Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3157 -
Joined
-
Last visited
Everything posted by joe_mcentire
-
Understanding KoS Mentality...
joe_mcentire replied to Sheepdog (DayZ)'s topic in DayZ Mod Suggestions
i know it will never happen but i second your idea. far more daily used tools or random stuff like bricks, poles etc. and thus melee weapons. really really rare weapons and even less to be found ammo....yeah that's pretty much my dayz survival dream come true. -
Suggestion : Simulation Game Mode
joe_mcentire replied to bloodiedsimper's topic in DayZ Mod Suggestions
but why would you play the simulation mode in the first place? ;) there is a flaw in your argument ;). but i have an idea: adding unique loot only available on "simulation mode"-servers, Dean just recently said they are tweaking the spawning mechanism so they could do things like these eventually. e.g. spawn a rare item for just one day. or even just one item at all.. Now you have some players who would really be interested in this game mode ;) -
Suggestion : Simulation Game Mode
joe_mcentire replied to bloodiedsimper's topic in DayZ Mod Suggestions
and moreover this feature was ultimately soiled by TheWarz. i think they want to keep their hands-off ;) -
Suggestion : Simulation Game Mode
joe_mcentire replied to bloodiedsimper's topic in DayZ Mod Suggestions
but to be honest, who would deliberately play the "simulation mode" just to be locked away for several days when killed. some masochists, maybe but this would just not going to work imho. it would maybe for some weeks because of the initial curiosity. -
will rocket answer only reddit-questions... :(? what about ....us...
-
Suggestion : Simulation Game Mode
joe_mcentire replied to bloodiedsimper's topic in DayZ Mod Suggestions
permadeath yes! but hardcore permadeath like this is just an arrow in one's own knee ;). I would try to approach this problem in a different way: i would suggest to merge this one with that one, as they are fairly similar: http://dayzmod.com/f...-kos-mentality/ -
KoS became a "problem" over the last year. ppl who played the mod from the beginning clearly dislike the transition to this gaming-mentality. newer players to the mod however are used to it or even play the game because of it. KoS is a mentality which is directly related to the massive lack of end-game in the mod (Nothing else to do, no real threats, no tasks...) How will you deliver end-game content in Dayz? What is your idea of end-game for Dayz? Is there even one? Although you dislike the idea: do you think of giving ppl a "golden thread" in one way or another?
-
Dayz SA only 150 People allowed in Open alpha? is it true?
joe_mcentire replied to NozRee's topic in DayZ Mod General Discussion
congrats! you now offically her father? ;) -
The 1.7.7 update favorites
joe_mcentire replied to Mathos (DayZ)'s topic in DayZ Mod General Discussion
-obsolete- -
Understanding KoS Mentality...
joe_mcentire replied to Sheepdog (DayZ)'s topic in DayZ Mod Suggestions
you could also think about "Day Zero" anyone tried 1.7.7 update? the new zeds could be now again a real distraction from PvP. edit: every form of content distracts a bit from KoS i guess. make survival really tough: wounds are serious threats, illnesses are hard to treat and cure, desperately search for food and water, add stamina and weight make zeds really a threat: so you at all cost have to avoid or outmaneuver them, make no noise, sneak and be a shadow make life worth living: soft skills? hard permadeath? permanent scars? -
Understanding KoS Mentality...
joe_mcentire replied to Sheepdog (DayZ)'s topic in DayZ Mod Suggestions
and now my almighty "evanescent skill-tree" comes into play.... -
Annnnnnnd you're gone!
-
So i found a holy book.............1.7.7 update?
joe_mcentire replied to thelonewarrior's topic in DayZ Mod General Discussion
it's the bro-code guys...protect it well... -
now you better calm down! welcome to dayz! and better avoid the standalone, because i guess it won't change much in terms of difficulty this is what devs and dean wanted it to be, so when razor says "adapt" i think he is quite serious.
-
i think dean is very very pleased with this recent update. and maybe a little pretaste for what to expect from the SA
-
Community Food and Drink Textures!
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
yeah, at least the changelog says so....i guess.. at least many forum-members are mentioned as long/short-term contributers -
Community Food and Drink Textures!
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
nice job guys! KUDOS TO YOU! -
word of advice: expressive titels, TAGS threads like yours normally sink into obscurity as fast as they appear. (unless it is a ...ohh a gun thread ;))
-
i'm not sure if the swamps are really that deep. they seem to be just...for visual attraction. maybe they can play a role in the new medical/hygiene system. I personally would like to see far mor shrubs, dead wood, reeds etc... simply more thicket around the swamps. The pics we've seen so far are not really swamps they are more one of those saltwater marshes.
-
update is now available, this now seems obsolete.
-
DayZ Origins DMR (probably addressed but...)
joe_mcentire replied to Encryptors's topic in Mod Servers & Private Hives
hey you've reached the suggestion forum. so this is not really one therefore i propose you wait till a nice mod is going to move it into the general discussion area or so. have a nice time here. edit: on a second thought it might eventually also to small parts be a suggestion somehow i guess -
Dayz SA only 150 People allowed in Open alpha? is it true?
joe_mcentire replied to NozRee's topic in DayZ Mod General Discussion
good marketing? and what if some of them turn out to be "RC-esque"? MARKETING MY A** then! ;) -
skyscrapers do not suddenly appear in cities. You have to deal with more or less major cities with let's say 400k upwards (european "standard" estimation) and/or at least with a huge agglomeration. As long as we can't deliver massively large cities, skyscrapers simply do not fit in imho.
-
Dayz SA only 150 People allowed in Open alpha? is it true?
joe_mcentire replied to NozRee's topic in DayZ Mod General Discussion
i guess he got confused with the max. players on a server. and this was said to be 100 - 150. this actually makes some sense. -
feel free to take some from here if you really like them to be answered.