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Everything posted by joe_mcentire
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hej hello! mind to read the stickies before posting? you really should consider an expressive appropriate title for your suggestion, as well as some tags. else your suggestions will wander pretty fast into oblivion. the idea is not a new one i highly recommend you this thread: http://dayzmod.com/f...vids-and-posts/ there you'll find literally everything you need and want to know from the SA
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did i already mention i don't like the bloodbag system/idea not one bit! i thought the new health system would make the dependency on such awful things more or less obsolete. now i realize the bloodbagging is going to be enhanced....
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
what i do not understand... these things about the radio can be changed literally within some minutes. so everybody be cool! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
ha i was thinking of it because of the Q&A yesterday ;) -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i will sing for you live and unplugged...first song will be dedicated to you all: The Safety Dance -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
resolves some of the energy issues @Fraggle you once mentioned you could talk directly to Matt/dean about that "stances" idea you had (first "civilian" after some experience "military/arma3" stances). did you have any chance yet? -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
hmmm does anyone know something about other bags than normal backpacks. like shoulder bags or messenger bags? -
the game could encrypt your mic-input and only decrypt it correctly ingame for the period of time, the SA is running. how hilarious would that be.... but i guess this is just a too sensitive issue. edit: but of course it would be for the good of the game.
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you talk over 50m?! shouting 300m!!? these numbers all are far too high ;) however, this is something you really can not prevent. and i guess if they would try so, ppl would be pissed because the game would interfere with your system outside of the game. did you see the recent news? i think've you missed something http://dayzmod.com/f...eloper-session/
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
obviously you didn't hear any recent news http://dayzmod.com/f...vids-and-posts/ -
ambient animals at least "confirmed to be planned"
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DayZ Alpha won't launch until launched !
joe_mcentire replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
it's going to be shark week...shark week confirmed -
Crafting Suggestions (no discussion)
joe_mcentire replied to r4z0r49's topic in DayZ Mod Suggestions
disinfectant paste Input (1 x "piece" of ashes from fire pit etc, 1x bottle/canteen of sterile water, (A x herbs)) Output (1 x disinfectant paste) Tools () FailChance 0 Enchantments = stops minor bleeding, heals and disinfects minor wounds ActionType = medical consumable Ashes can be used as natural disinfectants (after burning process --> chem. pure) and do also stop bleeding from minor wounds. (herbs in addition for better effects) ashes can be replaced with dead fireplace/pit; bottle/canteen can be replaced with any fresh water source; hygiene Water should be sterile bottle message Input (1 x post-it/ letter, 1x empty bottle,) Output (1 x bottle message) Tools () FailChance 0 Enchantments = floats/can be thrown like grenade ActionType = communication device Can be used to throw your message into lakes and sea BUT also to throw a message from a great distance to strangers (secure and noiseless way to negotiate/query etc)! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i predict a riot -
hehe...class: Demoman ;)
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[SA] Suggestion: NPC Trading Posts
joe_mcentire replied to Thom Curry's topic in DayZ Mod Suggestions
there's the flaw: it would be PvAI interaction -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
my idea was to setup own pirate radio stations. but i don't know what they are really planing... -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
1st page ;) -
http://dayzmod.com/forum/index.php?/topic/140611-rezzed-june-2013-developer-session/page__st__0
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Official Standalone News *Classes*
joe_mcentire replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
might be interesting for you http://dayzmod.com/forum/index.php?/topic/140611-rezzed-june-2013-developer-session/page__st__120#entry1384140 -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
yeah and i said i believe they could do something like perks for the ones that decide to play as medic/mechanic/etc... just look at this http://www.pcpowerpl...nded-interview/ edit: so i think i understood what dean was saying -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
yeah i know i was just overexaggerating. my point was primarily that i doubt it would be authentic for the given scenario as i said before..that's just a fear that some things aren't maybe that easy to handle.. -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
how would you understand then the idea of "classes", what would be your interpretation? just curious...AND dean spoke just about such a thing in the past it was only a "wild and free interpretation" ;) ppl should also realize that this "skills/classes are a no-go" attitude changed completely recently. they openly consider some of this stuff. edit: http://www.reddit.com/r/dayz/comments/1gngfw/the_difference_between_skills_and_skill_trees_and/ for example -
improvised grenades confirmed by Dean one hour ago (even with pics and gameplay footage)
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i am 100% certain that they bring in perks. That you "learn" certain moves and actions by doing a lot medical/mechanical/hunting..etc stuff... i have such a feeling...o no i just need to pass some....