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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    DayZ Standalone suggestion

    hej hello! mind to read the stickies before posting? you really should consider an expressive appropriate title for your suggestion, as well as some tags. else your suggestions will wander pretty fast into oblivion. the idea is not a new one i highly recommend you this thread: http://dayzmod.com/f...vids-and-posts/ there you'll find literally everything you need and want to know from the SA
  2. joe_mcentire

    Balancing blood bag system

    did i already mention i don't like the bloodbag system/idea not one bit! i thought the new health system would make the dependency on such awful things more or less obsolete. now i realize the bloodbagging is going to be enhanced....
  3. joe_mcentire

    Rezzed - June 2013 - Developer Session

    what i do not understand... these things about the radio can be changed literally within some minutes. so everybody be cool!
  4. joe_mcentire

    Rezzed - June 2013 - Developer Session

    ha i was thinking of it because of the Q&A yesterday ;)
  5. joe_mcentire

    Rezzed - June 2013 - Developer Session

    i will sing for you live and unplugged...first song will be dedicated to you all: The Safety Dance
  6. joe_mcentire

    Rezzed - June 2013 - Developer Session

    resolves some of the energy issues @Fraggle you once mentioned you could talk directly to Matt/dean about that "stances" idea you had (first "civilian" after some experience "military/arma3" stances). did you have any chance yet?
  7. joe_mcentire

    Rezzed - June 2013 - Developer Session

    hmmm does anyone know something about other bags than normal backpacks. like shoulder bags or messenger bags?
  8. joe_mcentire

    Third party VoIP - yes or no?

    the game could encrypt your mic-input and only decrypt it correctly ingame for the period of time, the SA is running. how hilarious would that be.... but i guess this is just a too sensitive issue. edit: but of course it would be for the good of the game.
  9. joe_mcentire

    Third party VoIP - yes or no?

    you talk over 50m?! shouting 300m!!? these numbers all are far too high ;) however, this is something you really can not prevent. and i guess if they would try so, ppl would be pissed because the game would interfere with your system outside of the game. did you see the recent news? i think've you missed something http://dayzmod.com/f...eloper-session/
  10. obviously you didn't hear any recent news http://dayzmod.com/f...vids-and-posts/
  11. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    ambient animals at least "confirmed to be planned"
  12. joe_mcentire

    DayZ Alpha won't launch until launched !

    it's going to be shark week...shark week confirmed
  13. joe_mcentire

    Crafting Suggestions (no discussion)

    disinfectant paste Input (1 x "piece" of ashes from fire pit etc, 1x bottle/canteen of sterile water, (A x herbs)) Output (1 x disinfectant paste) Tools () FailChance 0 Enchantments = stops minor bleeding, heals and disinfects minor wounds ActionType = medical consumable Ashes can be used as natural disinfectants (after burning process --> chem. pure) and do also stop bleeding from minor wounds. (herbs in addition for better effects) ashes can be replaced with dead fireplace/pit; bottle/canteen can be replaced with any fresh water source; hygiene Water should be sterile bottle message Input (1 x post-it/ letter, 1x empty bottle,) Output (1 x bottle message) Tools () FailChance 0 Enchantments = floats/can be thrown like grenade ActionType = communication device Can be used to throw your message into lakes and sea BUT also to throw a message from a great distance to strangers (secure and noiseless way to negotiate/query etc)!
  14. joe_mcentire

    Rezzed - June 2013 - Developer Session

    i predict a riot
  15. joe_mcentire

    Homemade explosives and traps

    hehe...class: Demoman ;)
  16. joe_mcentire

    [SA] Suggestion: NPC Trading Posts

    there's the flaw: it would be PvAI interaction
  17. joe_mcentire

    Rezzed - June 2013 - Developer Session

    my idea was to setup own pirate radio stations. but i don't know what they are really planing...
  18. joe_mcentire

    Homemade explosives and traps

    http://dayzmod.com/forum/index.php?/topic/140611-rezzed-june-2013-developer-session/page__st__0
  19. joe_mcentire

    Official Standalone News *Classes*

    might be interesting for you http://dayzmod.com/forum/index.php?/topic/140611-rezzed-june-2013-developer-session/page__st__120#entry1384140
  20. joe_mcentire

    Rezzed - June 2013 - Developer Session

    yeah and i said i believe they could do something like perks for the ones that decide to play as medic/mechanic/etc... just look at this http://www.pcpowerpl...nded-interview/ edit: so i think i understood what dean was saying
  21. joe_mcentire

    Rezzed - June 2013 - Developer Session

    yeah i know i was just overexaggerating. my point was primarily that i doubt it would be authentic for the given scenario as i said before..that's just a fear that some things aren't maybe that easy to handle..
  22. joe_mcentire

    Rezzed - June 2013 - Developer Session

    how would you understand then the idea of "classes", what would be your interpretation? just curious...AND dean spoke just about such a thing in the past it was only a "wild and free interpretation" ;) ppl should also realize that this "skills/classes are a no-go" attitude changed completely recently. they openly consider some of this stuff. edit: http://www.reddit.com/r/dayz/comments/1gngfw/the_difference_between_skills_and_skill_trees_and/ for example
  23. joe_mcentire

    Homemade explosives and traps

    improvised grenades confirmed by Dean one hour ago (even with pics and gameplay footage)
  24. joe_mcentire

    Rezzed - June 2013 - Developer Session

    i am 100% certain that they bring in perks. That you "learn" certain moves and actions by doing a lot medical/mechanical/hunting..etc stuff... i have such a feeling...o no i just need to pass some....
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