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Everything posted by joe_mcentire
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hey i see some valuable arguments in OP. Not sure if realistic or just authentic but c'mon guys!? i don't see the list as a rant. I see things that could be improved over time by either the devs ot the community in later stages. So why not just focus on the list or bring some counterarguments why those points shouldn't be improved or fixed. I personally like the list cause it raises indeed some "issues". for example: -stamina: (anti)game-wise it could be problematic not have only "limited" stamina. The world is huge. Most of the time (mod) you don't meet anyone or anything. i think it would be annoying as hell, only walking around knowing you wouldn't reach anyone/thing in next 10 min. now you have no stamina so make it 20 min. (highly exaggerated). So this point clearly depends on the given content of the SA. and this is something we actually don't know at this point in terms of "content". (how many ppl would/could really join a server? how many zeds? how many new places to discover? how many new animals?) edit: -humanity system: was most likely introduced to "inhibit" KOS-behaviour. this was maybe a time where dean thought the game, or better the ppl do no longer "behave properly", as the game was "intedended to be played". i know there are some "s here and i know ppl screaming loud ..:"wahh but its meant to be played so and so" or even "blabla ...no special plan how you should play it". the humanity system in its form cries it out loud that there "should be rules" although dean always denied it. so it was a crippled mechnism the day it was introduced but i they were "ok" with it and most likely had - up to date - really and basically no other ideas yet how to handle this problem. i guess the community could help out in this very special issue.
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Houses, inspired by the origins mod.
joe_mcentire replied to 5carecrow's topic in DayZ Mod Suggestions
under ground because you could make them as instances...like you enter an other map decoupled from the original map, therefore you bypass the lag-problem. -
what an obnoxious way trying to bring in NPCs ;)
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it is good question! cars on one hand seem to be completely perforated by rust. but the start of the infection doesn't seem to be as far in the past on the other
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on the other hand..a tiny burnt down village with shadow ppl, only to be seen in a blink of an eye...maybe with a proper backstory to be found on newspapers, diaries, notes in mayor'S office, notebooks, mobiles..that would be something...and this would be creepy
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you mean like something as in Don't starve or amnesia? but how do you medicate such things..psychoses don't just go away.
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
so then define 'ready' please. i hope there is a universal definition or else your argument is pretty invalid i guess. 'ready' as long as it isn't defined by the producer/developer himself is something very subjective. I think we should calm down here a little bit. Maybe we can agree that Dayz and everything related to it is fairly unique to date. so it's painstaking to discuss whether the deveolping team should do so or should do so. i really do not understand how i'm in a position - as a pot. costumer - to demand how a product shall be build and advertised. if i really do not like it i probably will not buy it. that said i can understand that many ppl see the great chance and potential dayz SA has, to become an absolute stunner and with the icing on the cake: the involvement of its community. so some may become impatient or even angry at that point. -
that is really impressive, wouldn't imagine something like this
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there is a saying in austria: "give us back South Tyrol, in return you'll get Vienna!" but you know it's that old struggle between the capital city and the "provinces" i hope no viennese will read that :P
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i'm austrian you know ;)
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
Well Christmas is a time where everyone should be happy..., or St. Nicolas Day, or THanksgiving, or Eurovision Song Contest.. -
serious?
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Houses, inspired by the origins mod.
joe_mcentire replied to 5carecrow's topic in DayZ Mod Suggestions
imagine everyone has that same idea....massive lag --> that's why dean and his team already almost ruled out the idea of bases on the map and that's also why they came up with instanced underground bases -
horror in the Alps..awesome!
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you mean SOUTH TYROL >:( ?!?!
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
NO! >:( ;) -
but now you feel entiteld to judge how someone should live his life? a maybe once in a lifetime chance? you serious right now? i guess BIS is able to make the right decisions regarding game developing.
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well i was now absent for more then a month....and although there were no really exciting news since then (at least for me) i am already again stuck in here posting like a beast. eventually you get away for a month or two but it keeps attracting you. just find other stuff to distract you for a while ;)..po prostu..
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i'm totaly ok with mini-blogs which give an insight when there is probably not much to show or tell.
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i think one main issue still is the bullet-proof server-architecture. this was an fairly ambitious aim and that is maybe what now comes back as some sort of boomerang at the moment. but that's just speculating
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he said finished...which implies that most of all "we're looking into that" things also will be implemented by then
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there was one guy some time ago who implemented a fully functioning wind physics to influence the ballistic behaviour of bullets, even with videos! let's bring it up again http://dayzmod.com/forum/index.php?/topic/130854-wind-and-ballistics-system/ but i'm pretty sure there was one before that...or this one guy gave the code to razor and his team... not sure about...
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6 New decayed Zeds ? that's against what rocket said
joe_mcentire replied to ponc's topic in DayZ Mod General Discussion
an important way would be to totally randomize appearance as well as the behaviour. you simply should not be able to recognize a certain type of zed just by its looks -
initially players would work together to overcome the harsh and unforgiving world. now this all had turned into KOS more or less. So that is why the core community wants it back as it was.
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DayZ Double Developer Blog 14th May 2013
joe_mcentire replied to mattlightfoot's topic in Mod Announcements & Info
well ok then.....come to this place! it isn't far away from czech rep and implement this god dammit! http://www.google.co...iw=1680&bih=945 (is considered as one of the strongest fortresses of all time; the Turks as well as Napoleon were never able to conquer it. after war Napoleon was so furious about that fact that he let take apart the whole stronghold - it has several tunnels from WWII in it) DO IT! edit: only the massive elevation with the clocktower is meant of course...