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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Larger Maps

    oh my good god why.... edit: ok you're new. no not arma 3, more arma 2. huge maps would mean huge amount of content. zombies, loot, textures, gamers --> lag so this is absolutely not possible however...maybe at some point various maps as instances, where you can "travel" from one to the other and vice versa. Dean also mentioned he would love to do a westernized city with suburban area. woods, lakes and even mountains. i personally prefer quality over quantity.
  2. i wonder if there will be items which take only half a slot or even more than a slot (in a tetris-esque way)
  3. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    So far from what we've seen, there will be predefined slots for every backpack, pants, jacket etc. So will there be items that use more or less than 1 single slot (lighter vs. gun)? Are there any plans regarding this? Did you never think of some kind of "tetris"-based inventory where you have to rotate and move items to pack up your stuff as efficient as possible?
  4. FInally one bottle of crimean's finest sparkling wine
  5. joe_mcentire

    How about a river?

    then you should get the new Saints Row title. i think it also comes with a rubber doll
  6. imagine dean broadcasting updates and news around Dayz over these radios ;)
  7. joe_mcentire

    E3 and our attendance

    man bear pigs
  8. oh derpy... just wanted to say hallo
  9. joe_mcentire

    Underground Bases....?

    i'm an advocate of fortifications. using existing places and patch them up to a bastion of last humanity. i mean underground??! I would only be ok with that if they'd implement whole sewer systems or old bunker facilities. but i really dislike the idea of instances..
  10. joe_mcentire

    Kill with your hands

    for skyrim there was once this mod, where you could bind any sequence of keys for any weapon/spell/item/animation...literally for anything in the game. i think something like this would come in very handy for Dayz.
  11. Es schafft zum einen diese Bindung zu deinem Character und zum anderen verleiht es dem Spiel eine viel stärkere Wertigkeit. Man kann es vielleicht vergleichen mit einem Pokerspiel. Ohne Einsatz spielt jeder irgendwelche Hände, ohne darüber nachzudenken ob sie nun gut sein könnten oder nicht. Es geht um nichts, es ist also prinzipiell egal. Sobald nun aber ein gewisser Einsatz da ist, geht diese Sorglosigkeit verloren. Man überlegt nun ganz genau welche hand man spielt. Wann man folded wann ma raised. Und viel mehr, wann man All-in geht. Interessant wird es vor allem dann, wenn man zusätzlich dem Character meinetwegen dann auch noch ein durch seine Handlungen veränderbares Aussehen gibt und/oder auch noch Skilli-trees einführt. Dies würde zu noch viel mehr Bindung führen und man kann dann durchaus auch mit seinem Character mitfiebern und mitleiden. Gerade bei Spiele wie Dayz gibt es sehr oft diese wirklichen Herzklopfmomente, Angstzustände und furchtbareste als auch schönste Momente. Und darum geht es doch im Entertainmentsektoren wie Film, Spiel und Musik oder?
  12. joe_mcentire

    E3 and our attendance

    Leave my Python alone! ...well that came out strange....
  13. joe_mcentire

    DayZ: SA cars

    HAHA! i feel for you ;) i second chabowski at this topic. first off all it would be nice, anything that improves the immersion is a yes for me. literally anything (besides sleep, poop, and pee maybe). secondly, there is a really really cheap mechanic to add loads of little immersion tweaking features, such as those "in-depth stuff": Text-messages! From the start, you can implement like 50 different messages just for vehicles. to give you slight hints, when something is/feels odd or when it comes to patching up things. Later on you could, step by step, get rid of text-messages and try to implement visual stuff, or for christ's sake even mini-game-esque gimmickries.
  14. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    i know, i know. nevertheless i think it is a justified question. And dean wants to make a western-set map desperately, that's what i can "read between the lines" from his statements ;)
  15. joe_mcentire

    DayZ: SA cars

    just because you don't know the techn. stuff behind a vehicle does mean you cannot drive it?!
  16. joe_mcentire

    DayZ: SA cars

    but how far should such maintenace go? the next "fine" line... normal ppl under no circumstance should be able to change the gearbox of a car. however using duct tape to fix the leak of a brake pipe should be possible, as well as refilling the fluids
  17. joe_mcentire

    DayZ: SA cars

    however i like the idea of randomizing cars. why shouldn't have one a slight leak in its brake conduit. so you drive down a road and realize you have a very very long braking distance (crushing into house). Or how about one with a failing gear so you cannot engage the last gear....and so on and so on... edit: so everyone feels always slightly different, as irl.
  18. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    Many ppl would like to have rivers/runlets/streams. Someone even mentioned the possibility to "decouple" rivers from waters such as the sea and lakes in dayz by creating them as separate "objects". Is this basically how you implemented the swamp or is the water level of it the same as the sea level? How "almost impossible" is it to get them into the game?
  19. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    What is your opinion on "team"-animations and a possible benefit in gameplay? (PwithP not PvP)
  20. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    Did you ever think of "hard" reachable area's or places, which ppl can somehow "unlock". For example: accessing rooms in collapsed buildings/attics/roofs through the use of e.g. portable ladders (such ladders provided)?
  21. joe_mcentire

    Dirt and blood on body and clothing

    your english is quite horrible, almost like mine, but it is very nice to see someone so ambitious for a game to post in a foreign language just like you did. therefore beans and of course for the idea as well
  22. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    Will we see Dean's humping mocap animation ingame?
  23. so MAtt, any new infos for today? one item, one pic and one anecdote?
  24. joe_mcentire

    New patch coming soon to dayz

    you trolled so hard right there ;)
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