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Everything posted by joe_mcentire
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How is the progress going with your major destinations like Cherno or Elektro? Do you have plans to give them more character like mentioned in the following quote:
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How will bleeding visually look like in the SA? something more subtle than fountains?
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..would help your back :P
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DayZ & Drugs - Possibilities, Pro's & Contra's
joe_mcentire replied to ponc's topic in DayZ Mod Suggestions
please for the love of god!! i want poppies!! -
but why not? if you have that a sniper rifle you are in advantage, aren't you? so this only further distributes the dependency on items, like guns/meds/food/water.... edit: i really think they should bring ONE game mode. with 3rdp only or 1stp only or something in between (like my suggestion). They should take the risk.
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give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
guy fawkes mask leatherface mask hockey mask stapler fans (usb,mid-,max.sized) old computer sterile disposable scalpel cane with compass and a glass flask integrated flint rotten food/vegies/meat larvas -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
i agree... what i really love with this new spawn system dean wants to go with: you could literally spawn in THE LAST vac-packed cat-shit coffee or a Sovereign bootle (25l!) of crimean sparkling wine. -
i had an idea once. What do you think of mirrors/periscope-esque devices as constraints for 3rd person? Really this is in my opinion the most authentic and of course most bestest compromise one can get. just think about it! why not? Earn your right to play in 3rd person by finding and utilizing mirrors. The use would let you look around corners/above walls behind your back. So by pressing "the mirror"-button you basically switch to 3rd person and back. what do you think?
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give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
use this thread and your imagination and combine it with that one: http://dayzmod.com/forum/index.php?/topic/135962-crafting-suggestions-no-discussion/ for all who haven't noticed it yet. -
Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i won't go for the ever so inital alpa-release date...far too much comotion for me. i will wait like two three even four weeks. then when the dust has somewhat settled i'll give it a shot. one is certain: i don't want to be anyone from the Team, starting from the mods here, or any dev, dean, matt....they will get there bottom's spanked the first couple weeks, especially when some severe bugs will show up. -
lyrebird! i want the lyrebird!
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how about a simple "head nodding" anmiation into the direction of the smell and a "sniff" sound sporadically, that would do the trick
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there there :beans:
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that happens when everyone with 3 posts already created 3 new topics....each and everyday the same new suggestions which are also already confirmed most of the time... valuable suggestions vanish under avalanches of not so valuable ones...
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actually i was more interested in that post.. how WE could perceive odors
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
what a glorious monument for the blue-collar town of Elektrozavodsk! -
just an idea:
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i just want to see more "Life" as odd as it sounds ;) in cherno and electro at least. they are the major "cities" in that region. and they should have at least the basic stuff like church, graveyards, gas stations, supermarktes, bars etc... They already have most of these...but it is too less! As we've seen they added already more to cherno. i really would like to see/know what they exactly added. Then i think the both should get a noticeable character. Elektro as real blue-collar town. Not a very nice place to be, dirty, harsh, many bars, even with a red light milieu. Home of SK Dynamo Elektrozavodsk, the local football team, which has a run-down sports ground. Whereas Cherno should have more style. Nice inner city with a little touch of internationality. A huge supermarket with cafe's and restaurants nearby. Known for its prestigious Pier at the east-end of town. The Promenade along the harbor housing the many little fishmongers and other little houses and bars. etc... etc...
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Rezzed - June 2013 - Developer Session
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so where are the steam-punk elements in this game?!! did i miss something here? -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
AFAWK there will be loads of new items and loot in the game. However i really would like to know how many junk-items will be ingame. there was not one piece of "trash" so far. everything had a (even alienated) purpose. -
so ARMA 3 apparently has some calculated physics from what i've heard (throwing grenades etc.). So how far fetched would it be to go for that in dayz. could you apply it just to objects for example, to make throwing stuff more realistic? has anyone knowledge about this? edit: could someone please change the title from natrual to natural thanks also this: http://www.reddit.com/r/dayz/comments/1gz42l/physics_for_grenades_and_other_throwable_items/
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BUT HOW about constraint objects! What if you only could "use" your flag if you have ie. no gun or no bullets in your inventory/hands. however you still could have melee weaponry. This would be then a bullet proof indicator that your opponent is at least no threat at long range.
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from your words i can clearly see you are one of those cats/dogs that masquerade as human over the internet! Shoo!