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Your DayZ Team
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Everything posted by joe_mcentire
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You said with the new loot-system you could plant only one special unique item into the world if you want? what are your ideas? i could think of one old bottle of crimean sparkling wine, or a good old unopend vac-pack of coffee, or how about a gorilla suit to give the opportunity to create "myths and legends"?
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Some ppl don't really like the "civilian" way the player now holds the weapon (E3 video material). Do you think it would be good/nice to see that initially your player would hold guns like that but after you have survived a certain amount of time (along with frequent use of weapons) maybe you could then hold/handle the weapon in a more professional way (like in arma 3 for example) That would mean you could tell if you're looking at an experienced survivor or not, if he looks like he knows what he's doing then you know he may be carrying some nice loot. keywords: subtle skills/perks as you mentioned one time rocket.
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Women in Dayz?
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Have you ever thought about "upgradeable" places/areas to use as bases rather than the "sophisticated" way of making instanced underground structures (which seem not that authentic anyway imho)? e.g.: the new prison, the stranded ship, some buildings etc. by using a predefined amount of possible "base-candidates" you could also regulate emerging lag-problems.
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So you redid most of the buildings. Did you think about basements or attics? Or did you simply forget them?
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
hopefully we'll see french maid dresses.... -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
this was # 1 priority for the game right behind mmo architecture ;) -
Shouldn't doors open inward instead of outward?
joe_mcentire replied to kanibal's topic in DayZ Mod Suggestions
well...in most cases. but public buildings for example....no not necessarily -
or is it because you fell for the illusion :P?edit: the illusion = G000gle ;)
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Would love to see Equipment Durability/Repair
joe_mcentire replied to GBTP's topic in DayZ Mod Suggestions
this could find or has already found its way into the game. for example durability for shoes has already been confirmed. i like the idea to take really good care of your weaponry (after being exposed to rain, salt water, swamp-dirt) to prevent malfunctioning also there are purifying tablets, as well as disinfactants! -
calm down...none is a f** retard! i just compare posts from A and posts from B: A: too many infections, too tough zeds, no loot --> everything is shit, i want it as it was (~) B: so many infections, tough zeds, little loot --> love it, because now i do so and so, more challenge (~) (apparent bugs and frame drops excluded here) and as you've noticed numerous times: rebalancing and tweaking is happening at the moment maybe you can understand my argumentation
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
hmm..somehow i really dislike the idea of underground instances. they are completely unimmersive and unauthentic...don't know why they don't use some predefined areas and buildings to upgrade them step by step. cooler, more immersive, and no lag issue as you could regulate the amount of such areas. -
haha....dungeon keeper..
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we have to convince dean that this is way better than instanced-underground bases :/
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
already done ;)...i focus more on reddit, as chances are much much higher to get answers at least i tried.... :( -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
why are there no basements right at the moment? did they forget them? -
solely from your post one can assume the difficulty of the game now is just too high for you, or you don't want to adapt sufficiently.. when half of the people say they can survive perfectly just because they've changed habits then i cannot comprehend posts like yours.
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actually...that would be THE easter egg par excellence!
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do you mean the SA or the mod? If you have ever seen only one vid from at least E3 you would know this is already in. the mod unfortunately has its problems as items are not seperate entities/objects. however you have to be in vicinity and must obtain line of sight to scavenge items.
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
haha you'll get used to it ;) -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
no offense...like i give a *Beep* ;) i was just expecting far more rage...but somehow it is eerily calm... btw beeing fanboi is the new yolo-swag! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
now all! let the hate flow through you! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
hey guys were you listening carefully? what did he say exactly? i think he didn't say alpha will go on release in a few months..