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Everything posted by joe_mcentire
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Make weapons take up different amounts of slots in a backpack.
joe_mcentire replied to TacticalN29's topic in DayZ Mod Suggestions
really? source? -
yeah if we could stop nationality bashing now...
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so now my first attempt:
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I and Many other Demand Change!
joe_mcentire replied to Aporis's topic in DayZ Mod General Discussion
hey hey hey slow down, wait a minute! i hope you know what you are talkin' about, tractors you say? which one do you drive? fun fact I: the last question happend to be a pick-up line stated by a woman to an old acquaintance of mine (yes in an alpine disco-bar) fun fact II: Lamborghini actually became notorious for building tractors firstly, later on and way after WWII they started to build cars.. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i woud be happy if they had announced "There'll be roughly 30 MELEE weapons with various permutations initially, roughly half will be real weapons and the other half "alienated", and we have based our weapon rarity on the real-life Chernarus" ;) -
you've created a MONSTER!!!
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if this is a Standalone idea then please read the news. this has been confirmed long long time ago... for the Mod however...don't know if possible edit: please check this thread out: http://dayzmod.com/forum/index.php?/topic/139908-all-about-dayz-standalone-in-one-thread-picsvids-and-posts/ there's everything in it you need to know
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i cannot really comprehend that stiff focus on weapons all the time imho... edit: he promised to grow himself a long ugly beard....you let me down Matt... edit: guys feel free to visit this compressed thread with all news regarding the SA! http://dayzmod.com/forum/index.php?/topic/139908-all-about-dayz-standalone-in-one-thread-picsvids-and-posts/ could be used as reference for newbie-questions as well ;) -
[SA] husbandry: consumables with time-dependent properties
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
of course provided that all these actions can be performed whilst moving, otherwise i could see ppl being annoyed to wait at one spot for several seconds. -
holy...again it all turns out to be a "i want that and that weapon in the game".... @OP you want a NEW map because you want more FAMILIAR weapons? or do you mean the weapons like in COD or BF? :huh:
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How far will immersion go? A prime example: We cannot fill canteens with sea water, but why not? Don't you think it would be awesome to give gamers as much freedom as possible to let Darwin's wildest dreams come true?
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What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
and again the "monkey" approach: ECHOLOCATION is not only a sci-fi thing only availybale to Daredevil. Could zed's somehow learn these things, but then again should they also be able to learn more...? http://www.youtube.com/watch?v=WHYCs8xtzUI unbelievable awesome! now you know what humans are capable of, it's the brain what is restricting us.... -
All about DayZ Standalone in one Thread! Pics,Vids and posts.
joe_mcentire replied to Aporis's topic in DayZ Mod General Discussion
I lately refer to the term (in)consistency. I personally came to an opinion that the game somehow lacks consistency: may it be zed-behavior, or the fact that we have so many rusted-down vehicles - remember the pic of the crashed airplane? - which imply that the outbreak started ages ago, still there are plenty of "fresh" zeds (although they should decease within a "relatively short" timespan i would have guessed --> again: inconsistency of zed's and the "Infection" in general imho). so loot also depends on a consistent world. if the outbreak were ages ago, we should be forced to hunt and tend to cannibalism ("The Road"). If it were just days ago we could find plenty of loot... -
Show who you where killed by.
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
dean reacts very allergic to implementations which water the "total immersion" down. so i guess and hope this will never happen unless they have no other choice but saying goodbye to their own principles... this is part of the mercilessness and injustice of the game. we should keep it that way imho. -
ahh... i didn't expect to get immediate answers, so i can play the waiting game personally. some questions get answered eventually and some may be useful for further suggestions. i mean at least this thread gets/got some views ;)
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[SA] husbandry: consumables with time-dependent properties
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
well i don't think that the rations idea ist the best fitting one in terms of authenticity. the timer-approach also has the benefit of (how ironic) its distinctive drawback: "overdosing". With an attached timer it is far more likely to overdose your medicine/food/water..whatever and this could lead to immense drawbacks: -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
very very intersting indeed: also http://www.nytimes.c...han-humans.html so these sources explain why e.g. chimps are like 2-3x times stronger than human. so could a virus alter our muscular or nervous systems? if yes, zeds could have indeed superhuman powers! -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
well i guess you can call this "out of date" then -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
i want to bring this topic back up for the simple fact that i think zeds (or the virus/parasite behind them) should be somehow consistent as I pointed out in a question (see also below) edit: that's the point. what should be "logic and authentic" on the condition that such an outbreak would be real? at least what are our opinions? i guess it's easy to "overlook" some form of consistent zed-behavior, although i understand they could create their zeds anyway they want, but maybe we could hint at some minor or major flaws or just provide many neat ideas. some inconsistencies for example: I guess the "ape" approach would be the "easy and legit" way out, as someone mentioned earlier in this thread. -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
something completely different: has anyone an idea how eating and drinking will work in the SA? because i had a small idea: -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
like those you mean? -
All about DayZ Standalone in one Thread! Pics,Vids and posts.
joe_mcentire replied to Aporis's topic in DayZ Mod General Discussion
i find it hard to believe how this thread should stay in the top, if not pinned or constantly bumped... forum mod team? edit: maybe the newbies would talk about infos here... -
i think it would make sense to create a consistent virus/parasite and therefore consistent zed behavior. http://dayzmod.com/f...40#entry1372408 edit: also this http://www.reddit.com/r/dayz/comments/1eoapk/every_suggestion_w_confirmations_from_rocket_co/ and this http://dayzmod.com/forum/index.php?/topic/139908-all-about-dayz-standalone-in-one-thread-picsvids-and-posts/
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[SA] husbandry: consumables with time-dependent properties
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
oh my...why did i even write the introductory paragraph....or the last one.... edit: i don't know what you took out from my suggestion but i mentioned twice that one should not focus on blood = health. Focus on the bold written text