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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Ideas for in game radio broadcast.

    well can be some guy from the un troops. so literally any language could and would do.
  2. joe_mcentire

    Ideas for in game radio broadcast.

    some guy who found a couple of old gramophone records with classical music. he wants to share it to the remaining society by telling some anecdotes from time to time in between. OR just an old dj playing worst of the 90s:
  3. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    You were really excited when you told us that you now have the ability to give any item specific properties. So this means you could also add damage properties eventually and this means you could use any item as melee eventually...? Anything to say? ;)
  4. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    you once mentioned it won't be possible to use windows to enter/leave buildings? why exactly? what is the problem with windows? and how could you overcome this problem?
  5. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    Have you tried to create some sort of basic (dev-internal) concept for zeds? what kind of infection is it (rabies-like or some kind of parasite)? why do they attack ppl and not other zeds? why don't they aggro on animals? why can they climb ladders, swim in water, open doors but can't use/handle other tools? Did you think about adapting certain behaviors/instincts to create a more consistent antagonist? How will more consistent zeds help ppl to overcome them (distract, taunt, scare, deceive)? Or do you just accept some (unavoidable) inconsistencies?
  6. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    Suicide: What was the thought behind this option? Do you think "suicide" must have negative consequences? In terms of "revaluing a dayz-life" this option could be quite problematic. (Easy way out)
  7. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    so i read the other day about faking death in dayz, so I thought about: fake-guns! realistic looking toy guns, or carved wooden pistols
  8. joe_mcentire

    Actual Constructive Feedback for 1.7.7

    why does everyone need his own "feedback" thread? although i've given you beans and like the constructive approach. it is simply not necessary to make a new thread
  9. joe_mcentire

    Constructive feedback for 1.7.7

    so JackTurvey and Joe Jones both members since..20 min. gave you beans,,quite odd...and against forum rules if this isn't a big coincidence ;) i suggest: lock and NOM
  10. so i heard/saw these renderings from page 1 are in fact about a year old? are these early arma 3 renderings then? or what? i'll provide a link if i can.. i just happened to see it somewhere.. edit: from reddit http://www.reddit.com/r/dayz/comments/1gbinv/renders_of_some_weapons_from_the_standalone_they/?sort=top first one
  11. - nothing to see here -
  12. with the new objects they can attach whatever properties the want to the items. So i guess they could check if an item has an owner and how long it has been with him/her. i guess they also can track last logins, if dead or not etc..
  13. check your kill i say! for the good of the game!
  14. NOW i know what dean could take from his everst-experience: so we get defecation, we get poisoning the water in canteens.....
  15. joe_mcentire

    End game suggestion - holy book

    haha...the possibility to plant unique items with the new loot system...this opens the door to end-game contents pretty much! how about a coffin full of roubles and a golden ak47! along with a hint from a note? a gorilla costume to create new myths and legends in chernarus? edit: and now please lock...
  16. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    You said with the new loot-system you could plant only one special unique item into the world if you want? what are your ideas? i could think of one old bottle of crimean sparkling wine, or a good old unopend vac-pack of coffee, or how about a gorilla suit to give the opportunity to create "myths and legends"?
  17. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    Some ppl don't really like the "civilian" way the player now holds the weapon (E3 video material). Do you think it would be good/nice to see that initially your player would hold guns like that but after you have survived a certain amount of time (along with frequent use of weapons) maybe you could then hold/handle the weapon in a more professional way (like in arma 3 for example) That would mean you could tell if you're looking at an experienced survivor or not, if he looks like he knows what he's doing then you know he may be carrying some nice loot. keywords: subtle skills/perks as you mentioned one time rocket.
  18. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    Women in Dayz?
  19. joe_mcentire

    [DAYZ SA] - ultimate Q&A

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  20. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    Have you ever thought about "upgradeable" places/areas to use as bases rather than the "sophisticated" way of making instanced underground structures (which seem not that authentic anyway imho)? e.g.: the new prison, the stranded ship, some buildings etc. by using a predefined amount of possible "base-candidates" you could also regulate emerging lag-problems.
  21. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    So you redid most of the buildings. Did you think about basements or attics? Or did you simply forget them?
  22. hopefully we'll see french maid dresses....
  23. this was # 1 priority for the game right behind mmo architecture ;)
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