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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Status Report - 09 Sept

    personally, i would have liked to see a village/complex of buildings/facilites completely burned down to their cores. all charred and black with smaller spots where nature is slowly claiming back what belonged her anyway. however i understand that a "zone" would provide more gameplay options (endgame/loot-dependencies e.g.). from a pure narrativ pov i would prefer the prior :D edit: also want to give the opinion of /u/20somethinghipster and my take on this quite good idea: going against a traditional "high-military loot" reward and more into a "unique" loot direction. throwing around words and ideas here but e.g. a rare bottle of wine, a smartphone, a cigar, a tuxedo, a bigfoot suit or traditional garments a.s.o. a place where stealth would be the key, easier for lone-wolves and harder for clans and (even motorized) groups. guess i was a bit too narrow-minded about the term "contaminated zone" as it could as well mean something as the example posted by /u/20somethinghipster
  2. joe_mcentire

    Status Report - 09 Sept

    i would have liked to ask about the contaminated zone, because i genuinely feel it's a terrible, generic idea. I understand, there are literally dozens of people who asked for this feature but do you actually think it's a worthwhile addition to the game or is this some form of "giving in" to a popular community-demand? i would like to know the reasoning behind this decision and potential areas that would make sense. Especially as you mentioned the infection is airborne, how would that make any sense...or isn't this about the infection at all?
  3. joe_mcentire

    Smartphones and Phone Chargers

    resurrecting this thread due to the recent trello update from Chris: why not just introduce mobiles? since you can have and maintain a more or less functional local network by yourself. and the fact that there are certain brands which also come with built-in walkie-talkie functionality you would also have a device with additional possibilities: flashlight (including morse-functionality)camera functionalitypeer to peer wifibluetoothNFC (being able to flash an app with simple UID on your device for high-tech base-access only :P)very few apps such as offline maps even?def. worth a mod at least you could really build upon some of these options and transform mobiles even to personal tokens of players. so even without satellites and functional networks we would still have small and quite powerful computers at hand. also relevant reddit
  4. joe_mcentire

    Improve Map-orientation

    you could easily set incentives to use maps ingame by using "crazy" ideas. think how you could connect dyn. events with maps for a moment: using the map would reveal the location and/or the type of one or more dynamic events. Think about a simple "x" or even more sophisticated stuff like "gas", "food", "supplies", "help" etc. somewhere painted on that map in accordance to an actually spawned dynamic event. well that would quite change the map behavior. you could also use the map easily as "one" item that represents your age and the time you've spent with your char. automatically adding more and more stuff on your map triggered by certain specific scenarios: "found military stuff", "found base", "firefight". "started to bleed", "almost died", "killed someone" all of these manually removable but also add-able to your map.
  5. joe_mcentire

    Survey: Worst part of DayZ?

    worst part is the swamp. i truely thought of something different...more of a bog, foggy, eerie and dangerous...not a walk on the beach with ankle-deep shallow water
  6. joe_mcentire

    Abundance is Realism

    ppl seem to underestimate the fact that we refill our supplies on a daily basis. what would happen if that would stop?
  7. joe_mcentire

    Status Report - 15 Jul 2015

    i have a very hard time understanding your issue here. it all sounds very "general" and a bit vague. why are you so frustrated? what is all over the place exactly?
  8. joe_mcentire

    Status Report - 15 Jul 2015

    i agree with your sentiment. but it really depends on the direction they choose to go with this game. how much loot are we going to get and see in its final form. far more, far less than we can see in these current builds? i think there is a magic number where you get a significant gain from the one or the other system. however it confuses me as well a bit: wheren't world containers such as the shown fridge e.g. supposed to get "non-materialized" loot? or was that just jumping to conclusions back then?
  9. joe_mcentire

    Status Report - 23 Jun 2015

    is there also a list for melee weapons or makeshift/everyday "weapons"?
  10. joe_mcentire

    Status Report - 09 Jun 2015

    the problem of giving examples: people always tend to get wound up in these instead of the seeing the bigger picture and the the point or idea they should convey. an example is mostly something easy to understand, something practical to convey - in this case - an idea. see my most epic failure with giving a proper example to convey the idea of a suggestion: :D :D :D http://forums.dayzgame.com/index.php?/topic/124356-player-decisions-unlocking-new-content/ my example was a super duper specialtank... see for yourself what happend then :wacko: edit: AI Hicks - use words such as concept or example in image descriptions
  11. joe_mcentire

    Status Report - 09 Jun 2015

    are there plans to make "generic survivor"-sets for loot. e.g. two cans of beans, an opener and a pan, or a hatchet and five wooden sticks or two rags, painkillers and alcohol tincture aso. One (ore more sets) could spawn then deliberately all across the server to suggest that there once were former, other survivors. ...hm...kinda like the idea of CLE and italic scripting
  12. joe_mcentire

    Status Report - 09 Jun 2015

    i would love to see an overhaul of Berezino and an install of props to make it look as if there were plans to host an Oktoberfest: beer-tables and benches, some carnival marquees, bars in the open to tap beer or cider from. banners, bales of straw, (broken) bottles and jugs all over the place...etc.
  13. joe_mcentire

    Status Report - 09 Jun 2015

    i would see it more as: Berezino famous for their apples and cider. Cherno for industry and the huge loads of diverse tools and/or parts for cars, Skalisty for their extensive amounts of fishing equipment.... etc. i honestly think that would be a reasonable idea of how to make use of such zones. i need item A, better wander off to place X to look for it, chances are high there.
  14. joe_mcentire

    Status Report - 09 Jun 2015

    also ideas to spawn some literally unique items? e.g. one magnum bottle of chernarussian sparkling wine or vac-packed coffee only one to be found at a time on a server?
  15. joe_mcentire

    Dynamic events locations

    Smoss, i'll take "dynamic events" for $800
  16. joe_mcentire

    Exp Update: 0.57128035*

    i have a question regarding this report 0025091: Unable to see ping and desync (related to ID 0025051) Geez' response is: I understand that seeing infos from other players can be abused. but why your own infos? duping via desync-abuse?? i think i would know if i had desync most of the times without even checking the player window. i don't get that kind of reasoning. i always understood that your own network-related infos are somewhat crucial to know in an online game...
  17. joe_mcentire

    Exp Update: 0.57128035*

    You no longer see your own ping, de-sync or bandwith which is hopefully just a mistake. i completely agree to not being able to see such information of other players, but your own?! http://feedback.dayzgame.com/view.php?id=25029
  18. joe_mcentire

    Exp Update: 0.57128035*

    can't anymore :(
  19. joe_mcentire

    Exp Update: 0.57128035*

    when i start to eat an apple, the eating anim starts and then stops after 5 secs. the "cancel current action" appears and stays until i cancel the current action. i am not able to eat the apple. same thing with searching for apples. the searching anim starts and after ~5sec stops. i can stand up walk around and after ~20 or 30 secs i get a mesage whether i found something or not. don't know if desync related or not
  20. joe_mcentire

    Status Report - 27 May 15

    can anyone of you pick up a tent? (black 3 person camping tent) i surely can't. will create a bug report if necesary
  21. joe_mcentire

    Vision nerfed yet again?!

    it is often a necessity to get opinions and views from outside "one's own isolated bubble". you could also call it organizational blindness in some way. some ideas may make perfect sense in the dev's pov but maybe prove to make a lot less sense in a wider/different pov. hence experimental. it is important that people like Gews make qualitatively valuable threads like this one while at least trying to keep out polemics. Devs then see and acknowledge concerns from these different pov's. ...i hope so at least.
  22. joe_mcentire

    Vision nerfed yet again?!

    i think this is a prime example where you have to draw a line between reality and authenticity. - Is it realistic to zoom in? NO. - But does a computer screen with given resolution and diverse post-processing effects going on realistically represent the human eye: also NO. Hence, the best middle ground is a subtle feature to provide an authentic approach to this issue, as Brian mentioned before. the only option which comes in my mind: higher resolution, more details. But of course that's a completely nonsensical alternative for obvious reasons. What many also fail to see (again for the sake of authenticity), given the parts sitting in your rig some can see much much farther, with more details available than others with less means, leading to a disadvantage for ppl with weaker rigs. The RMB zoom can actually make up for this distinct imbalance, at least in many scenarios. I think a "slight" zooming option therefore is, gaming-wise, an absolute reasonable if not necessary decision imo. edit: or maybe "just" a high-pass filter: only problems here: - what's the trade-off of using such a filter in comparison to rendering the picture via zoom? - the sharper/ harder the contours the more you feel like trippin' :D
  23. joe_mcentire

    Status Report - 27 May 15

    i think this is a perfect while little example what people wpuld die for to see in reports you fixed the fov exploit!?! you magnificent bastards..how come no one ever mentioned this :D?
  24. joe_mcentire

    Status Report - 27 May 15

    will there be an update regarding your roadmap eventually. i think the broader community would very much appreciate it. it doesn't matter if you are behind or ahead of some goals, people most of the time just want to hear acknowledgement in any form. just wanted to throw this out. good luck for the upcoming months!
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