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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    October Round-up: #DayZDaily

    Haven't you heard? http://www.youtube.com/watch?v=aPrtFxd9u9Y
  2. joe_mcentire

    October Round-up: #DayZDaily

    i want sverige to lose and i want it now!
  3. joe_mcentire

    October Round-up: #DayZDaily

    could be true...however he's not silent this time. (see OP)
  4. joe_mcentire

    October Round-up: #DayZDaily

    Did anyone actually read this ? so...? let the vague interpreting begin!!
  5. joe_mcentire

    October Round-up: #DayZDaily

    due to the recent season of the year: my october round-up edit there: "Neuer Wein" or "Sturm" which roughly translates into "New Wine" or "Storm" (because most ppl's stomach would feel as if there would be a storm going on in there ;)) and roasted chestnuts....ah fall. i like you
  6. authenticity over realism would be the key in certain situations
  7. joe_mcentire

    DayZ Standalone... ...Let's Talk.

    but that is pretty much your assumption isn't it? you suppose so, how would you know that? we don't know all the backgrounds we don't know certain reasons. from their perspective they had a reason to decide it that way...
  8. joe_mcentire

    DayZ Standalone... ...Let's Talk.

    does this really matter? and if yes...why? sometimes it is more plausible, more practicable and yes sometimes even easier to do things from "scratch".
  9. joe_mcentire

    wildlife

    one first step could be: larvas and all kind of bugs and vermins. Implement dead trees or shrubs to interact with to retrieve such as first and simple food resource. what....anthills you say??!
  10. joe_mcentire

    wildlife

    da da da data da da da data da da da data....
  11. joe_mcentire

    DayZ Standalone... ...Let's Talk.

    yeah but what can you do and what could they do?! from what we see and hear they do all as it's humanly possible. maybe they just can't do more ressource-wise, capability-wise or the like.. we just can't do anything about it, so why would we get mad about that?
  12. joe_mcentire

    DayZ Standalone... ...Let's Talk.

    I AM THE LIZARD QUEEN!!! ...no but now honestly, you know what calms me down whenever i am furious? http://www.youtube.com/watch?v=Zonw_9h43bk
  13. joe_mcentire

    Player decisions: Unlocking new Content

    yeah the idea was not about the tank :)
  14. joe_mcentire

    wildlife

    i remember rocket declaring the hunting aspect and everything related as matter for the baws
  15. joe_mcentire

    Player decisions: Unlocking new Content

    regarding player "instanced" bases rocket ineed mentioned some things like the one you mention here...so at least we can hope. ;) let's say Rocket approves this!
  16. you cannot play as a paladin from the beginning. you would need lvl 10 at least to get entrance to elektro castle there you would level up till lvl 12 to join the relevant guild
  17. if i may approx. quote Dean "think about what it brings to the game not the other way round"
  18. or...make learning dependent to your overall health. i doubt you could learn much when you can't concentrate because you caught a fever..there you go: combine KOS idea and the skill idea ;)
  19. very nice :) heard this one the first time :beans: one thing you can easily take into account when some may say "but you could exploit...level your way...etc.." simply add time and noise! those two parameters would allow to prevent grinding to a very large extent.
  20. because of the radical diet and the scarce food you would find it would be highly unlikely to maintain a "massively" muscular stature. more muscle means you would need more energy to power your muscles means you would need more food to gather :/
  21. one BIG issue and the one constant thing i criticize about Dean all the time ;). progression through gear solely is outrageous
  22. joe_mcentire

    Huge Structures in DayZ SA

    tramway system with cars in cherno including a remise for a more atmospheric experience in cherno
  23. one main aspect is to create a certain understanding that skills don't have to be like you get with games like WOW or the like. I think there can be huge possibilities. ppl tend to wear their blinders when they hear "skills". but i guess it is up to "skill-advocates" to bring up well developed ideas and examples, that's why i highly recommend my prior posted links and its predecessor.
  24. if you would have read a liitle bit into this thread you would know that we have already considered such downsides. there is always a solution to a problem. no direct-combat related puffs and perks, and no visible xp and achievements as some minor examples.
  25. worth to take a look at: http://dayzmod.com/forum/index.php?/topic/120173-on-game-design-progression-through-equipment-and-a-system-of-micro-skills/ http://dayzmod.com/forum/index.php?/topic/120173-on-game-design-progression-through-equipment-and-a-system-of-micro-skills/?p=1207095 and http://www.pcpowerplay.com.au/2013/02/survival-of-the-fittest-dayz-standalone-extended-interview/ because dying alone (at least right now in the mod) is not really a punishment imo. you can easily "overcome" the nuisance of dying.
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