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Your DayZ Team
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Everything posted by joe_mcentire
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give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
anything left to say? butt plugs? hulk fists? cherry pit pillows? neon tubes? -
Give us full control - Darwin's Dream
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
source: http://redd.it/1l0t22 -
Gamescom - August 2013 - Interviews/Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
problem really seems that they have a fairly small team. smaller than i.e. i've personally expected. There will be villages, fields, even new towns and mountain villages in the new northern area from what i've heard and then again the new revalued locations, stary sobor as THE example for the moment. i i.e. really expect elektro and cherno to become and feel like major towns. they seemed far too sterile and hmm.."plastic" maybe the wrong term... just not authentic i guess. more like a "nuketown" ;) well there is my proposal: http://dayzmod.com/forum/index.php?/topic/142995-more-atmospheric-towns-places-with-their-own-design-and-character/?p=1409225 and they really try to change the character of the forests and large wilderness, to provide more opportunities for firefights etc. i am really looking forward, especially when - eventually - "all" forces from arma3 will come to aid Rocket and his team of Spartans ;) -
i was ripping apart that idea until i realized that my action made absolute no sense at all :D
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and destroy a vital part of dayz: scavenging this is a problem for sure but i don't think this is the best solution to it
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Gamescom - August 2013 - Interviews/Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
has this been posted before anywhere? source: http://redd.it/1l0t22 loooove the bold part ;) edit: so maybe this again could be a time to help on this topic: http://dayzmod.com/forum/index.php?/topic/142873-give-us-full-control-darwins-dream/?p=1407980 -
Gamescom - August 2013 - Interviews/Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
anyone any clues or infos about that new AI proposal? -
Hope to see standalone a little more RPG, a little less FPS
joe_mcentire replied to OldMoto's topic in DayZ Mod Suggestions
anything that achieves a getting away from pure "progression through gear" gets a yes from me -
Gamescom - August 2013 - Interviews/Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
source: http://redd.it/1l0r9t and also very nice: source: http://redd.it/1l1h1o -
Gamescom - August 2013 - Interviews/Gameplay
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
apparently dean already changed the "take ammo out of box - load clip" procedure to "load clip directly from box" after some gc feedback -
Leaving No Man Behind and Burials.
joe_mcentire replied to DonMichaelPaulsen's topic in DayZ Mod Suggestions
if humanity will ever play a role in SA this would be a nice addition -
August Round-up: DevBlog, #DayZDaily, Gamescom
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
those trees....they are 100% photo-realistic -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
i wonder what the new zed ai proposal may look like. i really hope you can distract them, which could mean a whole new strategie in dealing with zeds. i also had this new idea for one moment...fireworks! you could create a lot of fuss and distract everyone including zeds -
August Round-up: DevBlog, #DayZDaily, Gamescom
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
don't forget one thing: not everyone from the dev-team is focusing and working on the same thing. this means although some focus on - for example zeds - others can and still focus on other parts of the game. that said, i can understand that some are confused by the latest info "zeds are 0% done" although to many this seemed to be the #1 issue. -
August Round-up: DevBlog, #DayZDaily, Gamescom
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
discussion of zed AI you say? http://dayzmod.com/forum/index.php?/topic/126836-what-is-%E2%80%9Ethe-infection%E2%80%9C-a-definition-approach/ why not discuss in here? :P edit: would really love to here what sort of mocaps they are going to do. -
August Round-up: DevBlog, #DayZDaily, Gamescom
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
ask him about the 10 minutes! ask him! i dare you! ;) -
August Round-up: DevBlog, #DayZDaily, Gamescom
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
NNNNNNNNNNOOOOOOOOOOOOOO! i even rechecked...didn't even notice then ;) anyway....question seems to be legit! focus on melee would mean focus on stealth as well.... -
August Round-up: DevBlog, #DayZDaily, Gamescom
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
well i am somehow in a schroedinger's cat - position about that right now :/ i am going to give it a shot: Rocket will there be certain stealth or teamplay techniques or animations?! -
August Round-up: DevBlog, #DayZDaily, Gamescom
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
YOU THE MAN SMASH'T! thanks! btw: Nighttime now, I'm working on the "modifier" system I scoped to handle "buffs and debuffs" like illness, disease, and injury. https://twitter.com/rocket2guns/status/365573958575202304 -
DayZ Developer Blog 3rd August 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
https://twitter.com/rocket2guns/status/365573958575202304 -
Finally on that mattress... ( •_•)>⌐■-■ (⌐■_■) ..he can rest in peace.. YYYYYEEEEEAAAAAAHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhh!!!
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http://news.softpedia.com/news/Can-Your-Mattress-Kill-You-76887.shtml http://www.news24.com/SouthAfrica/News/Inmates-use-blanket-to-strangle-cop-20120702
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blade of a lawnmower
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More Atmospheric Towns - Places with their own design and character
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
and fishing rods... -
that will most certainly not happen. but look around, what is in your room right now you would NOT use to defend yourself or kill someone/thing in order to survive in an post-apocalyptic world.... edit: ohh changed the upper sentence as it contradicted myself a bit ;)