + knife aux. bag cloth + cord + knive "normal" clothing + cord + knife
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DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
at least some info.. ;) thanks...for you: -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
stop it for the sake of lasting peace. we all can feel the ever growing tension -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
+1 my thoughts were recently why not simply hire a trainee (maybe on service contract) with some english skills. A short weekly list with things they try/want/look forward to work on and/or if they encounter some problems, have debugging ongoing etc. ppl will permanently be fed with small info-packages and ppl will be more/less happy AND dev-blogs would be much more appreciated i guess... edit: i know Dean was trying to argue reasonably and tried not to pack too much emotions into his statement, anyway you can read (not only) between the lines that he is annoyed...but they could do something against this, after all, "positive" annoyance ;).. -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
:/...so no devblog? i guess they do have more problems than expected. -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
rocket calm down... i acknowledge the slowly growing criticism and do understand it in some way, but i can live with it simply ;). of course he ows nothing to no one but this time he wants to sell a game and it is all about marketing-strategies and proper communication. and yes he can say "i don't give a sh.." but i don't know if bohemia then would like that... i understand both sides: the "bitterly unhappy" going-to-be-costumer and the "stressed-out-burden-of-a-whole game-genre-on-his-shoulders" game developer -
[SA] Usable Indoor Fireplaces
joe_mcentire replied to florian.de.los.santos@googlemail.com's topic in DayZ Mod Suggestions
and the Problem is...?- 112 replies
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Why make instanced or underground bases?
joe_mcentire replied to Jeremiah Cross's topic in DayZ Mod Suggestions
well unfortunately dean and his team consider (instanced) bases... now what? better we try to constructively discuss that topic. And when you say "go play xxx" you basically say this in deans face. +1. you do realize we are no animals..therefore we would always try to re-establish a somewhat functioning society -->bases, safe zones, havens... -
Little necessary thing for future release.
joe_mcentire replied to Tek143's topic in DayZ Mod Suggestions
my answer is: partly correct