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Everything posted by joe_mcentire
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what boggles my mind a bit is that the swamps are actually more puddles than anything else. they are ankle-deep at most... sorry for the necromancy...but i think it's still a topic to talk about. Sure it looks somewhat nice but i feel that there could have been far more to it, same with the Plattenbau settlements
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use the bugtracker then! i agree with all your points, but please for the love of god, guys, use the bugtracker.
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physics of objects are totally broken atm - why not just disable it for the time being
joe_mcentire posted a topic in General Discussion
That's what i am wondering. I mean for the most part it get's the job done (to showcase all the cool new flareguns, and chemlights and stuff). But then you realize it is just completely broken and server performance is nowhere near to allow correct animations and even collision detection. Wouldn't it be better to just disable it for the time being, while server performance is subpar for the most part and there hasn't been a lot of work regarding fixing any (temp) problems that come with the physics (items disappearing constantly e.g.)? Wouldn't it also mean less strain for servers and again more performance for the moment? -
i wonder if we shouldn't have any side-effects with the new container and water on gas/ gas on water mechanic. drinking water out of a jerrycan that held gas prior inside would make you horribly sick. Having gas in a container which held water in it is also quite harmful for the engine...
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please can someone verify? [0021185: drinking gasoline without side-effects/death] [0021186: a table: leftover on former balota tent-city] [0021027: Drinking water from jerrycan] [0021187: armbands have pretty short drawing-distance]
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What DayZ also needs to be even more realistic?
joe_mcentire replied to Otis.Driftwood's topic in Suggestions
also the food which is displayed as rotten in DayZ is food i would normally eat without many doubts.. rotten shall look like ROTTEN. VS. -
What DayZ also needs to be even more realistic?
joe_mcentire replied to Otis.Driftwood's topic in Suggestions
swamps are ANKLE-DEEP exclusively! Haven't seen something like this before. My urgent suggestion make them deeper! at least waist or chest-high in the most areas. otherwise what else is the point in having these? hence my feature-request: http://feedback.dayzgame.com/view.php?id=21047 -
Experimental Branch: 0.53 Discussion
joe_mcentire replied to boneboys's topic in PC Experimental Updates
is it intentional that you can't "search for" anything when you have something in your hands? has it been always this way? (or a gun to be precise?) -
0021007: sound of footsteps (especially while sprinting) is "lagging" behind -> paranoia
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Experimental Branch: 0.53 Discussion
joe_mcentire replied to boneboys's topic in PC Experimental Updates
footsteps are all over the place... i was getting paranoid because i felt followed...until i realized my own footsteps are somehow "lagging" behind or something. was playing in 1st person http://feedback.dayzgame.com/view.php?id=21007 -
Experimental Branch: 0.53 Discussion
joe_mcentire replied to boneboys's topic in PC Experimental Updates
didn't find a single bug report about that one! SHAME ON YOU! -
Experimental Branch: 0.53 Discussion
joe_mcentire replied to boneboys's topic in PC Experimental Updates
has bug aquiring loot on top of ladder while being at the bottom always been present? http://feedback.dayzgame.com/view.php?id=21005 -
Get rid of inventory "tetris", its busy work and limiting.
joe_mcentire replied to franzuu's topic in Suggestions
absolutely TETRIS FTW! A much finer grid along with the possibility to rotate or maybe even mirror objects would solve some of your issues undoubtedly. In addition, seeing the stamina system coming in place in the distant future, a maximum weight might be also a feature we are most certainly going to see afterwards. two examples: an empty 30l canister is so light you might carry 30 of them, but it surely wouldn't fit into a backpack.you could fill a backpack completely with ammunition, would it be able to bear that weight, not so sure about that.So my personal favorit is a fine tetris-like grid with objects rotatable and a maximum weight for every pocket, bag and rucksack -
Peter Nespesny: "So it's official, vodka is now configured."
joe_mcentire replied to Tatanko's topic in General Discussion
molotov cocktails -
Obviously, the game is still in alpha and far away from a version 1.0. However with the revenue already made and the grand success of DayZ it would be highly unlikely if not unreasonable if they weren't already thinking or even planning ahead for a proper sequel. A franchise would come to my mind. So my thoughts: Are there already some loose plans and ideas? And if yes what would be important additions to the engine: voxel? rivers? dynamic changing environment? etc. Ideas? Thoughts? Objections? Discuss!
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In reality how does it actually help? It doesn't..
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perfectly said by Chris: These two sentences are like...years of work :) We all want "all of the stuff above plus...". http://forums.dayzgame.com/index.php?/topic/218621-about-the-environment/?p=2200658 If we would want to see all kind of "improvements" and additions it would take them literally YEARS. and that's just for Chernarus+ (overhaul and such). then think about new maps etc. that's my entire point tbh. i know what to expect from BI that's why i am really content and relaxed regarding, yeah almost everything that happend so far in this dev-process. I can't believe the narrowmindedness of so many. I get the sense that many just want to post the most populistic stuff in here. The idea is to talk about the future, yet many come in this thread and say "NO! fix the BUGS!" anyone as they wish, i suppose. and that's of course not addressed to you Byrgesen. also this for anyone interested: ...the reason i was eager to talk about a possibility of a "DayZ 2.0"..
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What are your biggest concerns and fears regarding the near/far future of the game?
joe_mcentire posted a topic in General Discussion
...and why? my personal "concerns" and inner fears: by far too many "we want to do this/look into that" features which we most likely won't see in the game eventually. - rage/tears/disappointment may emerge. zeds will never be the way i personally always imagined them to be or we will never see them in their full potential. MMO architecture and load on servers are such a restriction that we will never see "enough" zeds, loot, players, wildlife and other objects. what are your "deepest" fears and concerns regarding the future of Dayz? original thread from reddit edit: many updates since then, a lot has changed, i would actually like to hear how things have changed for you personally. much less fear and concerns maybe now ;) ? -
simple suggestion: After all this time, punching is still one of the most effective methods to dominate other players or zeds in close combat if one doesn't have at least an axe or a baseball bat (also applies to other players). I do understand fists give new-spawns a fair chance to be somewhat competitive from the beginning and that punching gives them a status higher than just "fair game". however (up to now) you can wipe free a whole village of zeds just by punching your way through the "masses" of unfortunates. I think that's a bit too much so i'd suggest: using fists...fairly often...over a certain time span... dramatically increases chances to injure one's wrists/arms, moreover if your opponent is somewhat properly equipped (helmets, vests etc.) i guess it would be a rather small addition nevertheless it could be one small in effort but rather effective and lead to a big impact on actual gameplay. zeds still don't represent a threat so it could also initiate a flight, rather than a fight reaction in upcoming versions. or are zeds yet to broken, so current gameplay would be heavily unbalanced? conclusive example: imagine a lively brawl with another player in the local tavern; you miss with your last swing and decently hit the concrete wall...opinions? objections? or maybe an easy alternative
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role playing - which additions would we need for our role playing servers (items, craftables, loot, objects...)
joe_mcentire posted a topic in Suggestions
I'd like to compile a (small) list (similar to that ultimate weapon thread) for all sorts of role playing purposes. be it simple items, loot, objects, sceneries, even crafting recipes and what not. The more such stuff will gets added the more opportunities we'll have ingame. i would like to start with something simple as a: Krampus/gorilla/caveman costume: sheep/deer/goat fur + antlers/horns + leather sewing kit the ultimate Hermit playstyle: create a monster be a myth banknotes (money bag) often discussed, rarely endorsed, however i feel that adding money would offer a HUGE potential for any RP-purpose. a bottle of vintage crimean sparkling wine. because why wouldn't you want sparkling wine? take it away! -
you realize they have a roadmap? and even in their current roadmap "only" the most "basic" implementations (engine-wise) are still going to happen. Every other addition would most likely take them again year(s). Why do you think do major titles undergo several years of (5-6 at times) development? Even if they have a functional engine to start with (GTA as an example). That is MY whole point. It's a bit frustrating seeing ppl anwering "they should fix this game first". OH REALLY?? NO SHIT SHERLOCK... It's what happens next. Some brought up very valid ideas of some sort of WoW development working continuously on the one game. However, don't be so ignorant and actually expect a company to work for years to come on an already (hopefully soon v1.0) released game without creating any additional revenue. they will need a plan. most likely they are already thinking about plans. thinking otherwise is nothing short of naivete and ignorance. I personally bought into this game because of the huge potential. I also expect this game to be flawed even when it will be finally calling itself v1.0. But with the success it already has/had i can see a glorious future ahead. Because i fucking love the survival scenario and i would love to see DayZ excel itself and its own limitations further down the line.
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beautiful
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What are your biggest concerns and fears regarding the near/far future of the game?
joe_mcentire replied to joe_mcentire's topic in General Discussion
i wonder if anything has changed in your opinions and concerns ;) Going back again and see what i've posted back then: -
might also be safe to say, that stamina might alleviate the issue
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Objects and their impact on everything - effects detached from us players
joe_mcentire replied to joe_mcentire's topic in General Discussion
stamina/fatigue is a "golden" balancing weight. Melee, movement, carrying capabilities even jumping (unlike vaulting) or climbing if these were to be implemented