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Everything posted by joe_mcentire
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Shouldn't doors open inward instead of outward?
joe_mcentire replied to kanibal's topic in DayZ Mod Suggestions
well...in most cases. but public buildings for example....no not necessarily -
or is it because you fell for the illusion :P?edit: the illusion = G000gle ;)
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Would love to see Equipment Durability/Repair
joe_mcentire replied to GBTP's topic in DayZ Mod Suggestions
this could find or has already found its way into the game. for example durability for shoes has already been confirmed. i like the idea to take really good care of your weaponry (after being exposed to rain, salt water, swamp-dirt) to prevent malfunctioning also there are purifying tablets, as well as disinfactants! -
calm down...none is a f** retard! i just compare posts from A and posts from B: A: too many infections, too tough zeds, no loot --> everything is shit, i want it as it was (~) B: so many infections, tough zeds, little loot --> love it, because now i do so and so, more challenge (~) (apparent bugs and frame drops excluded here) and as you've noticed numerous times: rebalancing and tweaking is happening at the moment maybe you can understand my argumentation
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
hmm..somehow i really dislike the idea of underground instances. they are completely unimmersive and unauthentic...don't know why they don't use some predefined areas and buildings to upgrade them step by step. cooler, more immersive, and no lag issue as you could regulate the amount of such areas. -
haha....dungeon keeper..
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we have to convince dean that this is way better than instanced-underground bases :/
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
already done ;)...i focus more on reddit, as chances are much much higher to get answers at least i tried.... :( -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
why are there no basements right at the moment? did they forget them? -
solely from your post one can assume the difficulty of the game now is just too high for you, or you don't want to adapt sufficiently.. when half of the people say they can survive perfectly just because they've changed habits then i cannot comprehend posts like yours.
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actually...that would be THE easter egg par excellence!
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do you mean the SA or the mod? If you have ever seen only one vid from at least E3 you would know this is already in. the mod unfortunately has its problems as items are not seperate entities/objects. however you have to be in vicinity and must obtain line of sight to scavenge items.
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
haha you'll get used to it ;) -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
no offense...like i give a *Beep* ;) i was just expecting far more rage...but somehow it is eerily calm... btw beeing fanboi is the new yolo-swag! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
now all! let the hate flow through you! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
hey guys were you listening carefully? what did he say exactly? i think he didn't say alpha will go on release in a few months.. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i am underwhelmed by the amount of new infos from the actual gamespot interview :P edit: you hear Rocket? DON'T BUY THIS GAME! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
interesting from gamestar.de http://www.gamestar....lone,70615.html -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
stop it please! really, please! edit: simply give no answer at all. in fact none is showing such behaviour. so either you want to provoke or you think your opinion is superior to other's. when i see such a sentence, i immediately just skip and ignore it..sorry -
my only question remains: dean knew the zeds are completely bugged and basically "broken" at the moment, why would he show this at E3...? on purpose (to kill the hype) or basically a "disaster beyond all expectations"? this could be a masterous strategy to take pressure from the devs or as said before a total melt-down. :huh: Dean, you a genius?
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i guess they are tired because of the massive most of the time arid work the had to do so far. me thinks if the first few major features slowly turn out to be of use (medical system, crafting, vehicles) they will most certainly get confidence-boosts. edit: confidence is also influenced by feedback btw -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
never ever ;)... this would imply a concession to the "mainstream" which surely was/would be never the goal (integrity from BIS and Dean provided). the mod got popular because it delivered to a niche market, it would be a disastrous move to desert that idea and market (gaming history has shown us so far) -
unfortunately yes... this was the reason they wanted to do everything "from scratch" with the SA. hopefully they can do this :unsure:
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
a full-launch then....so they hope they've successfully destroyed the hype around the game :P