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Everything posted by joe_mcentire
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All about DayZ Standalone in one Thread! Pics,Vids and posts.
joe_mcentire replied to Aporis's topic in DayZ Mod General Discussion
holy...why do i believe that many dayz gamers could actually be like them... -
i hurt my butt once...it was a bike-freak-accident
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Russian Community Consolidated Suggestions - A huge presentation for Rocket.
joe_mcentire replied to DZR_Mikhail's topic in Suggestions
haha i could imagine ppl dying all the time and have no f*** clue what is going on with their bodies... :D -
can we expect something like a minigame, something like this: ?!!
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well...so how huge do you want your treehouses then :huh: ?! ;) edit: but tbh i think "just" to climb on a tree would be much!
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wll hello i want to introduce to you my suggestion: The Mothman! Rocket add mothman and sasquatch costumes to the game....i want to go on a legendary hunt!
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what if soviets took and hid the Amber Room somewhere in Chernarus
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in combination with the grand manor absolutely!
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Russian Community Consolidated Suggestions - A huge presentation for Rocket.
joe_mcentire replied to DZR_Mikhail's topic in Suggestions
i really like the advanced human body idea...but man this goes far too wide imho...there would be soo many dependencies, i guess it would end up in a major fuckup and endless bug-fixing! -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so any news Mr. Scubaman Sir on new models and objects? edit: very nice explanation what the main difference between DayZ Mod and DayZ is: yeah of course from...http://www.reddit.com/r/dayz/comments/1gpotz/sometimes_people_forget_all_the_amazing/ -
well i know it's old but hej... what do you guys think of that? one fine grand manor on a little island in the middle of a lake
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THIS! is my only concern! There must be a way to prevent this.. mehh...really?! i don't know..
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how about: camomille, stinging nettle, honey
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my idea would be the following.... If you leave your tent unattended for too long it should start to "fall apart". Irl this would most likely happen if there were wild animals around.
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On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
so i had this new maybe evolutionary idea: provided we have a bundle of subtle micro-skills a weight and stamina system the new overhauled health system which depends on several factors (maybe even something like , focus, concentration or fatigue to reflect the state of mind) A completely new and different approach would be to condition the progress of these skills on your health status, your level of focus and your stamina. Low stamina/wounds/infections/fever which means... ...the level of exhaustion increases slowly which means... ...the focus decreases even slower The idea could be to build dependencies between the skills of your choice and the points above. Some skills clearly depend more on health as on focus solely. Mental work will always be affected more directly by focus, physical labor more by health or fatigue. (in the end they are all bound together over multipliers) What's the use? To effectively improve one's skills one has to prepare himself to be at least healthy, not exhausted too much and/or has a high level of focus depending on the skills he wants to improve. -
On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
All in all the advanced skills seem to be a tick too gamey for me. i would say yes but this is dayz so i hav my doubts... -
On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
news for this topic http://dayzmod.com/forum/index.php?/topic/139555-e3-expo-june-2013-interviews-and-gameplay/page__st__780#entry1378099 -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
hey guys hold on: ;) source: as always.... http://www.reddit.co...kill_trees_and/ edit: we had 2-3 pretty decent, developed threads here http://dayzmod.com/f...lls -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i demand the meadow-slayer A55 edit: ohhh and btw lederhosen. i want lederhosen -
E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
oh weapon proposal time it is? steyr aug a3 or 9mm XS or SF -
So zombies are just a nuisance again in 1.7.7.1
joe_mcentire replied to kumando's topic in DayZ Mod General Discussion
well i can imagine razor like -
Because Other Games are Fun: Change Inventory Before It's Too Late
joe_mcentire replied to applejaxc's topic in DayZ Mod Suggestions
well...but irl, when being in a hurry...i guess i would exactly do so. look around and then grab as much as i can. -
Because Other Games are Fun: Change Inventory Before It's Too Late
joe_mcentire replied to applejaxc's topic in DayZ Mod Suggestions
i don't need to see an item the exact time i want to grab it. it's enough to know where its vague location is. when something roles under my couch and i cannot easily reach it, i first take a look and then try to reach under the bed without my head in the way. normally i get the item ;) in my opinion it is always legit to give nice suggestions in form of "i would do it so and so..." moreover do we have an alpha-tester in our midst who has already confirmed slight shortcomings regarding that issue. ;) we do not complain but we try to give suggestions for immersion's sake and in this special case try to prevent bad meta-gaming -
Make weapons take up different amounts of slots in a backpack.
joe_mcentire replied to TacticalN29's topic in DayZ Mod Suggestions
so i'm waiting for that confirmation :P -
Because Other Games are Fun: Change Inventory Before It's Too Late
joe_mcentire replied to applejaxc's topic in DayZ Mod Suggestions
that would be far too easy.... WHAT?!! you realize what i did there? this is pseudo-pseudo-mspaint-code