Jump to content

joe_mcentire

Members
  • Content Count

    3157
  • Joined

  • Last visited

Everything posted by joe_mcentire

  1. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    well actually the us gave out travel warnings...just sayin...
  2. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    death is a vital part of life dean! edit: maybe i try....Would you be so kind... ...to tell us which if weapon resting (on stones, fallen trees, vehicles) is considered at some point, as it would award players who think of something like this in a firefight, my dear leader? (kissing ass intended) editedit: i mean..what murder? wat?
  3. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    just one question inbetween? are there any cellars? or real attics ingame? from what i recall there are no such things in the mod/arma2 or am i wrong?
  4. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    or someone from NSA
  5. joe_mcentire

    3/8/13 Dev-blog Critique-Suggestion

    drawbacks were already confirmed
  6. joe_mcentire

    Money

    in a survival siuation at first, water food and mdeication, then later on, maybe gas everything in order to bring you fast from a to b or to give you shelter or proper clothing. depending on the hostility and the food aspect yes ammo
  7. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    says the one with a foible for boys calling them Liz Lemon :huh:
  8. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    don't know how i feel about "weapons represent your 'level' ingame"....there has to be more...of course not straight away, but i thought there were considerations in different directions :unsure:
  9. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    minutes like...eating something ;) i know we are annoying :P
  10. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    ah ok! you never know when dean is all sarcastic and when not ;). ok but maybe after some time a more dynamic/smoother way could be achieved, to me these scenes felt odd. how about a dodging button, like something to jump at a side to dodge vehicles/bullets/any sort of impact...
  11. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    well because of the..serverside computing you could evaluate if someone presses alt+f4, am i wrong? you could give them a hard time, by spawning them the next time(s) with broken limbs, injured, infected etc.
  12. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    maybe some did, but didn't want to give you a hard time, because after all it is pre-alpha....
  13. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    this all changes if you say you have lockable base, and they want you to get them in...but yeah what could you do!? maybe a skill system...cough...
  14. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    you got that from?...the limbo?! restraints for zeds?!! i got a restraining order once? is this something similar?
  15. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    animations can now be aborted? am i right? would this also be possible for npcs?
  16. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    damage system: reworked for performance and functionality to accommodate the needs of DayZ any further details there bleeding system: bleeding from the exact point you shot at. still blood streams or more subtle mechanic? blood spraying only on impact?
  17. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    no i meant this scene where he tries to use the grenade in the battle ;)
  18. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    like brick? http://www.youtube.com/watch?v=DCiOYWEXaIo&feature=player_detailpage&t=193 don't know why but i cannot show from a certain time, please go to 3:12 to see the scene (and i mean the grenade scene)
  19. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    i did a dead one already, it's in my sig ;) haha no thanks for your answers, much appreciated especially with that weather you have outside...and on a saturday....
  20. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    on paper/concept or has there anything further been done in that direction? thanks m8
  21. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    any chance that we could do something like an Q&A at any point dean? maybe not a live one but ...you know?
  22. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    no brewery, no bigfoot....this game...i'm done.
  23. joe_mcentire

    DayZ Developer Blog 3rd August 2013

    you had sleep? did you enjoy the lemon cream tart yesterday night?
×