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Everything posted by joe_mcentire
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give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
use this thread and your imagination and combine it with that one: http://dayzmod.com/forum/index.php?/topic/135962-crafting-suggestions-no-discussion/ for all who haven't noticed it yet. -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i won't go for the ever so inital alpa-release date...far too much comotion for me. i will wait like two three even four weeks. then when the dust has somewhat settled i'll give it a shot. one is certain: i don't want to be anyone from the Team, starting from the mods here, or any dev, dean, matt....they will get there bottom's spanked the first couple weeks, especially when some severe bugs will show up. -
lyrebird! i want the lyrebird!
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how about a simple "head nodding" anmiation into the direction of the smell and a "sniff" sound sporadically, that would do the trick
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there there :beans:
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that happens when everyone with 3 posts already created 3 new topics....each and everyday the same new suggestions which are also already confirmed most of the time... valuable suggestions vanish under avalanches of not so valuable ones...
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actually i was more interested in that post.. how WE could perceive odors
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
what a glorious monument for the blue-collar town of Elektrozavodsk! -
just an idea:
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i just want to see more "Life" as odd as it sounds ;) in cherno and electro at least. they are the major "cities" in that region. and they should have at least the basic stuff like church, graveyards, gas stations, supermarktes, bars etc... They already have most of these...but it is too less! As we've seen they added already more to cherno. i really would like to see/know what they exactly added. Then i think the both should get a noticeable character. Elektro as real blue-collar town. Not a very nice place to be, dirty, harsh, many bars, even with a red light milieu. Home of SK Dynamo Elektrozavodsk, the local football team, which has a run-down sports ground. Whereas Cherno should have more style. Nice inner city with a little touch of internationality. A huge supermarket with cafe's and restaurants nearby. Known for its prestigious Pier at the east-end of town. The Promenade along the harbor housing the many little fishmongers and other little houses and bars. etc... etc...
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so where are the steam-punk elements in this game?!! did i miss something here? -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
AFAWK there will be loads of new items and loot in the game. However i really would like to know how many junk-items will be ingame. there was not one piece of "trash" so far. everything had a (even alienated) purpose. -
so ARMA 3 apparently has some calculated physics from what i've heard (throwing grenades etc.). So how far fetched would it be to go for that in dayz. could you apply it just to objects for example, to make throwing stuff more realistic? has anyone knowledge about this? edit: could someone please change the title from natrual to natural thanks also this: http://www.reddit.com/r/dayz/comments/1gz42l/physics_for_grenades_and_other_throwable_items/
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BUT HOW about constraint objects! What if you only could "use" your flag if you have ie. no gun or no bullets in your inventory/hands. however you still could have melee weaponry. This would be then a bullet proof indicator that your opponent is at least no threat at long range.
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from your words i can clearly see you are one of those cats/dogs that masquerade as human over the internet! Shoo!
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old post, nevertheless good points made. valuable content-idea for dayz. graveyards are one of the few things at least every little village has so put them at least into cherno and electro....how about a hidden overgrown one in the forest
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as said many times before: we need moooarr graveyards at least in the bigger cities of cherno and electro http://dayzmod.com/forum/index.php?/topic/123852-suggestion-graveyard/
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Community Food and Drink Textures!
joe_mcentire replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
hej guys i won't let you die here! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so SA will now be out this week? ; ) -
this is basically a year old, however under the new circumstances and the fact that dean confirmed many little status-text messages ingame i thought this thread is worth to be raised from the dead... I hereby declare it now relevant to SA
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
maybe adding a "disinfect entire belongings" would do the trick. and of course it matters how the disinfection will work: immediately or is it something that works over time. so do you need to disinfect right away or is it enough to do it sporadically.. -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
that sounds....odd. i don't know if i would want to constantly use disinfectants on any item. that sounds too real to be fun -
Check out my Oil Pastel DayZ Wallpapers! MSG FOR CUSTOM
joe_mcentire replied to toteemms's topic in DayZ Mod Gallery
HAHAHA i love your subtlety demon...