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Everything posted by joe_mcentire
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
what worries me is that dean hates the idea of atmospheric props... i know we should write the story and bla blaa.... but some things would just add sooo much more to the whole. signs from the past, the beginning of the outbreak, those stories which already have been written and still can be seen right now.. just subtle and depressing ones. I don't know why dean compares here things to L4D..as he said: "chalk and cheese" That was quite a shock for me to say no to more atmosphere regarding props and special sceneries. -
[SA] Usable Indoor Fireplaces
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
history showed us that those polls are maybe a good overview of what the broad community wants, but have, not in the least, something to do with what would even be possible to implement. better would be to split them up into short-term (could be done in up to max. a week), mid-term (a month) and long-term-achievable (within the next whole year) imho and then vote. -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
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BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
the first ingame journal i am going to keep will be a daily updated stool-chart -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
maybe we should keep repeating that AND that everyone who buys alpha at a fairly cheap price, has to contribute to this game. in fact they are at most partly players and first of all testers! spread the word ya'll! -
"Animations" are a big hurdle in terms of new/more/extra game-content (besides objects). Would you call for the community to voluntarily step in to create more content, the proper "quick'n'dirty"-tutorials provided? There are many many in the community which would try to do all kind of stuff, most of them simply do not know how and where to start. And many of them do have some talent, i'll tell you that.
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How do ragdolls interfere with MMO engines?
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avoiding and/or escaping from zombies will now require a good amount of sneaking skills. keyword: line-of-sight Can we expect "special" sneaking contents? e.g. possibility to silently/normally reload mags. Will or can shadows even play a role?
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There was a related question already but i'll be more precise. Is there going to be more content to be expected in chernaurussian woods? keywords: sawmills, abandoned cabins, graveyards? Will there be far more audio to immerse oneself in that thicket? other keywords: owls, birds in general, cracking from wind, special wind-sounds, and even player-triggered ones?
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
wait a little... ok there was a complete, fleshed out idea on reddit even with pics but i can't find them at the moment...but here is a thread from August! 2012 http://dayzmod.com/f...to-the-terrain/ which describes the proper method. -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
a minute for a man who's inner kid is no more...... ... -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
link to bikeman thread and summary: http://dayzmod.com/f...t/#entry1351765 -
BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i hope i can lure him into my trap... Dr Rocket! please be aware of the questions, declared by the rabble: http://dayzmod.com/f...sa-ultimate-qa/ -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
best insights into game developing EVR! -
BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
http://www.reddit.com/r/dayz/comments/1fncv0/rocket_is_in_bikemans_24_hour_stream_right_now/ -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
Dean praises the official forums! HOORAY!!! -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
Kiwi! He is a Kiwi! and i would be drunk all the time as well...in fact i am now -
BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
dean on livestream: -talking squirrels with rabies confirmed -hello kitty contracts to use ingame hello kitty backpack for $ 1,99-- confirmed -
BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
can someone make him aware of this thread? or can someone ask some questions from there? thanks [DAYZ SA] - ultimate Q&A edit: i don't have a facebook-account and am not interested to make one. -
How strong/far/heavy is your diet going to affect your health? Can you give as some basic examples what has been/will be implemented? How far must one go to really become sick from his/her diet? edit: wording
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Imagine SA using the ArmA III engine
joe_mcentire replied to DayzForumer's topic in DayZ Mod General Discussion
10$ like an epic waste....for this money i don't even near get epic wasted -
Imagine SA using the ArmA III engine
joe_mcentire replied to DayzForumer's topic in DayZ Mod General Discussion
ppl tend to forget these things. to this point no mmo whatsoever had nor has the most amazing graphics..maybe if the world would be far more smaller, with far less content, more linear level design and inaccessible areas. -
Standalone modding support
joe_mcentire replied to [email protected]'s topic in DayZ Mod General Discussion
it's not the modding what is the problem. it is the exposure of their code and scripts etc. to open doors for potential threats