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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Status Report - 15 Oct 2015

    hi brian also regarding the car video. there is some nice physics forced on the vehicle-parts going on which leads me to this question: how much of this are we going to see eventually in dayz' environment: physics on barrels or other objects, waving flags, etc.
  2. joe_mcentire

    Status Report - 15 Oct 2015

    next questions: do you, Brian, have all the info what is going to happen to parts of the map or is the work of senchi/ivan/theMapTeam hugely autonomous so that they always have some "larger" surprises left for you and the rest of your team? Do you consider also loot of memorabilia from Spartak Chernogorsk? Also how likely would be map expansions if these would stay quite "simple" e.g. areas representing huge natural reserves without the need of much infrastructure/buildings/etc.?
  3. joe_mcentire

    Status Report - 15 Oct 2015

    i am somewhat interested in the reasoning/motivation to change the animation mechanic into a fluid, dynamic one (see eating video) instead the one we had until up to date. i was a huge advocate for such a change but remember how Dean back then "smashed" these ideas as too taxing for the overall server-performance. so what has changed? edit: in addition to this new mechanic, this would obviously also open the door for different dynamics in actions e.g. slow/silent vs. fast/noisy reloading of a gun.
  4. joe_mcentire

    Status Report - 15 Oct 2015

    momentum; they've been talking about that for a while now.
  5. joe_mcentire

    DayZ Underground

    this would actually do quite well in the upcoming vote for NZ's new national flag.
  6. joe_mcentire

    Alt-Tab locks character view

    I haven't seen a report besides mine yet but i've noticed this issue since the early days of the standalone: from time to time switching to the desktop and back ingame via ALT-TAB leads to a locked view of my char. the same as if i would intentionally double-tab the ALT key. It's an ancient bug and i was kinda surprised to find no bug reports on that topic. so here's my report and also my question: am i the only one who frequently stumbles over this bug? https://feedback.dayz.com/view.php?id=27930
  7. joe_mcentire

    Contaminated Terrain

    i would love to think about these contaminated areas as being "antigame" areas. basically something completely different as we tend to think. for example:
  8. joe_mcentire

    having a problem tearing shirts to rags

    which is utter nonsense imo. every human being (infants excluded) should be able to use a t-shirt as a bandage or whatever, without the mandatory use of a sharp object
  9. joe_mcentire

    Status Report - 15 Sept 15

    why, thank you
  10. joe_mcentire

    Status Report - 09 Sept

    Would like to see Gews in there. Seems to know his stuff about guns and shooting and military in general.
  11. joe_mcentire

    Status Report - 09 Sept

    personally, i would have liked to see a village/complex of buildings/facilites completely burned down to their cores. all charred and black with smaller spots where nature is slowly claiming back what belonged her anyway. however i understand that a "zone" would provide more gameplay options (endgame/loot-dependencies e.g.). from a pure narrativ pov i would prefer the prior :D edit: also want to give the opinion of /u/20somethinghipster and my take on this quite good idea: going against a traditional "high-military loot" reward and more into a "unique" loot direction. throwing around words and ideas here but e.g. a rare bottle of wine, a smartphone, a cigar, a tuxedo, a bigfoot suit or traditional garments a.s.o. a place where stealth would be the key, easier for lone-wolves and harder for clans and (even motorized) groups. guess i was a bit too narrow-minded about the term "contaminated zone" as it could as well mean something as the example posted by /u/20somethinghipster
  12. joe_mcentire

    Status Report - 09 Sept

    i would have liked to ask about the contaminated zone, because i genuinely feel it's a terrible, generic idea. I understand, there are literally dozens of people who asked for this feature but do you actually think it's a worthwhile addition to the game or is this some form of "giving in" to a popular community-demand? i would like to know the reasoning behind this decision and potential areas that would make sense. Especially as you mentioned the infection is airborne, how would that make any sense...or isn't this about the infection at all?
  13. joe_mcentire

    Smartphones and Phone Chargers

    resurrecting this thread due to the recent trello update from Chris: why not just introduce mobiles? since you can have and maintain a more or less functional local network by yourself. and the fact that there are certain brands which also come with built-in walkie-talkie functionality you would also have a device with additional possibilities: flashlight (including morse-functionality)camera functionalitypeer to peer wifibluetoothNFC (being able to flash an app with simple UID on your device for high-tech base-access only :P)very few apps such as offline maps even?def. worth a mod at least you could really build upon some of these options and transform mobiles even to personal tokens of players. so even without satellites and functional networks we would still have small and quite powerful computers at hand. also relevant reddit
  14. joe_mcentire

    Improve Map-orientation

    you could easily set incentives to use maps ingame by using "crazy" ideas. think how you could connect dyn. events with maps for a moment: using the map would reveal the location and/or the type of one or more dynamic events. Think about a simple "x" or even more sophisticated stuff like "gas", "food", "supplies", "help" etc. somewhere painted on that map in accordance to an actually spawned dynamic event. well that would quite change the map behavior. you could also use the map easily as "one" item that represents your age and the time you've spent with your char. automatically adding more and more stuff on your map triggered by certain specific scenarios: "found military stuff", "found base", "firefight". "started to bleed", "almost died", "killed someone" all of these manually removable but also add-able to your map.
  15. joe_mcentire

    Survey: Worst part of DayZ?

    worst part is the swamp. i truely thought of something different...more of a bog, foggy, eerie and dangerous...not a walk on the beach with ankle-deep shallow water
  16. joe_mcentire

    Abundance is Realism

    ppl seem to underestimate the fact that we refill our supplies on a daily basis. what would happen if that would stop?
  17. joe_mcentire

    Status Report - 15 Jul 2015

    i have a very hard time understanding your issue here. it all sounds very "general" and a bit vague. why are you so frustrated? what is all over the place exactly?
  18. joe_mcentire

    Status Report - 15 Jul 2015

    i agree with your sentiment. but it really depends on the direction they choose to go with this game. how much loot are we going to get and see in its final form. far more, far less than we can see in these current builds? i think there is a magic number where you get a significant gain from the one or the other system. however it confuses me as well a bit: wheren't world containers such as the shown fridge e.g. supposed to get "non-materialized" loot? or was that just jumping to conclusions back then?
  19. joe_mcentire

    Status Report - 23 Jun 2015

    is there also a list for melee weapons or makeshift/everyday "weapons"?
  20. joe_mcentire

    Status Report - 09 Jun 2015

    the problem of giving examples: people always tend to get wound up in these instead of the seeing the bigger picture and the the point or idea they should convey. an example is mostly something easy to understand, something practical to convey - in this case - an idea. see my most epic failure with giving a proper example to convey the idea of a suggestion: :D :D :D http://forums.dayzgame.com/index.php?/topic/124356-player-decisions-unlocking-new-content/ my example was a super duper specialtank... see for yourself what happend then :wacko: edit: AI Hicks - use words such as concept or example in image descriptions
  21. joe_mcentire

    Status Report - 09 Jun 2015

    are there plans to make "generic survivor"-sets for loot. e.g. two cans of beans, an opener and a pan, or a hatchet and five wooden sticks or two rags, painkillers and alcohol tincture aso. One (ore more sets) could spawn then deliberately all across the server to suggest that there once were former, other survivors. ...hm...kinda like the idea of CLE and italic scripting
  22. joe_mcentire

    Status Report - 09 Jun 2015

    i would love to see an overhaul of Berezino and an install of props to make it look as if there were plans to host an Oktoberfest: beer-tables and benches, some carnival marquees, bars in the open to tap beer or cider from. banners, bales of straw, (broken) bottles and jugs all over the place...etc.
  23. joe_mcentire

    Status Report - 09 Jun 2015

    i would see it more as: Berezino famous for their apples and cider. Cherno for industry and the huge loads of diverse tools and/or parts for cars, Skalisty for their extensive amounts of fishing equipment.... etc. i honestly think that would be a reasonable idea of how to make use of such zones. i need item A, better wander off to place X to look for it, chances are high there.
  24. joe_mcentire

    Status Report - 09 Jun 2015

    also ideas to spawn some literally unique items? e.g. one magnum bottle of chernarussian sparkling wine or vac-packed coffee only one to be found at a time on a server?
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