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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Some annoyances I hope get fixed

    use the bugtracker then! i agree with all your points, but please for the love of god, guys, use the bugtracker.
  2. That's what i am wondering. I mean for the most part it get's the job done (to showcase all the cool new flareguns, and chemlights and stuff). But then you realize it is just completely broken and server performance is nowhere near to allow correct animations and even collision detection. Wouldn't it be better to just disable it for the time being, while server performance is subpar for the most part and there hasn't been a lot of work regarding fixing any (temp) problems that come with the physics (items disappearing constantly e.g.)? Wouldn't it also mean less strain for servers and again more performance for the moment?
  3. joe_mcentire

    What DayZ also needs to be even more realistic?

    also the food which is displayed as rotten in DayZ is food i would normally eat without many doubts.. rotten shall look like ROTTEN. VS.
  4. joe_mcentire

    What DayZ also needs to be even more realistic?

    swamps are ANKLE-DEEP exclusively! Haven't seen something like this before. My urgent suggestion make them deeper! at least waist or chest-high in the most areas. otherwise what else is the point in having these? hence my feature-request: http://feedback.dayzgame.com/view.php?id=21047
  5. absolutely TETRIS FTW! A much finer grid along with the possibility to rotate or maybe even mirror objects would solve some of your issues undoubtedly. In addition, seeing the stamina system coming in place in the distant future, a maximum weight might be also a feature we are most certainly going to see afterwards. two examples: an empty 30l canister is so light you might carry 30 of them, but it surely wouldn't fit into a backpack.you could fill a backpack completely with ammunition, would it be able to bear that weight, not so sure about that.So my personal favorit is a fine tetris-like grid with objects rotatable and a maximum weight for every pocket, bag and rucksack
  6. joe_mcentire

    DayZ 2.0 - The Sequel

    Obviously, the game is still in alpha and far away from a version 1.0. However with the revenue already made and the grand success of DayZ it would be highly unlikely if not unreasonable if they weren't already thinking or even planning ahead for a proper sequel. A franchise would come to my mind. So my thoughts: Are there already some loose plans and ideas? And if yes what would be important additions to the engine: voxel? rivers? dynamic changing environment? etc. Ideas? Thoughts? Objections? Discuss!
  7. joe_mcentire

    New Hand animation: Hand Warming

    In reality how does it actually help? It doesn't..
  8. joe_mcentire

    DayZ 2.0 - The Sequel

    perfectly said by Chris: These two sentences are like...years of work :) We all want "all of the stuff above plus...". http://forums.dayzgame.com/index.php?/topic/218621-about-the-environment/?p=2200658 If we would want to see all kind of "improvements" and additions it would take them literally YEARS. and that's just for Chernarus+ (overhaul and such). then think about new maps etc. that's my entire point tbh. i know what to expect from BI that's why i am really content and relaxed regarding, yeah almost everything that happend so far in this dev-process. I can't believe the narrowmindedness of so many. I get the sense that many just want to post the most populistic stuff in here. The idea is to talk about the future, yet many come in this thread and say "NO! fix the BUGS!" anyone as they wish, i suppose. and that's of course not addressed to you Byrgesen. also this for anyone interested: ...the reason i was eager to talk about a possibility of a "DayZ 2.0"..
  9. ...and why? my personal "concerns" and inner fears: by far too many "we want to do this/look into that" features which we most likely won't see in the game eventually. - rage/tears/disappointment may emerge. zeds will never be the way i personally always imagined them to be or we will never see them in their full potential. MMO architecture and load on servers are such a restriction that we will never see "enough" zeds, loot, players, wildlife and other objects. what are your "deepest" fears and concerns regarding the future of Dayz? original thread from reddit edit: many updates since then, a lot has changed, i would actually like to hear how things have changed for you personally. much less fear and concerns maybe now ;) ?
  10. simple suggestion: After all this time, punching is still one of the most effective methods to dominate other players or zeds in close combat if one doesn't have at least an axe or a baseball bat (also applies to other players). I do understand fists give new-spawns a fair chance to be somewhat competitive from the beginning and that punching gives them a status higher than just "fair game". however (up to now) you can wipe free a whole village of zeds just by punching your way through the "masses" of unfortunates. I think that's a bit too much so i'd suggest: using fists...fairly often...over a certain time span... dramatically increases chances to injure one's wrists/arms, moreover if your opponent is somewhat properly equipped (helmets, vests etc.) i guess it would be a rather small addition nevertheless it could be one small in effort but rather effective and lead to a big impact on actual gameplay. zeds still don't represent a threat so it could also initiate a flight, rather than a fight reaction in upcoming versions. or are zeds yet to broken, so current gameplay would be heavily unbalanced? conclusive example: imagine a lively brawl with another player in the local tavern; you miss with your last swing and decently hit the concrete wall...opinions? objections? or maybe an easy alternative
  11. I'd like to compile a (small) list (similar to that ultimate weapon thread) for all sorts of role playing purposes. be it simple items, loot, objects, sceneries, even crafting recipes and what not. The more such stuff will gets added the more opportunities we'll have ingame. i would like to start with something simple as a: Krampus/gorilla/caveman costume: sheep/deer/goat fur + antlers/horns + leather sewing kit the ultimate Hermit playstyle: create a monster be a myth banknotes (money bag) often discussed, rarely endorsed, however i feel that adding money would offer a HUGE potential for any RP-purpose. a bottle of vintage crimean sparkling wine. because why wouldn't you want sparkling wine? take it away!
  12. joe_mcentire

    DayZ 2.0 - The Sequel

    you realize they have a roadmap? and even in their current roadmap "only" the most "basic" implementations (engine-wise) are still going to happen. Every other addition would most likely take them again year(s). Why do you think do major titles undergo several years of (5-6 at times) development? Even if they have a functional engine to start with (GTA as an example). That is MY whole point. It's a bit frustrating seeing ppl anwering "they should fix this game first". OH REALLY?? NO SHIT SHERLOCK... It's what happens next. Some brought up very valid ideas of some sort of WoW development working continuously on the one game. However, don't be so ignorant and actually expect a company to work for years to come on an already (hopefully soon v1.0) released game without creating any additional revenue. they will need a plan. most likely they are already thinking about plans. thinking otherwise is nothing short of naivete and ignorance. I personally bought into this game because of the huge potential. I also expect this game to be flawed even when it will be finally calling itself v1.0. But with the success it already has/had i can see a glorious future ahead. Because i fucking love the survival scenario and i would love to see DayZ excel itself and its own limitations further down the line.
  13. joe_mcentire

    DayZ 2.0 - The Sequel

    beautiful
  14. i wonder if anything has changed in your opinions and concerns ;) Going back again and see what i've posted back then:
  15. joe_mcentire

    chance to injure your wrists/arms/fists

    might also be safe to say, that stamina might alleviate the issue
  16. stamina/fatigue is a "golden" balancing weight. Melee, movement, carrying capabilities even jumping (unlike vaulting) or climbing if these were to be implemented
  17. joe_mcentire

    Jump and Grab Mechanic

    fatigue -> (most) of the problem(s) solved
  18. joe_mcentire

    DayZ 2.0 - The Sequel

    because these changes would mean severe alterations within the engine. these things that might basically years.
  19. joe_mcentire

    DayZ 2.0 - The Sequel

    no way? what modding??! that surely can't be right modders will surely overcome the - then still existing - limitations of the game/engine
  20. joe_mcentire

    DayZ 2.0 - The Sequel

    nowhere did i state they would leave the project behind once they have a version 1.0 released. thing is there are certain things, implementations etc parts of the community would like to see which are - however - not really feasible within the current project. So this would leave some speculation regarding what "later" or "in the future" might mean.
  21. joe_mcentire

    DayZ 2.0 - The Sequel

    maybe it is for us, for them idk. considering again years of changing and adapting the engine to include more features to be maybe even voxel based (who knows) and to construct a detailled huge world as being chernarus...to would have to start thinking about pretty early i guess. maybe we will even see a "seamless" transition then to a DayZ 2.0 who knows...
  22. joe_mcentire

    DayZ 2.0 - The Sequel

    to be realistic, from a economic pov, not thinking ahead would be highly negligent. not so easy there ;). why?
  23. You can't fuel it. It lacks proper fuel
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