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Everything posted by joe_mcentire
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
so then define 'ready' please. i hope there is a universal definition or else your argument is pretty invalid i guess. 'ready' as long as it isn't defined by the producer/developer himself is something very subjective. I think we should calm down here a little bit. Maybe we can agree that Dayz and everything related to it is fairly unique to date. so it's painstaking to discuss whether the deveolping team should do so or should do so. i really do not understand how i'm in a position - as a pot. costumer - to demand how a product shall be build and advertised. if i really do not like it i probably will not buy it. that said i can understand that many ppl see the great chance and potential dayz SA has, to become an absolute stunner and with the icing on the cake: the involvement of its community. so some may become impatient or even angry at that point. -
that is really impressive, wouldn't imagine something like this
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there is a saying in austria: "give us back South Tyrol, in return you'll get Vienna!" but you know it's that old struggle between the capital city and the "provinces" i hope no viennese will read that :P
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i'm austrian you know ;)
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
Well Christmas is a time where everyone should be happy..., or St. Nicolas Day, or THanksgiving, or Eurovision Song Contest.. -
serious?
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Houses, inspired by the origins mod.
joe_mcentire replied to 5carecrow's topic in DayZ Mod Suggestions
imagine everyone has that same idea....massive lag --> that's why dean and his team already almost ruled out the idea of bases on the map and that's also why they came up with instanced underground bases -
horror in the Alps..awesome!
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you mean SOUTH TYROL >:( ?!?!
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
NO! >:( ;) -
but now you feel entiteld to judge how someone should live his life? a maybe once in a lifetime chance? you serious right now? i guess BIS is able to make the right decisions regarding game developing.
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well i was now absent for more then a month....and although there were no really exciting news since then (at least for me) i am already again stuck in here posting like a beast. eventually you get away for a month or two but it keeps attracting you. just find other stuff to distract you for a while ;)..po prostu..
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i'm totaly ok with mini-blogs which give an insight when there is probably not much to show or tell.
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i think one main issue still is the bullet-proof server-architecture. this was an fairly ambitious aim and that is maybe what now comes back as some sort of boomerang at the moment. but that's just speculating
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he said finished...which implies that most of all "we're looking into that" things also will be implemented by then
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there was one guy some time ago who implemented a fully functioning wind physics to influence the ballistic behaviour of bullets, even with videos! let's bring it up again http://dayzmod.com/forum/index.php?/topic/130854-wind-and-ballistics-system/ but i'm pretty sure there was one before that...or this one guy gave the code to razor and his team... not sure about...
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6 New decayed Zeds ? that's against what rocket said
joe_mcentire replied to ponc's topic in DayZ Mod General Discussion
an important way would be to totally randomize appearance as well as the behaviour. you simply should not be able to recognize a certain type of zed just by its looks -
initially players would work together to overcome the harsh and unforgiving world. now this all had turned into KOS more or less. So that is why the core community wants it back as it was.
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well ok then.....come to this place! it isn't far away from czech rep and implement this god dammit! http://www.google.co...iw=1680&bih=945 (is considered as one of the strongest fortresses of all time; the Turks as well as Napoleon were never able to conquer it. after war Napoleon was so furious about that fact that he let take apart the whole stronghold - it has several tunnels from WWII in it) DO IT! edit: only the massive elevation with the clocktower is meant of course... -
stop right there! who said that?!
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Crafting Suggestions (no discussion)
joe_mcentire replied to r4z0r49's topic in DayZ Mod Suggestions
soap Input (1 x "piece" of ashes from fire pit etc, 1x bottle/canteen of fresh water OR fresh water source, A x piece of fatpack OR dead mammal) Output (1 x piece of soap) Tools (Filter) FailChance 0 Enchantments = Ashes can be replaced with dead fireplace/pit; bottle/canteen can be replaced with any fresh water source; hygiene ActionType = duct tape shoes Input (1 x duct tape etc, 2x cloths/rags,) Output (1 x piece of soap) Tools (Knife) FailChance 0 Enchantments = swift way to create basic protection for feet ActionType = blueprint (http://arch406.files.wordpress.com/2010/04/survival-shoes-contest.jpg) -
i once thought it shall be a survival game. i wouldn't expect a well trained sniper lurking in every hill... that said i understand why ppl want as many weapons as possible although i think it is far to "gamey" to have arsenals of weapons at one's disposal
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
haha ...of course a section for everyone to go there by choice to rant and complain. this doen't mean noone's allowed to express his/her thoughts in any given thread of course. on the other hand you could get a feeling what ppl are worried about if they use a specific thread more frequently in such an area. -
DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i mean why not. i think every forum needs its ranting area. -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
coins! - imagine later purposes like: shopping carts, coin operated spyglasses, vending machines, public toilets... ;) loose bricks or cobbles - quick melee weapons against zeds; to distract, to hit windshields perfume bottles/ room scents - smash a bottle of "Sex Panther" against a wall to distract zeds, use a febreze with a cable tie salt and pepper pots - other shakers for herbs hunting trophies - creepy as hell in cabins in the middle of nowhere; could scare the shit out of you at night CONTAINERS - briefcases, lockboxes, safes, cardboards...