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Everything posted by joe_mcentire
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
1st page ;) -
http://dayzmod.com/forum/index.php?/topic/140611-rezzed-june-2013-developer-session/page__st__0
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Official Standalone News *Classes*
joe_mcentire replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
might be interesting for you http://dayzmod.com/forum/index.php?/topic/140611-rezzed-june-2013-developer-session/page__st__120#entry1384140 -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
yeah and i said i believe they could do something like perks for the ones that decide to play as medic/mechanic/etc... just look at this http://www.pcpowerpl...nded-interview/ edit: so i think i understood what dean was saying -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
yeah i know i was just overexaggerating. my point was primarily that i doubt it would be authentic for the given scenario as i said before..that's just a fear that some things aren't maybe that easy to handle.. -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
how would you understand then the idea of "classes", what would be your interpretation? just curious...AND dean spoke just about such a thing in the past it was only a "wild and free interpretation" ;) ppl should also realize that this "skills/classes are a no-go" attitude changed completely recently. they openly consider some of this stuff. edit: http://www.reddit.com/r/dayz/comments/1gngfw/the_difference_between_skills_and_skill_trees_and/ for example -
improvised grenades confirmed by Dean one hour ago (even with pics and gameplay footage)
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i am 100% certain that they bring in perks. That you "learn" certain moves and actions by doing a lot medical/mechanical/hunting..etc stuff... i have such a feeling...o no i just need to pass some.... -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so what are your concerns Fraggle!? speak up! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
however! you realize that dean spoke of classes....everyone evolves into a class.... that medic guy, that mechanic guy, that guy no one wants to play with -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
no i wanted to say limited engine-wise. not in quantities. Zeds are broken in the mod and they always will be....how does this work out in the SA? there is a possibility that they could stay broken. at one point dean mentioned that melee won't be great because of the engine-given limitations. -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
however you do realize that this game wants to deliver a product to a niche. i personally love it. many features will have to prove themselves as useful however -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i realize that as anyone i guess. however zeds are the main focus (i hope so) at the moment. and we all know that the arma engine had very tight restrictions when it came to them and their behaviour. i just fear that zeds will still be limited with the overhauled engine.... and i think some do fear this.. -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i'm sorry that i have to be that guy...zeds still seem to be on that same buggy level as before. i really really hope they have everything under control...this could make or brake it. -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
but would this be authentic, for the given scenario... imo absolutely not -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
scarcity 'nuff said ;)... and i guess we would first have to manage a radio station before broadcasting anything...let's just see...many things with epic potential..but yet still only potential -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i'm somehow torn between these subjects. on one hand it is refreshing and intersting but we just don't know if it turns out to be a useful, good feature or not. that's why they want everyone to test the alpha. they rely on our feedback. i guess some of these complex features aren't "that complicated" to implement so why not giving it a shot? purification imo is usefull as pure unplouted water could be scarce. for me the complex diet is far too much. counting calories, too much cans of coke turn out to be a problem...yes ok it is realistic, but in azombie outbreak...how authentic would this be?? you would rather starve than die of massive obesity... -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
wut?! classes?! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
yeah...cool...will zeds be attracted to noise?....how many weapons will there be?.... hhhhh.... -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
the most experimental game ever! i love it -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
ok i'm officially extremely excited again (i hope the zeds will really work well.) i'm pretty pleased with the vicinity in the ui...you have to be pretty close to items did you guys realize we can hold literally any item in our hands in the future!? -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i LOVE THE RADIO!!!! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
ushanka hat looks tight ;) -
HAHAHA
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Allergy's and allergic to certain items
joe_mcentire replied to irock32's topic in DayZ Mod Suggestions
allergies to bullets. Period!