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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Posture based on survival success.

    This idea has an official FRAGGLE copyright on it! ;)
  2. joe_mcentire

    SA Shoe idea

    what if you could just find football boots
  3. joe_mcentire

    "Finish" button

    zip tie around his neck and pull as hard as you can use a huge rock and smash his skull things like that?
  4. joe_mcentire

    "Finish" button

    ;) my idea: if sanity is too low you constantly hear this voice in your head..
  5. joe_mcentire

    Player decisions: Unlocking new Content

    well you simply didn't understand the suggestion then. it's completely independent from that new content. my suggestion basically means that you can't just go to your destination. it means you have to do certain things, need certain equipment like ladders or something to gat access to certain "new" areas. for example: an attic which you wouldn't reach without a portable ladder. again: areas which are not "just like that" accessible. ...you crazy alpaca or lama or what that is :)
  6. joe_mcentire

    Starting in a bed and sleep in a bed

    why not more randomness? at the beach, in the forest, in a bed...etc..
  7. open google maps: enter chernogorsk and then go into the east till you reach the river, then tell me what you see. something like this would be absolutely magnificient!
  8. joe_mcentire

    Rezzed - June 2013 - Developer Session

    i see you are all hyped again for the game ;). i see you now each day everywhere :)
  9. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    grass and foliage looks as if the outbreak was just weeks ago.. cars on the street however look as if it was years ago. zeds look (proposed the Infection is a slowly killing virus) seem as if it was days ago... how can you create a more consistent world and backstory? do you have any intention to do so? Maybe by creating more lushness of vegetation, covering streets and buildings a bit with foliage, making zeds a bit more lethargic in their movements etc. just some examples
  10. joe_mcentire

    how to handle property - the issue when being offline

    from all we know: so now base-building is far more likely than 2 months prior. The problem stays. what to do. dean wanted to implement a mechanic where you could program your own security-system and to bolt doors electrically. nice idea, however how fair would it be if someone locks the door and is off for the next 6 months...
  11. joe_mcentire

    Player decisions: Unlocking new Content

    so they do new mocap today. i wonder if they will do some form of new "teamplay"-anims as well. that would be of course one valuable thing to let this idea grow further...
  12. joe_mcentire

    Fix the grass

    i want more grass and way higher. grass grows pretty damn fast pretty damn high if no one takes care of it. So i think the grass all around in chernarus should be at least half a meter higher. a neat idea to track mamals, zeds and players! :thumbsup:
  13. let stalker be stalker and dayz be dayz. chernobyl-chernogorsk ;) anyone noticed similarities? the area of cherno is just too much clichee for me, besides that what would it offer more than chernarus? a nuclear power plant? radiation? to wear gasmasks?
  14. joe_mcentire

    Huge Structures in DayZ SA

    http://www.dezeen.com/tag/tree-house/
  15. joe_mcentire

    Cannibalism and drinking your own urine

    this is not how it works in here. WE need confirmations! Dean said almost to everything that he wants to see it in the game... However in case of humanity system this could play a big role!
  16. joe_mcentire

    Cannibalism and drinking your own urine

    you could kill someone and go for his bladder.. that would be some tough shit....
  17. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    How is the progress going with your major destinations like Cherno or Elektro? Do you have plans to give them more character like mentioned in the following quote:
  18. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    How will bleeding visually look like in the SA? something more subtle than fountains?
  19. joe_mcentire

    Third person idea

    ..would help your back :P
  20. please for the love of god!! i want poppies!!
  21. joe_mcentire

    Third person idea

    but why not? if you have that a sniper rifle you are in advantage, aren't you? so this only further distributes the dependency on items, like guns/meds/food/water.... edit: i really think they should bring ONE game mode. with 3rdp only or 1stp only or something in between (like my suggestion). They should take the risk.
  22. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    guy fawkes mask leatherface mask hockey mask stapler fans (usb,mid-,max.sized) old computer sterile disposable scalpel cane with compass and a glass flask integrated flint rotten food/vegies/meat larvas
  23. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    i agree... what i really love with this new spawn system dean wants to go with: you could literally spawn in THE LAST vac-packed cat-shit coffee or a Sovereign bootle (25l!) of crimean sparkling wine.
  24. joe_mcentire

    Third person idea

    i had an idea once. What do you think of mirrors/periscope-esque devices as constraints for 3rd person? Really this is in my opinion the most authentic and of course most bestest compromise one can get. just think about it! why not? Earn your right to play in 3rd person by finding and utilizing mirrors. The use would let you look around corners/above walls behind your back. So by pressing "the mirror"-button you basically switch to 3rd person and back. what do you think?
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