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Your DayZ Team
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Everything posted by joe_mcentire
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Haven't you heard? http://www.youtube.com/watch?v=aPrtFxd9u9Y
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i want sverige to lose and i want it now!
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could be true...however he's not silent this time. (see OP)
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Did anyone actually read this ? so...? let the vague interpreting begin!!
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due to the recent season of the year: my october round-up edit there: "Neuer Wein" or "Sturm" which roughly translates into "New Wine" or "Storm" (because most ppl's stomach would feel as if there would be a storm going on in there ;)) and roasted chestnuts....ah fall. i like you
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Character Value - skillsystem, statistic...
joe_mcentire replied to Wayze's topic in DayZ Mod General Discussion
authenticity over realism would be the key in certain situations -
DayZ Standalone... ...Let's Talk.
joe_mcentire replied to GoonSquadCentral's topic in DayZ Mod General Discussion
but that is pretty much your assumption isn't it? you suppose so, how would you know that? we don't know all the backgrounds we don't know certain reasons. from their perspective they had a reason to decide it that way... -
DayZ Standalone... ...Let's Talk.
joe_mcentire replied to GoonSquadCentral's topic in DayZ Mod General Discussion
does this really matter? and if yes...why? sometimes it is more plausible, more practicable and yes sometimes even easier to do things from "scratch". -
one first step could be: larvas and all kind of bugs and vermins. Implement dead trees or shrubs to interact with to retrieve such as first and simple food resource. what....anthills you say??!
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da da da data da da da data da da da data....
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DayZ Standalone... ...Let's Talk.
joe_mcentire replied to GoonSquadCentral's topic in DayZ Mod General Discussion
yeah but what can you do and what could they do?! from what we see and hear they do all as it's humanly possible. maybe they just can't do more ressource-wise, capability-wise or the like.. we just can't do anything about it, so why would we get mad about that? -
DayZ Standalone... ...Let's Talk.
joe_mcentire replied to GoonSquadCentral's topic in DayZ Mod General Discussion
I AM THE LIZARD QUEEN!!! ...no but now honestly, you know what calms me down whenever i am furious? http://www.youtube.com/watch?v=Zonw_9h43bk -
Player decisions: Unlocking new Content
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
yeah the idea was not about the tank :) -
i remember rocket declaring the hunting aspect and everything related as matter for the baws
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Player decisions: Unlocking new Content
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
regarding player "instanced" bases rocket ineed mentioned some things like the one you mention here...so at least we can hope. ;) let's say Rocket approves this! -
Character Value - skillsystem, statistic...
joe_mcentire replied to Wayze's topic in DayZ Mod General Discussion
you cannot play as a paladin from the beginning. you would need lvl 10 at least to get entrance to elektro castle there you would level up till lvl 12 to join the relevant guild -
Character Value - skillsystem, statistic...
joe_mcentire replied to Wayze's topic in DayZ Mod General Discussion
if i may approx. quote Dean "think about what it brings to the game not the other way round" -
Character Value - skillsystem, statistic...
joe_mcentire replied to Wayze's topic in DayZ Mod General Discussion
or...make learning dependent to your overall health. i doubt you could learn much when you can't concentrate because you caught a fever..there you go: combine KOS idea and the skill idea ;) -
Character Value - skillsystem, statistic...
joe_mcentire replied to Wayze's topic in DayZ Mod General Discussion
very nice :) heard this one the first time :beans: one thing you can easily take into account when some may say "but you could exploit...level your way...etc.." simply add time and noise! those two parameters would allow to prevent grinding to a very large extent. -
Character Value - skillsystem, statistic...
joe_mcentire replied to Wayze's topic in DayZ Mod General Discussion
because of the radical diet and the scarce food you would find it would be highly unlikely to maintain a "massively" muscular stature. more muscle means you would need more energy to power your muscles means you would need more food to gather :/ -
Character Value - skillsystem, statistic...
joe_mcentire replied to Wayze's topic in DayZ Mod General Discussion
one BIG issue and the one constant thing i criticize about Dean all the time ;). progression through gear solely is outrageous -
tramway system with cars in cherno including a remise for a more atmospheric experience in cherno
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Character Value - skillsystem, statistic...
joe_mcentire replied to Wayze's topic in DayZ Mod General Discussion
one main aspect is to create a certain understanding that skills don't have to be like you get with games like WOW or the like. I think there can be huge possibilities. ppl tend to wear their blinders when they hear "skills". but i guess it is up to "skill-advocates" to bring up well developed ideas and examples, that's why i highly recommend my prior posted links and its predecessor. -
On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
if you would have read a liitle bit into this thread you would know that we have already considered such downsides. there is always a solution to a problem. no direct-combat related puffs and perks, and no visible xp and achievements as some minor examples. -
Character Value - skillsystem, statistic...
joe_mcentire replied to Wayze's topic in DayZ Mod General Discussion
worth to take a look at: http://dayzmod.com/forum/index.php?/topic/120173-on-game-design-progression-through-equipment-and-a-system-of-micro-skills/ http://dayzmod.com/forum/index.php?/topic/120173-on-game-design-progression-through-equipment-and-a-system-of-micro-skills/?p=1207095 and http://www.pcpowerplay.com.au/2013/02/survival-of-the-fittest-dayz-standalone-extended-interview/ because dying alone (at least right now in the mod) is not really a punishment imo. you can easily "overcome" the nuisance of dying.