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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    [SA] Suggestion: NPC Trading Posts

    short and simple: wait for mods! npc won't be in SA
  2. joe_mcentire

    Huge Structures in DayZ SA

    how about: a submarine base and it would fit perfectly!
  3. joe_mcentire

    Rezzed - June 2013 - Developer Session

    so tell us the latest news then!
  4. how about: a paved main square in the centre around the statue, maybe some small kiosks and a fountain, framed with old lanterns and some small hedges (from what i've seen they are on a good way, but especially a post-soviet city must have a huge pompous main square!) a little "lively" promenade along the harbour leading a little outside, with small bars/restaurants/sores etc.. give the city a face! i really hope they don't focus too much on the "quantity" aspect of new content
  5. joe_mcentire

    Huge Structures in DayZ SA

    regarding Cherno
  6. hmm you are right...it seemed so big in this vid ...maybe because of the plane...nevertheless cherno could need some more buildings in its center. i like the new surrounding suburbs, but it somehow doesn't make so much sense that the city has so much empty spaces and outside there are the huge apartement-complexes. i guess this calls for a revive Cherno suggestion
  7. joe_mcentire

    Huge Structures in DayZ SA

    so did you see the new structures from here: cherno got for example that huge building (in fact its the same hotel, i thought it was a newer bigger one) with a crashed airplane
  8. i really like the new structures in cherno but some seem yet completely out of place somehow... the building with the crashed plain for example
  9. holy...why do i believe that many dayz gamers could actually be like them...
  10. joe_mcentire

    My "butthurt" post

    i hurt my butt once...it was a bike-freak-accident
  11. haha i could imagine ppl dying all the time and have no f*** clue what is going on with their bodies... :D
  12. joe_mcentire

    Birds Birds Birds ! (SA)

    can we expect something like a minigame, something like this: ?!!
  13. joe_mcentire

    Huge Structures in DayZ SA

    well...so how huge do you want your treehouses then :huh: ?! ;) edit: but tbh i think "just" to climb on a tree would be much!
  14. joe_mcentire

    Birds Birds Birds ! (SA)

    wll hello i want to introduce to you my suggestion: The Mothman! Rocket add mothman and sasquatch costumes to the game....i want to go on a legendary hunt!
  15. joe_mcentire

    Huge Structures in DayZ SA

    what if soviets took and hid the Amber Room somewhere in Chernarus
  16. joe_mcentire

    Huge Structures in DayZ SA

    in combination with the grand manor absolutely!
  17. i really like the advanced human body idea...but man this goes far too wide imho...there would be soo many dependencies, i guess it would end up in a major fuckup and endless bug-fixing!
  18. so any news Mr. Scubaman Sir on new models and objects? edit: very nice explanation what the main difference between DayZ Mod and DayZ is: yeah of course from...http://www.reddit.com/r/dayz/comments/1gpotz/sometimes_people_forget_all_the_amazing/
  19. joe_mcentire

    Huge Structures in DayZ SA

    well i know it's old but hej... what do you guys think of that? one fine grand manor on a little island in the middle of a lake
  20. joe_mcentire

    Tents should reset when you die.

    THIS! is my only concern! There must be a way to prevent this.. mehh...really?! i don't know..
  21. joe_mcentire

    [SA/Mod] - Natural Medicines

    how about: camomille, stinging nettle, honey
  22. joe_mcentire

    Tents should reset when you die.

    my idea would be the following.... If you leave your tent unattended for too long it should start to "fall apart". Irl this would most likely happen if there were wild animals around.
  23. so i had this new maybe evolutionary idea: provided we have a bundle of subtle micro-skills a weight and stamina system the new overhauled health system which depends on several factors (maybe even something like , focus, concentration or fatigue to reflect the state of mind) A completely new and different approach would be to condition the progress of these skills on your health status, your level of focus and your stamina. Low stamina/wounds/infections/fever which means... ...the level of exhaustion increases slowly which means... ...the focus decreases even slower The idea could be to build dependencies between the skills of your choice and the points above. Some skills clearly depend more on health as on focus solely. Mental work will always be affected more directly by focus, physical labor more by health or fatigue. (in the end they are all bound together over multipliers) What's the use? To effectively improve one's skills one has to prepare himself to be at least healthy, not exhausted too much and/or has a high level of focus depending on the skills he wants to improve.
  24. All in all the advanced skills seem to be a tick too gamey for me. i would say yes but this is dayz so i hav my doubts...
  25. news for this topic http://dayzmod.com/forum/index.php?/topic/139555-e3-expo-june-2013-interviews-and-gameplay/page__st__780#entry1378099
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