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Your DayZ Team
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Everything posted by joe_mcentire
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old post, nevertheless good points made. valuable content-idea for dayz. graveyards are one of the few things at least every little village has so put them at least into cherno and electro....how about a hidden overgrown one in the forest
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as said many times before: we need moooarr graveyards at least in the bigger cities of cherno and electro http://dayzmod.com/forum/index.php?/topic/123852-suggestion-graveyard/
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Community Food and Drink Textures!
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
hej guys i won't let you die here! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so SA will now be out this week? ; ) -
this is basically a year old, however under the new circumstances and the fact that dean confirmed many little status-text messages ingame i thought this thread is worth to be raised from the dead... I hereby declare it now relevant to SA
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
maybe adding a "disinfect entire belongings" would do the trick. and of course it matters how the disinfection will work: immediately or is it something that works over time. so do you need to disinfect right away or is it enough to do it sporadically.. -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
that sounds....odd. i don't know if i would want to constantly use disinfectants on any item. that sounds too real to be fun -
Check out my Oil Pastel DayZ Wallpapers! MSG FOR CUSTOM
joe_mcentire replied to toteemms's topic in DayZ Mod Gallery
HAHAHA i love your subtlety demon... -
hej hello! mind to read the stickies before posting? you really should consider an expressive appropriate title for your suggestion, as well as some tags. else your suggestions will wander pretty fast into oblivion. the idea is not a new one i highly recommend you this thread: http://dayzmod.com/f...vids-and-posts/ there you'll find literally everything you need and want to know from the SA
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did i already mention i don't like the bloodbag system/idea not one bit! i thought the new health system would make the dependency on such awful things more or less obsolete. now i realize the bloodbagging is going to be enhanced....
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
what i do not understand... these things about the radio can be changed literally within some minutes. so everybody be cool! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
ha i was thinking of it because of the Q&A yesterday ;) -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i will sing for you live and unplugged...first song will be dedicated to you all: The Safety Dance -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
resolves some of the energy issues @Fraggle you once mentioned you could talk directly to Matt/dean about that "stances" idea you had (first "civilian" after some experience "military/arma3" stances). did you have any chance yet? -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
hmmm does anyone know something about other bags than normal backpacks. like shoulder bags or messenger bags? -
the game could encrypt your mic-input and only decrypt it correctly ingame for the period of time, the SA is running. how hilarious would that be.... but i guess this is just a too sensitive issue. edit: but of course it would be for the good of the game.
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you talk over 50m?! shouting 300m!!? these numbers all are far too high ;) however, this is something you really can not prevent. and i guess if they would try so, ppl would be pissed because the game would interfere with your system outside of the game. did you see the recent news? i think've you missed something http://dayzmod.com/f...eloper-session/
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E3 Expo - June 2013 - Interviews and Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
obviously you didn't hear any recent news http://dayzmod.com/f...vids-and-posts/ -
ambient animals at least "confirmed to be planned"
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DayZ Alpha won't launch until launched !
joe_mcentire replied to [email protected]'s topic in Mod Announcements & Info
it's going to be shark week...shark week confirmed -
Crafting Suggestions (no discussion)
joe_mcentire replied to r4z0r49's topic in DayZ Mod Suggestions
disinfectant paste Input (1 x "piece" of ashes from fire pit etc, 1x bottle/canteen of sterile water, (A x herbs)) Output (1 x disinfectant paste) Tools () FailChance 0 Enchantments = stops minor bleeding, heals and disinfects minor wounds ActionType = medical consumable Ashes can be used as natural disinfectants (after burning process --> chem. pure) and do also stop bleeding from minor wounds. (herbs in addition for better effects) ashes can be replaced with dead fireplace/pit; bottle/canteen can be replaced with any fresh water source; hygiene Water should be sterile bottle message Input (1 x post-it/ letter, 1x empty bottle,) Output (1 x bottle message) Tools () FailChance 0 Enchantments = floats/can be thrown like grenade ActionType = communication device Can be used to throw your message into lakes and sea BUT also to throw a message from a great distance to strangers (secure and noiseless way to negotiate/query etc)! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i predict a riot -
hehe...class: Demoman ;)
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[SA] Suggestion: NPC Trading Posts
joe_mcentire replied to Thom Curry's topic in DayZ Mod Suggestions
there's the flaw: it would be PvAI interaction -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
my idea was to setup own pirate radio stations. but i don't know what they are really planing...