-
Content Count
3157 -
Joined
-
Last visited
Everything posted by joe_mcentire
-
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
well actually the us gave out travel warnings...just sayin... -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
death is a vital part of life dean! edit: maybe i try....Would you be so kind... ...to tell us which if weapon resting (on stones, fallen trees, vehicles) is considered at some point, as it would award players who think of something like this in a firefight, my dear leader? (kissing ass intended) editedit: i mean..what murder? wat? -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
just one question inbetween? are there any cellars? or real attics ingame? from what i recall there are no such things in the mod/arma2 or am i wrong? -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
or someone from NSA -
3/8/13 Dev-blog Critique-Suggestion
joe_mcentire replied to rpatto92@hotmail.com's topic in DayZ Mod Suggestions
drawbacks were already confirmed -
in a survival siuation at first, water food and mdeication, then later on, maybe gas everything in order to bring you fast from a to b or to give you shelter or proper clothing. depending on the hostility and the food aspect yes ammo
-
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
says the one with a foible for boys calling them Liz Lemon :huh: -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
don't know how i feel about "weapons represent your 'level' ingame"....there has to be more...of course not straight away, but i thought there were considerations in different directions :unsure: -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
minutes like...eating something ;) i know we are annoying :P -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
ah ok! you never know when dean is all sarcastic and when not ;). ok but maybe after some time a more dynamic/smoother way could be achieved, to me these scenes felt odd. how about a dodging button, like something to jump at a side to dodge vehicles/bullets/any sort of impact... -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
well because of the..serverside computing you could evaluate if someone presses alt+f4, am i wrong? you could give them a hard time, by spawning them the next time(s) with broken limbs, injured, infected etc. -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
maybe some did, but didn't want to give you a hard time, because after all it is pre-alpha.... -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
this all changes if you say you have lockable base, and they want you to get them in...but yeah what could you do!? maybe a skill system...cough... -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
you got that from?...the limbo?! restraints for zeds?!! i got a restraining order once? is this something similar? -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
animations can now be aborted? am i right? would this also be possible for npcs? -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
damage system: reworked for performance and functionality to accommodate the needs of DayZ any further details there bleeding system: bleeding from the exact point you shot at. still blood streams or more subtle mechanic? blood spraying only on impact? -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
YEAH I KNOW... -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
no i meant this scene where he tries to use the grenade in the battle ;) -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
like brick? http://www.youtube.com/watch?v=DCiOYWEXaIo&feature=player_detailpage&t=193 don't know why but i cannot show from a certain time, please go to 3:12 to see the scene (and i mean the grenade scene) -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
nice finding! -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
i did a dead one already, it's in my sig ;) haha no thanks for your answers, much appreciated especially with that weather you have outside...and on a saturday.... -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
on paper/concept or has there anything further been done in that direction? thanks m8 -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
any chance that we could do something like an Q&A at any point dean? maybe not a live one but ...you know? -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
no brewery, no bigfoot....this game...i'm done. -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
you had sleep? did you enjoy the lemon cream tart yesterday night?