Jump to content

joe_mcentire

Members
  • Content Count

    3157
  • Joined

  • Last visited

Everything posted by joe_mcentire

  1. joe_mcentire

    October Round-up: #DayZDaily

    how is this one pokemon called...
  2. joe_mcentire

    October Round-up: #DayZDaily

    source: http://www.reddit.com/r/dayz/comments/1pmm3t/sunshine_in_dayz_standalone_taken_from_our_mp/cd3w8xq
  3. joe_mcentire

    Less ammo = more KOS

    this whole discussion is pretty much obsolete as we do not know what it will be like in the Standalone. this is exclusively up to the whole balancing process.
  4. joe_mcentire

    Just saw Rocket again.

    is this a 3d-thing?
  5. joe_mcentire

    October Round-up: #DayZDaily

    http://www.youtube.com/watch?v=hW6MTFHi2Lg THIS would be creepy as hell!
  6. joe_mcentire

    October Round-up: #DayZDaily

    IT'S PEANUT BUTTER DEVBLOG TIME!
  7. joe_mcentire

    October Round-up: #DayZDaily

    rocket said he had it from the internet....it isn't even from BI ..lmao
  8. joe_mcentire

    October Round-up: #DayZDaily

    no...nohahahah no.
  9. joe_mcentire

    October Round-up: #DayZDaily

    hello there cutie-pie
  10. joe_mcentire

    Different foods

    i would say harvesting yes, to plant and let them regrow again idk... it's autumn in Chernarus, so i say, grapes, apples, pumpkins...and all sorts of grain or corn
  11. joe_mcentire

    Huge Structures in DayZ SA

    well that would be an enormously huge structure of course :P
  12. joe_mcentire

    [SA] How To Fix Clothing

    makes it even waterproof :O!!
  13. i think one of the best and genuine ideas to establish some sort of end game. and from what i can recall Dean once was talking about future Base Building and he had quite vivid visions in terms of creating whole security circuits and systems for your base (see Minecraft)...which implies the generation of power
  14. joe_mcentire

    October Round-up: #DayZDaily

    talking about "time" please tell me what you think of it? (and also see KOS'-thread in our forums suggestion site) http://redd.it/1pa4yf @Massicor, of course literally everything needs balancing, but that doesn't mean that any idea is per se a bad idea, as the Private said, it would add another tactical layer to this game. mho, the more tactical it gets to survive, the more intensive the gaming experience will be.
  15. joe_mcentire

    make time more real for player task

    again some input:
  16. why less KOS? scarce loot and weaponseven scarcer ammoso maybe more melee-fights...which you can easily avoid by running awaymore PVE aspects that make surival more difficultshort "time-to-death"ergo i think you die far to easy and more often to get the proper loot and gear to have even the possibility to seriously KOS.. and i think Melee-KOS sounds like fun :D
  17. joe_mcentire

    October Round-up: #DayZDaily

    ok i'll drop the stereotype bomb: to honor the appearance of DayZ and the origin of the Developer-Studio i will too try to bow to alcoholism by drinking ONLY czech beer. today it will be Samson
  18. joe_mcentire

    SA: Suggestion for terrain side effects

    the more tactics and tactical planning you need to survive the better the game will be me thinks wow impressive video if he would have played DayZ he wouldn't have exposed himself so blatantly :O
  19. joe_mcentire

    [SA] How To Fix Clothing

    i fear it would be too tedious... however the least tedious seems option A. and this one i actually like. but i say everyone has a toolkit to repair his/her clothes to some extent (as you proposed). And the sewing kit is actual loot to fully repair your stuff. there are otherwise too many little slightly tedious things that - combined - would create a huge tedious piece of sh*t i guess. so my proposal: everyone starts with a patching kitpatching kit allows "repairing" of clothes or backpacks only to some extent.However patching things needs time and leaves you in a vulnerable situation.Sewing kits can be found in almost every household.Sewing kits can restore 100% of original conditionSewing kits are limited in uses (e.g. only 1 time)useing sewing kits also needs time, maybe even more.
  20. joe_mcentire

    SA: Suggestion for terrain side effects

    actually a nice idea. why not, with the right balancing..
  21. joe_mcentire

    Player activated environment sounds

    walking on shattered glass...a huge thing in urban areas! cracking of twigs and birds that give away your location: a big yes please!
  22. joe_mcentire

    I would like to see some more furniture etc in the SA

    not only! scenes of actual life! leftovers on the table...toys on the floor maybe....i know it's impossible to do this for all of the houses and apartments but if only for some, that would be something
  23. joe_mcentire

    More Story behind DayZ

    you've dishonored Mr. Columbo! i wonder if the "aim" has been actually realized, i highly doubt that.
  24. joe_mcentire

    Huge Structures in DayZ SA

    a (to some extent "fully" fledged) kindergarden, for the sole reason to raise the creepiness bar to a max...
  25. joe_mcentire

    Different foods

    instant coffee! you could eat and drink it
×