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Your DayZ Team
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Everything posted by joe_mcentire
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HUD: The ultimate goal is to have as few elements as possible on the screen. Nevertheless are there at the moment: hunger, blood, thirst, temperature. Poison is in everything, and no thing is without poison. The dosage makes it either a poison or a remedy, Paracelsus. Don't you think everything should be about the right balance? Shouldn't the hud also represent that? too much food or water is as bad as too little of them. e.g. too much food -> slower movements, vomitting, accoustic signals too much water -> problems with Acid–base homeostasis too high temperature -> collapsing, blacking out Wouldn't this add to far more immersion if you can't just max all your stats out? MORE OR LESS CONFIRMED (AT LEAST FOR WATER) https://twitter.com/rocket2guns/status/352421719966875648
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yeah of course...weapons and vehicels... welcome to DayZ, June 2013
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
this is the unique and acceptable way to create our own stories: myths and legends (bigfoot suits ftw!) -
Russian Community Consolidated Suggestions - A huge presentation for Rocket.
joe_mcentire replied to DZR_Mikhail's topic in Suggestions
you now with 50 pages you almost have a Master-Thesis ;) very nice to see, that the russian community gives the rest of the world also feedback in what they long for! -
Crafting Suggestions (no discussion)
joe_mcentire replied to r4z0r49's topic in DayZ Mod Suggestions
heated cloth / hot compress Input: 1x cloth , 1x tin can, (Ax herbs:camomille, hay flowers, sage, thyme), 1x fire source Output: heated cloth / hot compress Tools: - Failchance: - Enchantment: small increase in chances to heal/ get rid of infections ActionType: medical supplies Use hot compresses against literally everything! Herbs increase chances as well as tin foil (wrapped around the cloth to maintain heat a little bit better) The next is a double feature: heated stones Input: 3x stones (bigger) OR 6x stones (smaller), 1x fire source Output: heated stones Tools: - Failchance: - Enchantment: useless stones are now hot, can have different use. ActionType: semi-useless junk hot stone pillow Input: 2x cloth, 3x heated stones (bigger) OR 6x heated stones (smaller), 1x tin foil Output: hot stone pillow Tools: - Failchance: - Enchantment: bigger increase in chances to heal/ get rid of infections ActionType: medical supplies Use hot stone pillows again like compresses. Higher chances because heat will be kept longer in the stones. edit: so could you give as a brief info of some suggestions which could make it ingame eventually, or which objects could find their way into the game because of crafting suggestios? ;) -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
ok so Fraggle i believe in you now please make dean answer my...our questions already!! -
All about DayZ Standalone in one Thread! Pics,Vids and posts.
joe_mcentire replied to Aporis's topic in DayZ Mod General Discussion
THIS IS GOING TO BE A MONSTER....KUDOS -
why do you think he won't see it?
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Ideas for in game radio broadcast.
joe_mcentire replied to cptmike's topic in DayZ Mod General Discussion
well can be some guy from the un troops. so literally any language could and would do. -
Ideas for in game radio broadcast.
joe_mcentire replied to cptmike's topic in DayZ Mod General Discussion
some guy who found a couple of old gramophone records with classical music. he wants to share it to the remaining society by telling some anecdotes from time to time in between. OR just an old dj playing worst of the 90s: -
You were really excited when you told us that you now have the ability to give any item specific properties. So this means you could also add damage properties eventually and this means you could use any item as melee eventually...? Anything to say? ;)
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you once mentioned it won't be possible to use windows to enter/leave buildings? why exactly? what is the problem with windows? and how could you overcome this problem?
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Have you tried to create some sort of basic (dev-internal) concept for zeds? what kind of infection is it (rabies-like or some kind of parasite)? why do they attack ppl and not other zeds? why don't they aggro on animals? why can they climb ladders, swim in water, open doors but can't use/handle other tools? Did you think about adapting certain behaviors/instincts to create a more consistent antagonist? How will more consistent zeds help ppl to overcome them (distract, taunt, scare, deceive)? Or do you just accept some (unavoidable) inconsistencies?
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Suicide: What was the thought behind this option? Do you think "suicide" must have negative consequences? In terms of "revaluing a dayz-life" this option could be quite problematic. (Easy way out)
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give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
so i read the other day about faking death in dayz, so I thought about: fake-guns! realistic looking toy guns, or carved wooden pistols -
Actual Constructive Feedback for 1.7.7
joe_mcentire replied to Tehmedic101's topic in DayZ Mod General Discussion
why does everyone need his own "feedback" thread? although i've given you beans and like the constructive approach. it is simply not necessary to make a new thread -
Constructive feedback for 1.7.7
joe_mcentire replied to catcaspers's topic in DayZ Mod General Discussion
so JackTurvey and Joe Jones both members since..20 min. gave you beans,,quite odd...and against forum rules if this isn't a big coincidence ;) i suggest: lock and NOM -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so i heard/saw these renderings from page 1 are in fact about a year old? are these early arma 3 renderings then? or what? i'll provide a link if i can.. i just happened to see it somewhere.. edit: from reddit http://www.reddit.com/r/dayz/comments/1gbinv/renders_of_some_weapons_from_the_standalone_they/?sort=top first one -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
- nothing to see here - -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
with the new objects they can attach whatever properties the want to the items. So i guess they could check if an item has an owner and how long it has been with him/her. i guess they also can track last logins, if dead or not etc.. -
Stand Alone Vanilla Settings - Authentic Survival
joe_mcentire replied to Xeiom's topic in DayZ Mod Suggestions
check your kill i say! for the good of the game! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
NOW i know what dean could take from his everst-experience: so we get defecation, we get poisoning the water in canteens..... -
haha...the possibility to plant unique items with the new loot system...this opens the door to end-game contents pretty much! how about a coffin full of roubles and a golden ak47! along with a hint from a note? a gorilla costume to create new myths and legends in chernarus? edit: and now please lock...
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
wut? -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
page 30 ;)