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Everything posted by joe_mcentire
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How do ragdolls interfere with MMO engines?
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avoiding and/or escaping from zombies will now require a good amount of sneaking skills. keyword: line-of-sight Can we expect "special" sneaking contents? e.g. possibility to silently/normally reload mags. Will or can shadows even play a role?
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There was a related question already but i'll be more precise. Is there going to be more content to be expected in chernaurussian woods? keywords: sawmills, abandoned cabins, graveyards? Will there be far more audio to immerse oneself in that thicket? other keywords: owls, birds in general, cracking from wind, special wind-sounds, and even player-triggered ones?
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
wait a little... ok there was a complete, fleshed out idea on reddit even with pics but i can't find them at the moment...but here is a thread from August! 2012 http://dayzmod.com/f...to-the-terrain/ which describes the proper method. -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
a minute for a man who's inner kid is no more...... ... -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
link to bikeman thread and summary: http://dayzmod.com/f...t/#entry1351765 -
BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i hope i can lure him into my trap... Dr Rocket! please be aware of the questions, declared by the rabble: http://dayzmod.com/f...sa-ultimate-qa/ -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
best insights into game developing EVR! -
BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
http://www.reddit.com/r/dayz/comments/1fncv0/rocket_is_in_bikemans_24_hour_stream_right_now/ -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
Dean praises the official forums! HOORAY!!! -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
Kiwi! He is a Kiwi! and i would be drunk all the time as well...in fact i am now -
BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
dean on livestream: -talking squirrels with rabies confirmed -hello kitty contracts to use ingame hello kitty backpack for $ 1,99-- confirmed -
BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
can someone make him aware of this thread? or can someone ask some questions from there? thanks [DAYZ SA] - ultimate Q&A edit: i don't have a facebook-account and am not interested to make one. -
How strong/far/heavy is your diet going to affect your health? Can you give as some basic examples what has been/will be implemented? How far must one go to really become sick from his/her diet? edit: wording
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Imagine SA using the ArmA III engine
joe_mcentire replied to DayzForumer's topic in DayZ Mod General Discussion
10$ like an epic waste....for this money i don't even near get epic wasted -
Imagine SA using the ArmA III engine
joe_mcentire replied to DayzForumer's topic in DayZ Mod General Discussion
ppl tend to forget these things. to this point no mmo whatsoever had nor has the most amazing graphics..maybe if the world would be far more smaller, with far less content, more linear level design and inaccessible areas. -
Standalone modding support
joe_mcentire replied to komoter226@yahoo.co.uk's topic in DayZ Mod General Discussion
it's not the modding what is the problem. it is the exposure of their code and scripts etc. to open doors for potential threats -
Standalone modding support
joe_mcentire replied to komoter226@yahoo.co.uk's topic in DayZ Mod General Discussion
who knows. the have "outsourced" some processes why not also to the guys who came up with the new maps? -
worth reading after all: On game design, "progression through equipment", and a system of micro-skills as well as a little Gedankenexperiment: http://dayzmod.com/forum/index.php?/topic/118211-skill-system-in-dayz/page__st__160#entry1135526
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
from other thread: it is easy i admit. just go to the suggestion-forum and look at some very awesome stuff. most of it is simply impossible to achieve in a fair amount of time. also Dean maybe made an error when confronted in interviews with "will we see/have this and that?" many times he responded with "yeah we're looking into that" or "we think about it" or "we have some ideas". this may also raised hopes for some. maybe at some point he should have said, that there are so many good ideas but they would struggle to implement even only a fractional amount of them. -
what strikes me the most is, that everyone from the beginning more or less knew what to expect, also with Dean all along telling us. Problem is that the gap between expectations and reality in the meanwhile is far apart. ppl suggest and suggest and dream a little bit. maybe it was an error not to bring infos with more regularity. in these time-gaps ppl started to assume and dream and so thats how this massive gap has been created for some. (at least for these early alpha stages)
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topoftheGAMES - Nov 2012 - Interview (German) + screenshots
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
the hell that is from NOVEMBER 2012?!?! -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
to be honest, as long as they represent the beliefs of a certain party yes. i also think some are going too far with their rage. and gummys points are exactly not good points. repetitive at most and although some counter-arguments quite nicely take apart his arguments, he is still coming back as he was trapped in an endless loop