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Everything posted by joe_mcentire
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
neither is it helpful to say "i want to play this game not the other one, but it must be so and so just as i want it to be" (exaggerated) i guess there will be some rebalancing and more weaker impacts for the blows dealt out by zeds anywhy over time. i'm certain: dean wanted this update especially so ppl will see and know how the Standalone will more or less feel like. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
well for those the game wasn't made then i guess. when someone clearly doesn't understand what alpha means...yeah what should you do as developer and/or publisher? -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
beans for your well stated doubts :beans: when you see the video with matt and NOW read deans comments on reddit...this isn't good...not at all. especially at E3?! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
after getting knocked down i was sure to see "The Humping" tbh -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
some of the most important statements source: http://www.reddit.co...ooth_with_matt/ edit: keep Matt away from such events!!! :o :P :o :o :o :facepalm:- 832 replies
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getting knocked down over and over again? "shame on you if you fool me once, shame on me if you fool me twice" :P
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
but that is exactly what dean was talking all along, to get that special feeling back.. straight from the very beginnings of the mod. i know you don't want to hear it, but maybe you would have more fun with wasteland from now on (that's why i've chosen the quote above). The changes that were made are not surprising at all, we were pretty much prepared for it by dean (and his blatancy). They wanted to get back "to the roots" and this is more or less what we can expect (besides the fine-tuning and balancing). The quote above, is just the opposite to i guess everything dean wants in this game. i cite: "anti-game" that's why they also said: many will be disappointed! i'm really sorry because of how many really care about this game and are (going to be) now completely fed up... -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
now i watched matts footage again. they def. should add some variety in these zed blows and the consequential tripping/tumbling. the quick'n'dirty "flying 3m back on your arse" is really not to look at. How about weaker impacts for example? i'm confident they will sort things out eventually. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
has anyone read his tweets so far ;) -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
your first fanboi response ;): please check it out: http://dayzmod.com/f...80#entry1364701 it should give you some reasonable answers to your fears. is just provocative, i admit only slightly but it is. it implies that your point is the only truth and every counterargument is invalid, because just the fanboiiiizzz goin' nutZZz edit: ther is a major flaw in your argument regarding the "take down". it wasn't implemented by accident. The idea is to adapt your gameplay to the circumstances. if you cannot run through a horde of zeds now...maybe try better to avoid them. dean and the devs implemented this for a reason. everyone wanted dangerous zeds and they delivered. -
Holding a key to raise weapon? Your thoughts
joe_mcentire replied to Clumzy (DayZ)'s topic in DayZ Mod Suggestions
how about melee weapons? -
The SA allows now gamers to interrupt their movements any given time. On one hand this allows far more responsive and authentic gameplay on the other hand transitions between movements and especially when interrupted now feel odd. How do you think you can tackle these problems? Also are you going to try getting away from the current twitchiness/instant movements (as seen on E3) more to accelerating "weighted" movements? what can we expect? or are you going to be modest about such plans?
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
maybe i will formulate a question how they try to do the transitions between movements. -
1) they try to implement it, although dean doesn't understand why we want it 2) different in terms of different stages of disease yes. in terms of super-abilities no. they are still human. the disease is not supernatural, more rabies-esque. so YEs to your question 3) three stages: passive, attentive/alerted, raging --> line of sight as well as noise will matter, you can get rid of them by stealthy action (latest info) 4) unlikely at this stage. the engine was made for a mil. sim initially therefore things like these were not implemented. Let's see if they can come up with something. 5) no --> infected humans remember? everything that would kill a human will kill a zed as well.
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nothing in here? http://dayzmod.com/forum/index.php?/forum/16-server-general/
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definitely, let us be surprised. this special feature was addressed long time ago and should turn out as a centerpiece of the SA. edit: wording ;) thanks Durkin 1-1 translation went terribly wrong
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stamina as well for zeds as for players? more tactical approaches.
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
It is really easy to complain about things i don't like, but it would be much more of a use to bring then at least some suggestions and ideas as well. If i really want a game to be the way i want it to be? i would make suggestions all over the place. they do read the forums you know and maybe sometimes the really like an idea and implement it one way or another. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
nope you're wrong watch: as i posted just at the top of this page AND YES i believe they implemented this because I SUGGESTED SO :P -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
but we can agree that if a human wants to make a step and changes his/her mind in the middle of the movement (s)he is certainly able to end it or remain in the temp. state. but right at the moment, yeah you have a point for the twitchiness. therefore i really would like to watch a comparison, to me the overall movement seems nice. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
has anyone a good comparison video of the old and the new movement and animations? -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
what i really like: confirmed by matts video -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so dean always, even mantra-like, said the game will be buggy, totally unfinished and released with only just basic functionality and some content on alpha release. they saw the unhealthy hype piling up day by day and tried to counteract. So as a fanboy and yes-man i ask: what did you really expect? I like how they have the balls to go to E3 with a literally "broken" game. showing some stuff from the alpha. they really want to show what the have achieved so far and it seems that they are proud of it. They could have gone the other way like other developers and just show some "refurbished" videos, as most of them do when their game is absolutely unfinished and unpolished. I simply did my research and knew what to expect, roughly: Bugs, an unpolished and unfinished game of a yet non-puplic alpha game! So yes i can ignore some of the bugs and yes i can appreciate on the other hand some new stuff i've seen. -
What you guys think about the new update?
joe_mcentire replied to grimsonfart's topic in DayZ Mod General Discussion
yeahh back to the roots baby! -
Post your DayZ SA questions (AngryJoe) (E3) (750k Subscribers) (2013)
joe_mcentire replied to Stoddy15's topic in DayZ Mod Gallery
...line is it anyway! the show where everthing's made up and the points don't matter!