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Everything posted by joe_mcentire
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Is there any justified hope, to see rivers ingame at any point? or are they engine-wise almost impossible to "achieve" in a reasonable amount of time? Rivers, streams, runlets with small ditches, meadows...that would be something...
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You once said health would depend now on various things and not on blood solely. Has there been any progress towards a more proper definiton of health? will we see something different from day 1 of open alpha? And a subsequent question: Can you think of something more realistic/logic in terms of an apocalyptic, non-sterile, electroless world than blood-transfusions?
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How are you going to tackle the doubtlessly flawed humanity-system as it is implemented currently in the mod? Were there other plans or ideas to "force" players to certain behaviour - the humanity system sure does - or are there up to date simply no proper plans or ideas how to overcome this issue? Will we see something different from the very start of open alpha?
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Which basic functions and features have to work/be implemented to go into open alpha? What do you think, people will be definitely surprised at what to find/not to find in the first open release?
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What's your take on the idea to integrate static or "dynamic" props to intensify the cold, merciless experience of the apocalyptic DayZ world or just to add more layers to an uber-immersive world? some signs from the past, the beginning of the outbreak, those stories which already have been written and still can be seen right now.. just subtle and depressing ones. Some key-words: subtle ones like: anthills, beehives, left-behind baby strollers, windbells hanging from porches... scenes of desperation and disturbance such as suicide-scenes; hung from a tree branch, couple lying with revolver in bed, guy in car in garage, famished family in a cellar/attic, parts of small villages burnt to ashes... edit: another keyword: unique or seemingly useless junk edit: edited
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
ok... :( why do you have to insult ...insult me like that :( ? i wasn't..I... was just trying to be... friendly... -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
do something like this (lecturing you): :o :o :o the messiah!! HE HAS ARRIVED!! DO AS HE WISHES!! Immediately... well in my case, i either completely ignore/read over such posts (why shall i give them any attention) or try to laugh about them, if they somehow amuse me and are witty like this very specimen. btw. ;) not lecturing you ...I AM LECTURING the MODS! -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
i hope you mean the hackers...otherwise... insults: Yuck! check-mate counterargument: YAY! -
Player decisions: Unlocking new Content
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
my idea however does not favor teams or loners, It favors players who keep their eyes open, looking for things and secrets to find. a reward for PVE and a device for "positive" PVP -
My two cents about endgame and NPC's
joe_mcentire replied to theszerdi's topic in DayZ Mod Suggestions
my two cents: http://dayzmod.com/forum/index.php?/topic/124356-player-decisions-unlocking-new-content/ http://dayzmod.com/forum/index.php?/topic/124884-give-us-what-we-do-not-need-junk-and-unique-loot/ -
this could go hand in hand with http://dayzmod.com/forum/index.php?/topic/124356-player-decisions-unlocking-new-content
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edit: wasn't trollin' you..just being a bit cynical ;)
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good idea...as everything and as a natural given thing almost everything is easier when being more than just one person.
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
CNN is full of sh*t too!! -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
now if that is your only wish ;) -
DayZ Standalone Helmet Idea
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
tsss... 3rd person? -
Body types, Food Benefits! (For DayZ Standalone)
joe_mcentire replied to Corporate's topic in DayZ Mod Suggestions
i think the diet idea is ...meehh... imagine an apocalopse like this. i guess no one would care what they could get to eat as long as they get anything at all. in the long run ppl would be left only with natural resources such as vegs, fruits, nuts, fish and sometimes meat and this is a healthy diet as good as it gets. -
ultimate perma-death: you die, you get banned you pay again, you play you pray to god
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
POCKETS + BINDING MECHANIC i never saw that suggestion but i think it is awesome. it really conveys a feeling of going through your equipment checking each pocket. in desperate search of another mag, browsing through this to quickly count your remaining ammo. REALLY NICE! -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
i guess we need another Q&A thread here! -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
i personally like the steps in the imo right direction but that said it is also no reason to become as overexcited as some in here. i think trying to be a little bit more "grounded" would be more useful. -
VG247 - May 2013 - Interview with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
holy shit...reminds me of Alan from The Hangover -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
posts like these equally do not help. sorry. -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
now that's a bit generally speaking, isn't it? you seem really disappointed in a way i cannot comprehend, that's why i'm asking. your answer, it doesn't really help to understand. Maybe they would like to hear some even negative feedback. but what can you do with a feedback like this? you just can ignore it, because it doesn't help and doesn't contribute in a constructive way. I see that this game has some importance to you as a gamer. -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
:huh: facts?!