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Read-Only Mode for Announcements & Changelogs
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Your DayZ Team
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Everything posted by joe_mcentire
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Community Food and Drink Textures!
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
hey guys nice stuff happening here: i just want to drop some ideas for you! Borscht/Borshch/Борщ in a can - traditional beetroot soup in some east european countries Kapusniak/Капустница in a can - traditional vegetable soup of sauerkraut white cabbages Salo/Сало - cured slabs of fatback! HONEY - antiphlogistic, antiseptic Kompot/Компот - non-alcoholic clear juice obtained by cooking fruit in a large volume of water Mead/Мёд - honey wine maybe you could use them ;) -
Crafting Suggestions (no discussion)
joe_mcentire replied to r4z0r49's topic in DayZ Mod Suggestions
undoable Bear Trap Input (1x Bear Trap, 1x Scrap Metal) Output (1x undoable Bear Trap) Tools (Toolbox, Welder) FailChance 0.1 - 0.3 (won't work properly or even trigger while constructing it causing minor injuries) Enchantments = medical treatment is POINTLESS as long as trap is attached to limb (need welder/toolbox to get rid of it) leading to constant blood loss ignoring bandages; infection chance increases over time with trap "worn" ActionType = pattern i guess chained undoable Bear Trap Input (1x Bear Trap, 1-2x Scrap Metal, 1x metal chain) Output (1x chained undoable Bear Trap) Tools (Toolbox, Welder) FailChance 0.1 - 0.3 (won't work properly or even trigger while constructing it causing minor injuries) Enchantments = medical treatment is POINTLESS as long as trap is attached to limb (need welder/toolbox to get rid of it) leading to constant blood loss ignoring bandages; infection chance increases over time with trap "worn" AND IMMOBILITY (maybe with a radius attached) ActionType = pattern i guess trip-wire alarm Input (2-3 x tin cans , 1 x Scrap Metal OR 3 x Stones, 1x cord/string) Output (1 x trip-wire alarm) Tools () FailChance 0 Enchantments N/A ActionType = blueprint -
DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
NO!!!...i want my "potemkin village"-esque game and i want it NOW!! -
DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
hey Fraggle! or one of the devs! I don't really see a particular Q&A Thread. would be nice to see something like this. i'm really looking forward to see some community questions getting answered by the next upcoming dev-blogs! is there a possibility to get something for us?maybe with a sticky? like some of these in the Information section (Reddit - Aug 2012 - Q&A with Rocket, aso.)? thanks in advance? ... ? edit: what i meant is a thread where everyone could ask questions whenever they want, to a topic they want to. so that this would slowly grow to an ultimate Q&A thread. and devs, matt, aso could answer some of them from time to time. maybe even in the course of a dev-blog. live-chat...is there going to be a live-chat again in the future?? questions over questions.. -
DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
...is there a platform (thread) here in the official forum to place questions which will be answered. would be nice to see you guys answer maybe some in the next blog. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
just trespassing...there were some new infos about other awesome games given away just recently...and this is my first post since...about a month i guess... so take this post just as a smaller pointer ;)...my memories of dayz are fading :( do something against it dammit! -
DayZ Developer Blog 15th April Highest one ever
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
the world was also supposed to end in December 2012...it's almost May 2013... -
DayZ Developer Blog 15th April Highest one ever
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
most basic suggestion EVER!! -
DAYZ Developer MINI Blog April 10th
joe_mcentire replied to OrLoK's topic in Mod Announcements & Info
thanks matt. AND i am amused that ppl bitch about other ppl that slightly complained about comm. "issues": i think it is nice, many ppl now know ok they still do something, you get rid of emerging concerns and doubts because of being "left alone" without any info, you get a nice insight of how nasty actually game development is and get new topics to think and talk about to keep ppl entertained... and i takes Matt in this case all in all 5 min i guess. And thanks! thanks for noticing our slight doubts: like a good shepherd you led us back to the flock with your torch ;) -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
thank god it is the rise of awesome indie games! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
now there is a point where i clearly do not understand what they try to achieve /gain from this newly introduced and rigorously executed communication "policy". they clearly cannot deny the growing discontent. i just cannot understand this inconsistency in terms of communication. it would be easy really easy still to say a few words even only now an then about some stuff, some issues that occured etc. or at least say...yeah we don't have something to show so better be prepared for the next weeks. i don't know what YOU are trying to achieve with this "policy"... nevertheless kudos to all for being patient and keeping an enjoyable and calm atmosphere in here. it is like waiting with you guys for a justin bieber concert and he is 2 1/2 hours late...again! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
you sir are in denial! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
got drunk...i woke up in a corn field -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
let's do some riddles then: -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
E7...so i'll start a round of Battleship then! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
You make me sick. You with your self pleasing cyan names being all flamboyant and shit...peacocks!! ;) -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
no because change is / has always been / will ever be bad! what has change ever brought to mankind?! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
wait what?! so you basically told me now ...that i asked you something which is my own subjective question and therefore it was not objective? if you can handle some cynicism: the hell are you drinking tonight?!? XD -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
hey...i heard that "Inspector Rex" is still quite the deal in your country? is that so and why? i demand a youtube dayz sa gameplay, the day dogs will be implemented! you're welcome... ;) -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
was there anything in particular why you're so annoyed about that fact? because when i was new to this forum i relatively quick figured out what is just subjective talk and what is mod duty. i also never encountered any form of abusive behaviour... so what is bugging you really? -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i could also give you a hug, although you don't want one, but i demand one special gift in advance. it is your quest to figure out which one i long for! -
DayZ Alpha won't launch until launched !
joe_mcentire replied to [email protected]'s topic in Mod Announcements & Info
yeeeAAhhh well now anyone could say that! show some proof! now! hahah this evil plan...it is perfect -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i can hug you Mr. Plank i grew a accustomed to your fine moustache.. -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
aahhh...you seem to be a good choice...you shall be my servant then! edit: i layed low for a while and this is what these threads turned out to? ppl seem to be über-nervous because of the lack of "any new" sublime infos getting more and more frustrated and start to pick everything into pieces in their search of new/other things to complain. holy moley! -
DayZ Developer Blog 8th March
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well i don't think so!