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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    use this thread and your imagination and combine it with that one: http://dayzmod.com/forum/index.php?/topic/135962-crafting-suggestions-no-discussion/ for all who haven't noticed it yet.
  2. joe_mcentire

    Rezzed - June 2013 - Developer Session

    i won't go for the ever so inital alpa-release date...far too much comotion for me. i will wait like two three even four weeks. then when the dust has somewhat settled i'll give it a shot. one is certain: i don't want to be anyone from the Team, starting from the mods here, or any dev, dean, matt....they will get there bottom's spanked the first couple weeks, especially when some severe bugs will show up.
  3. joe_mcentire

    Birds Birds Birds ! (SA)

    lyrebird! i want the lyrebird!
  4. joe_mcentire

    Smelling Makes Scents!

    how about a simple "head nodding" anmiation into the direction of the smell and a "sniff" sound sporadically, that would do the trick
  5. joe_mcentire

    White flag

  6. joe_mcentire

    White flag

    there there :beans:
  7. joe_mcentire

    White flag

    that happens when everyone with 3 posts already created 3 new topics....each and everyday the same new suggestions which are also already confirmed most of the time... valuable suggestions vanish under avalanches of not so valuable ones...
  8. joe_mcentire

    Smelling Makes Scents!

    actually i was more interested in that post.. how WE could perceive odors
  9. joe_mcentire

    Rezzed - June 2013 - Developer Session

    what a glorious monument for the blue-collar town of Elektrozavodsk!
  10. joe_mcentire

    Huge Structures in DayZ SA

    just an idea:
  11. joe_mcentire

    Suggestion (Graveyard)

    i just want to see more "Life" as odd as it sounds ;) in cherno and electro at least. they are the major "cities" in that region. and they should have at least the basic stuff like church, graveyards, gas stations, supermarktes, bars etc... They already have most of these...but it is too less! As we've seen they added already more to cherno. i really would like to see/know what they exactly added. Then i think the both should get a noticeable character. Elektro as real blue-collar town. Not a very nice place to be, dirty, harsh, many bars, even with a red light milieu. Home of SK Dynamo Elektrozavodsk, the local football team, which has a run-down sports ground. Whereas Cherno should have more style. Nice inner city with a little touch of internationality. A huge supermarket with cafe's and restaurants nearby. Known for its prestigious Pier at the east-end of town. The Promenade along the harbor housing the many little fishmongers and other little houses and bars. etc... etc...
  12. joe_mcentire

    Rezzed - June 2013 - Developer Session

    so where are the steam-punk elements in this game?!! did i miss something here?
  13. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    AFAWK there will be loads of new items and loot in the game. However i really would like to know how many junk-items will be ingame. there was not one piece of "trash" so far. everything had a (even alienated) purpose.
  14. joe_mcentire

    Natrual Motion

    so ARMA 3 apparently has some calculated physics from what i've heard (throwing grenades etc.). So how far fetched would it be to go for that in dayz. could you apply it just to objects for example, to make throwing stuff more realistic? has anyone knowledge about this? edit: could someone please change the title from natrual to natural thanks also this: http://www.reddit.com/r/dayz/comments/1gz42l/physics_for_grenades_and_other_throwable_items/
  15. joe_mcentire

    White flag

    BUT HOW about constraint objects! What if you only could "use" your flag if you have ie. no gun or no bullets in your inventory/hands. however you still could have melee weaponry. This would be then a bullet proof indicator that your opponent is at least no threat at long range.
  16. joe_mcentire

    Remove that obsolete blood system.

    from your words i can clearly see you are one of those cats/dogs that masquerade as human over the internet! Shoo!
  17. joe_mcentire

    Suggestion (Graveyard)

    old post, nevertheless good points made. valuable content-idea for dayz. graveyards are one of the few things at least every little village has so put them at least into cherno and electro....how about a hidden overgrown one in the forest
  18. joe_mcentire

    Huge Structures in DayZ SA

    as said many times before: we need moooarr graveyards at least in the bigger cities of cherno and electro http://dayzmod.com/forum/index.php?/topic/123852-suggestion-graveyard/
  19. joe_mcentire

    Community Food and Drink Textures!

    hej guys i won't let you die here!
  20. joe_mcentire

    Rezzed - June 2013 - Developer Session

    so SA will now be out this week? ; )
  21. joe_mcentire

    Smelling Makes Scents!

    this is basically a year old, however under the new circumstances and the fact that dean confirmed many little status-text messages ingame i thought this thread is worth to be raised from the dead... I hereby declare it now relevant to SA
  22. joe_mcentire

    Rezzed - June 2013 - Developer Session

    maybe adding a "disinfect entire belongings" would do the trick. and of course it matters how the disinfection will work: immediately or is it something that works over time. so do you need to disinfect right away or is it enough to do it sporadically..
  23. joe_mcentire

    Rezzed - June 2013 - Developer Session

    that sounds....odd. i don't know if i would want to constantly use disinfectants on any item. that sounds too real to be fun
  24. HAHAHA i love your subtlety demon...
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