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joe_mcentire

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Everything posted by joe_mcentire

  1. i would like to compare it to skyrim: where you would find every x meters a tent/ a cave/ anything that provides you the next adventure, the next loot. at some point (at least i) can't see a cave anymore (although it is far far better and not comparable to oblivion). but when you have seen anything...you realize the world feels stale and soulless...well yeah maybe it is complaining on a high level..
  2. that's clearly exaggerating :P. what i mean is the existing places to be filled with more quality content, more believe believability and authenticity. they are on a good way from what i've seen. you know that places where you really would stop for a moment to absorbe that atmosphere. i wouldn't need 10 more villages just for the sake of scavenging and loot, maybe all looking kinda the same. or maybe again a new airfield: we have to few of them ;) :P
  3. joe_mcentire

    BRILLIANT "humanity" Fix

    i guess when it comes to "humanity" there won't be a brilliant idea. that's really bugging me....
  4. i think it is for those players who don't have the opportunity to play the game on a regular basis. so i can understand both sides somehow. i was asking that very question some time ago: http://dayzmod.com/forum/index.php?/topic/125449-how-to-handle-property-the-issue-when-being-offline/
  5. how about make ranged weapons and firearms* scarce, ammo even scarcer. rely gameplay on improvised melee weapons, traps, distraction, disguise and delusion BUT then about 70% of dayz fans won't buy play the game any more....but that's my dream-game in a nutshell
  6. :O what? why would someone ask for quantity over quality? just why?!
  7. joe_mcentire

    More detailed world.

    so i ask again <_< !!? anything not NDA-related to say Mr. mZLY?
  8. joe_mcentire

    More detailed world.

    poppies..are they prohibited to cultivate in Eire?
  9. i followed reddit over the last couple weeks. and most of the time when rocket is participating he does it in threads where ppl complain about PR, release-dates and the definition of what is alpha, beta etc..... And i always ask myself: "We can't you just ignore at least some of them and participate more in SA relevant threads where good suggestions are made or other game relevant questions are asked.." At least when you create a post on reddit and start with "Rocket?" you will get definitely one answer (at least something), like this for example: http://redd.it/1ipu5g there you get little details on what they are working and what is going on, or what needs to be reviewed:
  10. joe_mcentire

    More detailed world.

    Florist simulator 'nuff said
  11. meehhh....i suppose ;). no really, i think it is not too realistic and would also be annoying i guess. Why wouldn't you just sip from the can as often as you like with swigs as huge as you want? far more intuitve and authentic imo. Your suggestion seems impractical and far more annoying as the current system. look a few post prior there is a statement from Dean where he says that even the current system is highly annoying sometimes.
  12. joe_mcentire

    Herbal remedies.

    well i know they are not especially herbs but my evergreen suggestion:
  13. joe_mcentire

    More detailed world.

    your always green meadows creep me out
  14. that was one of my main ideas tbh. and of course that syringe-morphinge-wrong dosage thingy. would be some nice scenarios i guess. and youtube material ;)
  15. joe_mcentire

    Horses.

    EVEN MINECRAFT CAN IMPLEMENT HORSES.....god dammit!
  16. joe_mcentire

    More detailed world.

  17. so NEWS FROM ROCKET on Reddit (http://redd.it/1ipu5g ): Q: Rocket? Rationing of consumables (discrete or continuous way)? Will we be able to do so? And if yes: would consumables be split into several parts (discrete way) or could you use them "over time" by adding a timer to the consuming-process (continuous way)? A: Yes, this is how it currently works. But I found it annoying on Friday when my character was very thirsty and I kept having to take swigs... so looking at additional aspects to it. ... I have an opinion on where this will go. But perhaps I'm best to keep that opinion to myself until I can qualify it with some ingame changes. Until then I'm just saying: the current split consumables is how it works but it is sometimes annoying.
  18. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    what if we could get some pictures of new loot...just sayin'...:D ;)
  19. joe_mcentire

    Huge Structures in DayZ SA

    what can we expect from our existing locations? what are the upgrades you would want to see?
  20. joe_mcentire

    DayZ Development Twitter

    easy to say when you're participating in..ahm CLOSED ALPHA! :P
  21. joe_mcentire

    pay for win is the funny sh*t :D

    oh yeah..says the fuckin...fuckin..i..irish...awww you can't be mad at an Irishman ;)
  22. joe_mcentire

    Herbal remedies.

    many many times mentioned before...not especially these herbs but the main idea is what counts. i am a big fan of this idea as well. some other examples sagecamomillestinging nettlepeppermintbut also HONEY!. yes honey: could be found in nature as well and is a superb disinfectant
  23. joe_mcentire

    Give us full control - Darwin's Dream

    indeed. i'm aware of this. but i think they have a solid basis, at least what can be seen from afar. And that' why i also wrote You could start with some and if this real turns out well. you could secretly sneak in more and more complementary properties to interact with different things in different situations. Actually it would be nice to see Rocket answering this, if the concept truely sounds feasible..
  24. joe_mcentire

    DayZ Development Twitter

    so we suddenly demystified his obvious nazi-background ;)
  25. joe_mcentire

    DayZ Development Twitter

    ??!
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