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joe_mcentire

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Everything posted by joe_mcentire

  1. why do you think they have low priority?
  2. what's that? HOBOvillage?!
  3. i like parts of the dayz community ;) :thumbsup: :facepalm:
  4. he font is just ridiculous!
  5. joe_mcentire

    What you guys think about the new update?

    haha...fun per se is a very very heavy biased, subjective word don't you all think? why do we have all different hobbies? different circles of friends? different work? what fun for one is isn't for the other. so better keep on talking and arguing about what fun is and what it isn't ;)
  6. just go through some threads in the announcement or information subfora and you will get all information there is for the SA.
  7. we have one real problem here with the whole evolution and mutation of dayz. it was unfolding to communities over a time frame of about a year and in this very stretch the game kept mutating all the time. So based by the time you heard about and started to play dayz you experienced the game differently. So guys from the very beginning, the middle of all this and the ones who started playing in the last couple of months all had different initial experiences... Now we are standing here and everyone is arguing what this game should look like. unfortunately for some, dean wants to get back to the very beginning just to intensify this former experience you got out from the mod. yeah of course it is....
  8. sound will be last of all things
  9. the long road going almost linear on the left side of the map...is this a tunnel?!
  10. just in case: 15min footage of a "private" interview with some guys and dean http://dayzmod.com/f...ost-20-minutes/ beanz to you JasonMiddleEasy
  11. a yeah good old gumm...always has a "rant" on hand but if you give him some arguments he goes into silent mode. no constructive criticism whatsoever...what a waste Gordon R. would say
  12. offtopic: i may be wrong but i hear hyenas outside..please call 112 if you're in europe i need help
  13. nice ;) + crafting happens as you drag and drop (e.g. craft two pieces of a map to own bigger map) + base building much later release (dean don't really want to focus on that right now but has already a clear vision) - instance-based dungeons (more options) like in Skyrim - evil-genius style? (whatever that means?) - own security systems/write own computer programs to defend base/securtiy cams/door control (IDEA, not a CONFIRMATION!)+ everything happens at the server - only the key-strokes happen client-side ;) (e.g. use of bandage)+ inventory/crafting will revolutionize the game, although it looks like shizzle at the moment. + ui user customization; share skins, change startup-screens + 1stP and 3rdP will be equally implemented + quitting in a battle? several ideas + feet will suffer if you won't wear shoes + text messages will pop up and tell you if something is not right with your character + disinfection could play an important role + supermarket to be redone completely + dayz can/will provide the same amount of different positions a character can go into as in arma3 again focus is clearly on the foundation and the basic stuff
  14. hardly ;) PS4 exclusive and from its size not comparable
  15. kay..see you then when you "suddenly" like the SA ;) edit: ok you really seem to be frustrated. so better take a step back and keep an eye on the game from the distance. simply wait until everything is as you wish and then buy it and have fun with it.
  16. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    Which disadavantages will helmets have? muffled sound? limited sight? Running with a helmet on would be really annoying after some 100, 200m. Wouldn't a stamina-system in some form make much sense? DRAWBACKS CONFIRMED: http://www.reddit.co...awbacks/cazd04a
  17. joe_mcentire

    Holding a key to raise weapon? Your thoughts

    what i wanted to say is, i hope they do not forget them
  18. joe_mcentire

    DayZ Mod 1.7.7 Patch

    i think that's why veggies and fruits would be vital for the game as well as hunting/fishing
  19. joe_mcentire

    Zombie AI and Zombie Physics

    that's why they simply buy in austria ;)
  20. please pin it everywhere..thank you source: http://cp.reddit.com/r/dayz/comments/1g6o74/why_i_hate_this_community/
  21. so your point is: there are no things implemented in the alpha which were not even promised. sounds reasonable. show me a source of anything you just think was promised initally and now is lacking. just one
  22. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    if you follow all infos around the game, then maybe yes. i hope i can get most of the answered questions and put them into the initial post. One was even just recently answered by Matt in an E3 video. this one e.g. http://dayzmod.com/forum/index.php?/topic/137840-dayz-sa-ultimate-qa/page__st__80#entry1353361
  23. http://dayzmod.com/f...40#entry1364941 they are brutally honest. that's why they have the guts to go to E3 and present an alpha build which teems with bugs and none-existent content. as said before: the could blatantly lie or divert or do some tricks... they don't.
  24. joe_mcentire

    DayZ Mod 1.7.7 Patch

    tricky one. how about dividing the health "bar" into three segments. severe - major - minor if health drops below... ...severe; blood degenerates slowly till player deceases, antibiotics, treatment, blood bags needed to raise player into "major"-segment ...major: blood level stays constant...inreases just very slowly, need bandages and rest to raise player into "minor"-segment ...minor: blood regenerates much faster
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