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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by joe_mcentire
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stop right there! who said that?!
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Crafting Suggestions (no discussion)
joe_mcentire replied to r4z0r49's topic in DayZ Mod Suggestions
soap Input (1 x "piece" of ashes from fire pit etc, 1x bottle/canteen of fresh water OR fresh water source, A x piece of fatpack OR dead mammal) Output (1 x piece of soap) Tools (Filter) FailChance 0 Enchantments = Ashes can be replaced with dead fireplace/pit; bottle/canteen can be replaced with any fresh water source; hygiene ActionType = duct tape shoes Input (1 x duct tape etc, 2x cloths/rags,) Output (1 x piece of soap) Tools (Knife) FailChance 0 Enchantments = swift way to create basic protection for feet ActionType = blueprint (http://arch406.files.wordpress.com/2010/04/survival-shoes-contest.jpg) -
i once thought it shall be a survival game. i wouldn't expect a well trained sniper lurking in every hill... that said i understand why ppl want as many weapons as possible although i think it is far to "gamey" to have arsenals of weapons at one's disposal
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
haha ...of course a section for everyone to go there by choice to rant and complain. this doen't mean noone's allowed to express his/her thoughts in any given thread of course. on the other hand you could get a feeling what ppl are worried about if they use a specific thread more frequently in such an area. -
DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
i mean why not. i think every forum needs its ranting area. -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
coins! - imagine later purposes like: shopping carts, coin operated spyglasses, vending machines, public toilets... ;) loose bricks or cobbles - quick melee weapons against zeds; to distract, to hit windshields perfume bottles/ room scents - smash a bottle of "Sex Panther" against a wall to distract zeds, use a febreze with a cable tie salt and pepper pots - other shakers for herbs hunting trophies - creepy as hell in cabins in the middle of nowhere; could scare the shit out of you at night CONTAINERS - briefcases, lockboxes, safes, cardboards... -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
i guess you have many ideas then...well yeah they were inspired by fallout series, but i tried to take the things that could fit and would be almost useable in dayz' world -
6 New decayed Zeds ? that's against what rocket said
joe_mcentire replied to ponc's topic in DayZ Mod General Discussion
;)..at least one reads thoroughly. ....wait what?! -
[Dayz Standalone] List of all Rumored/Possible features so far
joe_mcentire replied to skill89's topic in DayZ Mod General Discussion
am i really the only one to give you beans for this massive effort? doesn't matter to me if confirmed or rumoured so far. kudos -
Community Food and Drink Textures!
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
small details for immersion. and i guess we the community could create some of these with some effort. later on you could use these props to..for example add feathers/eggs/combs/...sorts of things to use so more Survival and more nature yes please -
6 New decayed Zeds ? that's against what rocket said
joe_mcentire replied to ponc's topic in DayZ Mod General Discussion
in TWD i immediately think of Romeros created Zombies.."When there's no more room in hell, the dead will walk the earth" ..kind of thing...that's why i initially wrote "supernatural" -
DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
ohhh...that's so MY Bertha! -
DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
but you also find large games put back...it always depends on the developer or rather the publisher. many games have been rushed to be released as completely unfinished and dull not living up to the hype. and then there are some who delay games half a year because the want it to be perfect. think about that way. -
Community Food and Drink Textures!
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
ideas for props: anthills bird nests bee hives badger/fox burrows DROPPINGS of all sorts! -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
bones - of diseased mammals or humans. adds a creepy layer and more atmosphere to the world; could be used to create weapons such as shivs, spears, arrows... balls - footballs, tennis, volleyballs, - use to distract or even just for fun gas cartridges tooth picks, needles - blowguns anyone ;) bicycle pumps - for almost anything to inflate -
[3D model] Different Food Qualities (3/29 Update)
joe_mcentire replied to joeyslucky22's topic in DayZ Mod Suggestions
i would recommend the barbed wire to look like this: as it is way more common and conclusive -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
i thought to reactivate this thread for the "newer" ppl in here and to help create many nice items for the future trying to come up with few ideas.. -
DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
@Chris You know what helps me if i catch myself getting annoyed about such stuff? I try to see behind scenes? what does it mean to do a game? what does it mean to build a mmo-stable-architecture..especially if it has to be bulletproof? what kind of developer is this and what are they known/famous/infamous for? How many guys are involved? why is this community behaving in that way? how heavy is the community involved even in decisions/game content? sales and marketing? think about all that and maybe you will learn that this - at this very moment - is complaining on a fairly high level. but eventually BIS will have to show what they've done so far ;) -
DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
here we go again.... :D :D:D..every f*** devblog thread again and again...it is tiring... so i bought myself a sheep. if i have nothing else to do i go outside into my garden and watch it browsing my lawn...can't wait to eat that bastard. -
6 New decayed Zeds ? that's against what rocket said
joe_mcentire replied to ponc's topic in DayZ Mod General Discussion
what! decaying is one thing but.... TWD: ppl comeback when they die, unless their brain gets ultimately destroyed, so this also means zeds can only be killed or stopped by direct damage to their brain (zeds "live" even without their bodies!!). DAYZ: zeds don't comeback, any critical hit means death. TWD zombies are the result of some supernatural events DAYZ zeds are the result of bird flu -
6 New decayed Zeds ? that's against what rocket said
joe_mcentire replied to ponc's topic in DayZ Mod General Discussion
so what happens if you have a highly infectious and deadly disease? most likely you go through several stages until reaching destiny. and i guess you won't feel much healthier by the end... so decay makes perfect sense... harder to kill...maybe "newly" infected meaning faster and maybe better cognitive aso abilites or just armoured military stuff so just calm down and wait for the update -
[Dayz Standalone] List of all Rumored/Possible features so far
joe_mcentire replied to skill89's topic in DayZ Mod General Discussion
show it to me...i'm going to reactivate it for you...if you reactivate one of my godsends!! -
More realistic animations. [Details in topic]
joe_mcentire replied to JKing (DayZ)'s topic in DayZ Mod Suggestions
this transition is surely an engine-given problem and i guess it is very unlikely to see changes concerning that matter. -
More realistic animations. [Details in topic]
joe_mcentire replied to JKing (DayZ)'s topic in DayZ Mod Suggestions
hm i saw some interesting vids how to create new anims for skyrim chars the other day only using 3dmax. and it looks quite time-consuming BUT "fairly" easy. i don't know about arma, but if it would be at least similar i could see some potential for a broad range of fan-made anims for all kind of stuff... -
this question has been raised over and over again... in my opinion a game and in particular this one should be as immersive as even possible, but to me there are some boundaries. sleeping and yes even defecation goes beyond those for me. although as authentic as possible it should, be above all, a game. a game to enjoy. so no and always no no matter what. there are simply some mechanisms in game that do not work as intended and dim the joy.