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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Don't be afraid

    stop right there! who said that?!
  2. joe_mcentire

    Crafting Suggestions (no discussion)

    soap Input (1 x "piece" of ashes from fire pit etc, 1x bottle/canteen of fresh water OR fresh water source, A x piece of fatpack OR dead mammal) Output (1 x piece of soap) Tools (Filter) FailChance 0 Enchantments = Ashes can be replaced with dead fireplace/pit; bottle/canteen can be replaced with any fresh water source; hygiene ActionType = duct tape shoes Input (1 x duct tape etc, 2x cloths/rags,) Output (1 x piece of soap) Tools (Knife) FailChance 0 Enchantments = swift way to create basic protection for feet ActionType = blueprint (http://arch406.files.wordpress.com/2010/04/survival-shoes-contest.jpg)
  3. joe_mcentire

    Don't be afraid

    i once thought it shall be a survival game. i wouldn't expect a well trained sniper lurking in every hill... that said i understand why ppl want as many weapons as possible although i think it is far to "gamey" to have arsenals of weapons at one's disposal
  4. joe_mcentire

    DayZ Double Developer Blog 14th May 2013

    haha ...of course a section for everyone to go there by choice to rant and complain. this doen't mean noone's allowed to express his/her thoughts in any given thread of course. on the other hand you could get a feeling what ppl are worried about if they use a specific thread more frequently in such an area.
  5. joe_mcentire

    DayZ Double Developer Blog 14th May 2013

    i mean why not. i think every forum needs its ranting area.
  6. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    coins! - imagine later purposes like: shopping carts, coin operated spyglasses, vending machines, public toilets... ;) loose bricks or cobbles - quick melee weapons against zeds; to distract, to hit windshields perfume bottles/ room scents - smash a bottle of "Sex Panther" against a wall to distract zeds, use a febreze with a cable tie salt and pepper pots - other shakers for herbs hunting trophies - creepy as hell in cabins in the middle of nowhere; could scare the shit out of you at night CONTAINERS - briefcases, lockboxes, safes, cardboards...
  7. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    i guess you have many ideas then...well yeah they were inspired by fallout series, but i tried to take the things that could fit and would be almost useable in dayz' world
  8. ;)..at least one reads thoroughly. ....wait what?!
  9. am i really the only one to give you beans for this massive effort? doesn't matter to me if confirmed or rumoured so far. kudos
  10. small details for immersion. and i guess we the community could create some of these with some effort. later on you could use these props to..for example add feathers/eggs/combs/...sorts of things to use so more Survival and more nature yes please
  11. in TWD i immediately think of Romeros created Zombies.."When there's no more room in hell, the dead will walk the earth" ..kind of thing...that's why i initially wrote "supernatural"
  12. joe_mcentire

    DayZ Double Developer Blog 14th May 2013

    ohhh...that's so MY Bertha!
  13. joe_mcentire

    DayZ Double Developer Blog 14th May 2013

    but you also find large games put back...it always depends on the developer or rather the publisher. many games have been rushed to be released as completely unfinished and dull not living up to the hype. and then there are some who delay games half a year because the want it to be perfect. think about that way.
  14. ideas for props: anthills bird nests bee hives badger/fox burrows DROPPINGS of all sorts!
  15. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    bones - of diseased mammals or humans. adds a creepy layer and more atmosphere to the world; could be used to create weapons such as shivs, spears, arrows... balls - footballs, tennis, volleyballs, - use to distract or even just for fun gas cartridges tooth picks, needles - blowguns anyone ;) bicycle pumps - for almost anything to inflate
  16. joe_mcentire

    [3D model] Different Food Qualities (3/29 Update)

    i would recommend the barbed wire to look like this: as it is way more common and conclusive
  17. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    i thought to reactivate this thread for the "newer" ppl in here and to help create many nice items for the future trying to come up with few ideas..
  18. joe_mcentire

    DayZ Double Developer Blog 14th May 2013

    @Chris You know what helps me if i catch myself getting annoyed about such stuff? I try to see behind scenes? what does it mean to do a game? what does it mean to build a mmo-stable-architecture..especially if it has to be bulletproof? what kind of developer is this and what are they known/famous/infamous for? How many guys are involved? why is this community behaving in that way? how heavy is the community involved even in decisions/game content? sales and marketing? think about all that and maybe you will learn that this - at this very moment - is complaining on a fairly high level. but eventually BIS will have to show what they've done so far ;)
  19. joe_mcentire

    DayZ Double Developer Blog 14th May 2013

    here we go again.... :D :D:D..every f*** devblog thread again and again...it is tiring... so i bought myself a sheep. if i have nothing else to do i go outside into my garden and watch it browsing my lawn...can't wait to eat that bastard.
  20. what! decaying is one thing but.... TWD: ppl comeback when they die, unless their brain gets ultimately destroyed, so this also means zeds can only be killed or stopped by direct damage to their brain (zeds "live" even without their bodies!!). DAYZ: zeds don't comeback, any critical hit means death. TWD zombies are the result of some supernatural events DAYZ zeds are the result of bird flu
  21. so what happens if you have a highly infectious and deadly disease? most likely you go through several stages until reaching destiny. and i guess you won't feel much healthier by the end... so decay makes perfect sense... harder to kill...maybe "newly" infected meaning faster and maybe better cognitive aso abilites or just armoured military stuff so just calm down and wait for the update
  22. show it to me...i'm going to reactivate it for you...if you reactivate one of my godsends!!
  23. joe_mcentire

    More realistic animations. [Details in topic]

    this transition is surely an engine-given problem and i guess it is very unlikely to see changes concerning that matter.
  24. joe_mcentire

    More realistic animations. [Details in topic]

    hm i saw some interesting vids how to create new anims for skyrim chars the other day only using 3dmax. and it looks quite time-consuming BUT "fairly" easy. i don't know about arma, but if it would be at least similar i could see some potential for a broad range of fan-made anims for all kind of stuff...
  25. joe_mcentire

    Sleeping?

    this question has been raised over and over again... in my opinion a game and in particular this one should be as immersive as even possible, but to me there are some boundaries. sleeping and yes even defecation goes beyond those for me. although as authentic as possible it should, be above all, a game. a game to enjoy. so no and always no no matter what. there are simply some mechanisms in game that do not work as intended and dim the joy.
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