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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    How is the progress going with your major destinations like Cherno or Elektro? Do you have plans to give them more character like mentioned in the following quote:
  2. joe_mcentire

    [DAYZ SA] - ultimate Q&A

    How will bleeding visually look like in the SA? something more subtle than fountains?
  3. joe_mcentire

    Third person idea

    ..would help your back :P
  4. please for the love of god!! i want poppies!!
  5. joe_mcentire

    Third person idea

    but why not? if you have that a sniper rifle you are in advantage, aren't you? so this only further distributes the dependency on items, like guns/meds/food/water.... edit: i really think they should bring ONE game mode. with 3rdp only or 1stp only or something in between (like my suggestion). They should take the risk.
  6. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    guy fawkes mask leatherface mask hockey mask stapler fans (usb,mid-,max.sized) old computer sterile disposable scalpel cane with compass and a glass flask integrated flint rotten food/vegies/meat larvas
  7. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    i agree... what i really love with this new spawn system dean wants to go with: you could literally spawn in THE LAST vac-packed cat-shit coffee or a Sovereign bootle (25l!) of crimean sparkling wine.
  8. joe_mcentire

    Third person idea

    i had an idea once. What do you think of mirrors/periscope-esque devices as constraints for 3rd person? Really this is in my opinion the most authentic and of course most bestest compromise one can get. just think about it! why not? Earn your right to play in 3rd person by finding and utilizing mirrors. The use would let you look around corners/above walls behind your back. So by pressing "the mirror"-button you basically switch to 3rd person and back. what do you think?
  9. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    use this thread and your imagination and combine it with that one: http://dayzmod.com/forum/index.php?/topic/135962-crafting-suggestions-no-discussion/ for all who haven't noticed it yet.
  10. joe_mcentire

    Rezzed - June 2013 - Developer Session

    i won't go for the ever so inital alpa-release date...far too much comotion for me. i will wait like two three even four weeks. then when the dust has somewhat settled i'll give it a shot. one is certain: i don't want to be anyone from the Team, starting from the mods here, or any dev, dean, matt....they will get there bottom's spanked the first couple weeks, especially when some severe bugs will show up.
  11. joe_mcentire

    Birds Birds Birds ! (SA)

    lyrebird! i want the lyrebird!
  12. joe_mcentire

    Smelling Makes Scents!

    how about a simple "head nodding" anmiation into the direction of the smell and a "sniff" sound sporadically, that would do the trick
  13. joe_mcentire

    White flag

  14. joe_mcentire

    White flag

    there there :beans:
  15. joe_mcentire

    White flag

    that happens when everyone with 3 posts already created 3 new topics....each and everyday the same new suggestions which are also already confirmed most of the time... valuable suggestions vanish under avalanches of not so valuable ones...
  16. joe_mcentire

    Smelling Makes Scents!

    actually i was more interested in that post.. how WE could perceive odors
  17. joe_mcentire

    Rezzed - June 2013 - Developer Session

    what a glorious monument for the blue-collar town of Elektrozavodsk!
  18. joe_mcentire

    Huge Structures in DayZ SA

    just an idea:
  19. joe_mcentire

    Suggestion (Graveyard)

    i just want to see more "Life" as odd as it sounds ;) in cherno and electro at least. they are the major "cities" in that region. and they should have at least the basic stuff like church, graveyards, gas stations, supermarktes, bars etc... They already have most of these...but it is too less! As we've seen they added already more to cherno. i really would like to see/know what they exactly added. Then i think the both should get a noticeable character. Elektro as real blue-collar town. Not a very nice place to be, dirty, harsh, many bars, even with a red light milieu. Home of SK Dynamo Elektrozavodsk, the local football team, which has a run-down sports ground. Whereas Cherno should have more style. Nice inner city with a little touch of internationality. A huge supermarket with cafe's and restaurants nearby. Known for its prestigious Pier at the east-end of town. The Promenade along the harbor housing the many little fishmongers and other little houses and bars. etc... etc...
  20. joe_mcentire

    Rezzed - June 2013 - Developer Session

    so where are the steam-punk elements in this game?!! did i miss something here?
  21. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    AFAWK there will be loads of new items and loot in the game. However i really would like to know how many junk-items will be ingame. there was not one piece of "trash" so far. everything had a (even alienated) purpose.
  22. joe_mcentire

    Natrual Motion

    so ARMA 3 apparently has some calculated physics from what i've heard (throwing grenades etc.). So how far fetched would it be to go for that in dayz. could you apply it just to objects for example, to make throwing stuff more realistic? has anyone knowledge about this? edit: could someone please change the title from natrual to natural thanks also this: http://www.reddit.com/r/dayz/comments/1gz42l/physics_for_grenades_and_other_throwable_items/
  23. joe_mcentire

    White flag

    BUT HOW about constraint objects! What if you only could "use" your flag if you have ie. no gun or no bullets in your inventory/hands. however you still could have melee weaponry. This would be then a bullet proof indicator that your opponent is at least no threat at long range.
  24. joe_mcentire

    Remove that obsolete blood system.

    from your words i can clearly see you are one of those cats/dogs that masquerade as human over the internet! Shoo!
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