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Your DayZ Team
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Everything posted by joe_mcentire
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Community Food and Drink Textures!
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
show some stuff! bear in mind that actual WIP must look like a finished product otherwise community will go bonkers. -
As prospective alpha "tester" - how do you want to raise awareness that we actually are testers and not "just" consumers in this early stages of the games?
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HAHAHAHAAAAA!!!oNEELEVENeinsELF edit: I too write my Thesis in MSPaint!
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btw Matt, by any chance, do you think you and your crew could answer some of the questions from this thread from time to time (or in the course of E3 even?), that would be absolutely gorgeous edit: show us your manly beard when back from E3, WE NEED TO SEE OUTCOMES!
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and if we celebrate the old stonecutters handshake? will there be, as usual, the stonecutter's lounge with grapes and our very own pc-sets, musically accompanied by a talented harpist, with free foot reflexology massage?
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
ok... @rocket2guns -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
3 possibilities: a ) unbelievable pant-ji**ing content b ) the opposite OR c ) he was talking about Prison Architect -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
;) https://twitter.com/...621784165711872 from @rocket2guns -
Imagine SA using the ArmA III engine
joe_mcentire replied to DayzForumer's topic in DayZ Mod General Discussion
but the new skeleton? did they use it in the vids? it doesn't seem so. according to them, movements are way way much better with it edit: that's the reason why leaked info is bad. you get something to see what you shouldn't. you don't have any context given and yet you try to analyze. best way is to totally ignore leaked info. you simply have no idea what features are in there and moreover they might be horribly broken. -
You said you have massive new items and loot ingame! Can you name us some and if they could be also with no use at all (e.g. banknotes, cigarettes, mirrors, gum...)?
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A successor to the post above: Did you ever think of (semi-)permanent injuries in some later stages (player-char-binding!), for example when insufficiently treated, or not treated at all (can't use arm at all, is heavy shaking, can not use melee weapons, can only use for x amount of time because of pain/loss of power)? Besides, what do you think of severe injuries to be seen by looking at the player? (e.g. broken limbs hanging in a weird way... lot of potential for tactical gaming) (additional question: Would this idea make sense for zeds as well? (e.g. stun with melee-head-attacks, slow them down by braking legs...))
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How do you revalue an ingame-life? -"Oh no i've spawned in Kamenka, better kill myself..." Are you going to implement some new mechanics such as some form of soft "perma-death" or something of that kind to bind a player closer to his/her ingame alter ego (besides possible physical appearances)? Maybe by permanent injuries? traces on clothing? Do you want a gamer to feel "devastated" when he/she dies ingame? How do you think can you also raise awareness for gamers to revalue others ingame lives? by aggravating survival and the PVE aspect?
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BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i won't deny these points you make. it is truely thrilling to know those where in fact real gamers with their very own story and their ultimate fate. However, at some point there was talking about children. One elegant way would be to introduce props such as deceased ppl, not only children (which is now an extreme example) but any kind of ppl in various "scenes". The idea would be to get a feeling what would have happened in the first hours and days of outbreak. And i could imagine ppl to hang/shot themselves in desperation, starve to death somewhere. And back to the example: Yes also deceased children (recalling all disturbing scenes with children involved from The Walking Dead) would add to the atmosphere of mercilessness and add that special distrubance-factor. But i guess it is a matter of "pureness" of non-artificiality. Nothing shall be "staged" and everything is "real". IMHO i think something would be missing. it would be like war but without civilian casualties :( , what a miserable comparison... -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
maybe edit your post ...inb4 ban/deletion -
BikeMan - June 2013 - Interview/Livestream with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
or do you mean... because it would fit the scenario? -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
ok :( -
question regarding the scavenging aspect? Now we have a vicinity window and all items will show up there as long as they can be seen (how do you even implement that?). Are there going to be any plans to do something like in the following quote?
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No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
if not answered here! into the Q&A thread in the suggestions! how often do i have to repeat myself?! >:( -
back then we called it "gorilla slide"
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do you already have ideas or implementations how to prevent Meta-gaming such as using the drawing-distance of foliage to expose enemies as one of the best examples? did you think of minimum graphic-settings for everyone or ideas such as described here? offtopic: please read initial post and give beanz to questions you like!
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Post your DayZ SA questions (AngryJoe) (E3) (750k Subscribers) (2013)
joe_mcentire replied to Stoddy15's topic in DayZ Mod Gallery
i've created an ultimate Q&A thread already here: http://dayzmod.com/f...sa-ultimate-qa/ Feel free to take some of these questions, or post some into them as well! would be better to keep questions compressed in as few threads as possible! have a nice day! -
http://dayzmod.com/f...40#entry1353220 edit: i'm going to post this link now whenever i can
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DayZ Alpha won't launch until launched !
joe_mcentire replied to [email protected]'s topic in Mod Announcements & Info
maybe a sticky in the info-thread with all the basic answers and knowledge of what to expect from alpha release! that would be good way to counteract (as well on reddit or 4chan) -
DayZ Alpha won't launch until launched !
joe_mcentire replied to [email protected]'s topic in Mod Announcements & Info
very important to read this e.g. read it! i guess some of you wil be deeply disappointed with the early alpha release. -
No DevBlog this week but here is some screens
joe_mcentire replied to rocket's topic in Mod Announcements & Info
NoOoO?!