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Everything posted by joe_mcentire
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Posture based on survival success.
joe_mcentire replied to green_machine's topic in DayZ Mod Suggestions
This idea has an official FRAGGLE copyright on it! ;) -
what if you could just find football boots
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zip tie around his neck and pull as hard as you can use a huge rock and smash his skull things like that?
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;) my idea: if sanity is too low you constantly hear this voice in your head..
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Player decisions: Unlocking new Content
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
well you simply didn't understand the suggestion then. it's completely independent from that new content. my suggestion basically means that you can't just go to your destination. it means you have to do certain things, need certain equipment like ladders or something to gat access to certain "new" areas. for example: an attic which you wouldn't reach without a portable ladder. again: areas which are not "just like that" accessible. ...you crazy alpaca or lama or what that is :) -
Starting in a bed and sleep in a bed
joe_mcentire replied to ibux (DayZ)'s topic in DayZ Mod Suggestions
why not more randomness? at the beach, in the forest, in a bed...etc.. -
Who would like to see the map Chernobyl, Ukraine on DayZ?
joe_mcentire replied to jamestrendall's topic in DayZ Mod Suggestions
open google maps: enter chernogorsk and then go into the east till you reach the river, then tell me what you see. something like this would be absolutely magnificient! -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i see you are all hyped again for the game ;). i see you now each day everywhere :) -
grass and foliage looks as if the outbreak was just weeks ago.. cars on the street however look as if it was years ago. zeds look (proposed the Infection is a slowly killing virus) seem as if it was days ago... how can you create a more consistent world and backstory? do you have any intention to do so? Maybe by creating more lushness of vegetation, covering streets and buildings a bit with foliage, making zeds a bit more lethargic in their movements etc. just some examples
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how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
from all we know: so now base-building is far more likely than 2 months prior. The problem stays. what to do. dean wanted to implement a mechanic where you could program your own security-system and to bolt doors electrically. nice idea, however how fair would it be if someone locks the door and is off for the next 6 months... -
Player decisions: Unlocking new Content
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
so they do new mocap today. i wonder if they will do some form of new "teamplay"-anims as well. that would be of course one valuable thing to let this idea grow further... -
i want more grass and way higher. grass grows pretty damn fast pretty damn high if no one takes care of it. So i think the grass all around in chernarus should be at least half a meter higher. a neat idea to track mamals, zeds and players! :thumbsup:
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Who would like to see the map Chernobyl, Ukraine on DayZ?
joe_mcentire replied to jamestrendall's topic in DayZ Mod Suggestions
let stalker be stalker and dayz be dayz. chernobyl-chernogorsk ;) anyone noticed similarities? the area of cherno is just too much clichee for me, besides that what would it offer more than chernarus? a nuclear power plant? radiation? to wear gasmasks? -
http://www.dezeen.com/tag/tree-house/
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Cannibalism and drinking your own urine
joe_mcentire replied to Maarduuk (DayZ)'s topic in DayZ Mod Suggestions
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Cannibalism and drinking your own urine
joe_mcentire replied to Maarduuk (DayZ)'s topic in DayZ Mod Suggestions
this is not how it works in here. WE need confirmations! Dean said almost to everything that he wants to see it in the game... However in case of humanity system this could play a big role! -
Cannibalism and drinking your own urine
joe_mcentire replied to Maarduuk (DayZ)'s topic in DayZ Mod Suggestions
you could kill someone and go for his bladder.. that would be some tough shit.... -
How is the progress going with your major destinations like Cherno or Elektro? Do you have plans to give them more character like mentioned in the following quote:
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How will bleeding visually look like in the SA? something more subtle than fountains?
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..would help your back :P
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DayZ & Drugs - Possibilities, Pro's & Contra's
joe_mcentire replied to ponc's topic in DayZ Mod Suggestions
please for the love of god!! i want poppies!! -
but why not? if you have that a sniper rifle you are in advantage, aren't you? so this only further distributes the dependency on items, like guns/meds/food/water.... edit: i really think they should bring ONE game mode. with 3rdp only or 1stp only or something in between (like my suggestion). They should take the risk.
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give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
guy fawkes mask leatherface mask hockey mask stapler fans (usb,mid-,max.sized) old computer sterile disposable scalpel cane with compass and a glass flask integrated flint rotten food/vegies/meat larvas -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
i agree... what i really love with this new spawn system dean wants to go with: you could literally spawn in THE LAST vac-packed cat-shit coffee or a Sovereign bootle (25l!) of crimean sparkling wine. -
i had an idea once. What do you think of mirrors/periscope-esque devices as constraints for 3rd person? Really this is in my opinion the most authentic and of course most bestest compromise one can get. just think about it! why not? Earn your right to play in 3rd person by finding and utilizing mirrors. The use would let you look around corners/above walls behind your back. So by pressing "the mirror"-button you basically switch to 3rd person and back. what do you think?