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Everything posted by joe_mcentire
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
why do you think they have low priority? -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
what's that? HOBOvillage?! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i like parts of the dayz community ;) :thumbsup: :facepalm: -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
he font is just ridiculous! -
What you guys think about the new update?
joe_mcentire replied to grimsonfart's topic in DayZ Mod General Discussion
haha...fun per se is a very very heavy biased, subjective word don't you all think? why do we have all different hobbies? different circles of friends? different work? what fun for one is isn't for the other. so better keep on talking and arguing about what fun is and what it isn't ;) -
DayZ Flaws/Suggestions For Making The Game Better
joe_mcentire replied to Carly135's topic in DayZ Mod Suggestions
just go through some threads in the announcement or information subfora and you will get all information there is for the SA. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
we have one real problem here with the whole evolution and mutation of dayz. it was unfolding to communities over a time frame of about a year and in this very stretch the game kept mutating all the time. So based by the time you heard about and started to play dayz you experienced the game differently. So guys from the very beginning, the middle of all this and the ones who started playing in the last couple of months all had different initial experiences... Now we are standing here and everyone is arguing what this game should look like. unfortunately for some, dean wants to get back to the very beginning just to intensify this former experience you got out from the mod. yeah of course it is.... -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
mine in red -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
sound will be last of all things -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
the long road going almost linear on the left side of the map...is this a tunnel?! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
just in case: 15min footage of a "private" interview with some guys and dean http://dayzmod.com/f...ost-20-minutes/ beanz to you JasonMiddleEasy -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
a yeah good old gumm...always has a "rant" on hand but if you give him some arguments he goes into silent mode. no constructive criticism whatsoever...what a waste Gordon R. would say -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
offtopic: i may be wrong but i hear hyenas outside..please call 112 if you're in europe i need help -
I was lucky enough to interview Dean yesterday at E3 for almost 20 minutes
joe_mcentire replied to JasonMiddleEasy's topic in DayZ Mod General Discussion
nice ;) + crafting happens as you drag and drop (e.g. craft two pieces of a map to own bigger map) + base building much later release (dean don't really want to focus on that right now but has already a clear vision) - instance-based dungeons (more options) like in Skyrim - evil-genius style? (whatever that means?) - own security systems/write own computer programs to defend base/securtiy cams/door control (IDEA, not a CONFIRMATION!)+ everything happens at the server - only the key-strokes happen client-side ;) (e.g. use of bandage)+ inventory/crafting will revolutionize the game, although it looks like shizzle at the moment. + ui user customization; share skins, change startup-screens + 1stP and 3rdP will be equally implemented + quitting in a battle? several ideas + feet will suffer if you won't wear shoes + text messages will pop up and tell you if something is not right with your character + disinfection could play an important role + supermarket to be redone completely + dayz can/will provide the same amount of different positions a character can go into as in arma3 again focus is clearly on the foundation and the basic stuff -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
hardly ;) PS4 exclusive and from its size not comparable -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
kay..see you then when you "suddenly" like the SA ;) edit: ok you really seem to be frustrated. so better take a step back and keep an eye on the game from the distance. simply wait until everything is as you wish and then buy it and have fun with it. -
Which disadavantages will helmets have? muffled sound? limited sight? Running with a helmet on would be really annoying after some 100, 200m. Wouldn't a stamina-system in some form make much sense? DRAWBACKS CONFIRMED: http://www.reddit.co...awbacks/cazd04a
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Holding a key to raise weapon? Your thoughts
joe_mcentire replied to Clumzy (DayZ)'s topic in DayZ Mod Suggestions
what i wanted to say is, i hope they do not forget them -
i think that's why veggies and fruits would be vital for the game as well as hunting/fishing
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that's why they simply buy in austria ;)
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
please pin it everywhere..thank you source: http://cp.reddit.com/r/dayz/comments/1g6o74/why_i_hate_this_community/ -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so your point is: there are no things implemented in the alpha which were not even promised. sounds reasonable. show me a source of anything you just think was promised initally and now is lacking. just one -
if you follow all infos around the game, then maybe yes. i hope i can get most of the answered questions and put them into the initial post. One was even just recently answered by Matt in an E3 video. this one e.g. http://dayzmod.com/forum/index.php?/topic/137840-dayz-sa-ultimate-qa/page__st__80#entry1353361
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
http://dayzmod.com/f...40#entry1364941 they are brutally honest. that's why they have the guts to go to E3 and present an alpha build which teems with bugs and none-existent content. as said before: the could blatantly lie or divert or do some tricks... they don't. -
tricky one. how about dividing the health "bar" into three segments. severe - major - minor if health drops below... ...severe; blood degenerates slowly till player deceases, antibiotics, treatment, blood bags needed to raise player into "major"-segment ...major: blood level stays constant...inreases just very slowly, need bandages and rest to raise player into "minor"-segment ...minor: blood regenerates much faster