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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    October Round-up: #DayZDaily

    so this song quite depicts our situation right now:
  2. joe_mcentire

    Name Tag Stickers and Viewing People's Journals

    or..... this is the perfect reality vs. authenticity and how it affects immersion example. Problem and solution: Floating Names may seem totally out of place and destroy immersion completely and moreover the dev-team tries to implement as much customization options as possible to guarantee a unique appearance. However, what if you lose or change your clothes/items - the identification aspect goes down the drain right at that moment. Reality: you recognize a person by far more than his/her looks. its the whole appearance, gestures, movements and of course the obvious things like facial features and expressions, smell etc. Authenticity: So if we can't depict reality in the game by e.g. adding a whole character creator as in skyrim or sims or whatever we should try to bring the whole concept of perception and recognition of a person into the game by using the authenticity aspect. In this game, yes maybe a rather cheap but nevertheless very effective choice, would be simple name tags. Name Tags? some simple suggestions: use player-name as tagdon't show opponents attitude by using any sort of signal colorsshow tag only in "close" vicinity - arguable (close would also mean: zooming in with binoculars/weapon)trigger identification process by using a button (prevents accidental detection of maybe hidden player)trigger identification only when head is in direct line of sightrepeat whole procedure each and every time to get name tag of opponentif face is conceiled -> name tag won't pop up (the "bandit"-aspect)some of the ideas are basically the same as from the famous "perma-identity" idea
  3. joe_mcentire

    October Round-up: #DayZDaily

    somebody watch carefully BI headquaters. hookers and blackjack machines may be the indicator
  4. joe_mcentire

    Character Customization

    HOLY SHIT!!! EL DUENDE!!!
  5. joe_mcentire

    October Round-up: #DayZDaily

    truely amaizeing, this currynt discussion
  6. joe_mcentire

    October Round-up: #DayZDaily

    truth is, our crops today are basically so messed up genetics-wise that they won't grow again after one harvest. they are designed for the one purpose to use the seed just once and than have to buy new ones! there was quite the debate recently in europe and this is one of these times where ppl need to stand up and say enough is enough...but that's a different story....but just think about it: we fuck our food up just for the sake of money money....ah just fuck it...
  7. joe_mcentire

    October Round-up: #DayZDaily

    c'mon ... that would break your immersion? we need to draw a line somewhere don't you think?
  8. joe_mcentire

    Get an Alpha out!!

    communication! communication is the A and O as in a good relationship
  9. joe_mcentire

    DayZ Developer Blog 7th September 2013

    problem: why would you protect someone (act as a guard)? for the sake of creating a cool story?? how would you reward someone?
  10. joe_mcentire

    October Round-up: #DayZDaily

    why not earlier!!!?? poppies IVAN! sunflowers!!
  11. joe_mcentire

    Today is a sad day for me

    man up play lego batman!
  12. joe_mcentire

    Limited Climbing Ability(as average people can do)

    i guess climbing needs also the "proper" map
  13. joe_mcentire

    October Round-up: #DayZDaily

    don't know "hurrr" "durrr" and "hurrdurr" kinda remind me of my local kebap shops
  14. joe_mcentire

    October Round-up: #DayZDaily

    you clearly mean a gutenberg!
  15. joe_mcentire

    DayZ Developer Blog 7th September 2013

    have fun y'all: Ivan Buchta answers some neat questions regarding map design and the Chernarussian map in general (Part I, Part II will follow in the upcoming days): http://www.reddit.com/r/DayZBulletin/comments/1omw9j/as_promised_an_interview_with_ivan_buchta_and_his/ edited*
  16. joe_mcentire

    October Round-up: #DayZDaily

    now this shall calm you down a bit: http://www.youtube.com/watch?v=4wvpdBnfiZo&feature=share&list=RD02w9xrmThlsOA
  17. joe_mcentire

    Player decisions: Unlocking new Content

    i guess you could tweak several tiny conditions to prevent e.g. camping. what i ask myself is, how likely it would be to create such "randomly distributed" sceneries, i.e. different little sub-locations (a barn, a shack, a construction site, a ruin, camps, checkpoints etc.) that would spawn with every server-restart in a different location. of course this could create other problems (switching-servers)
  18. joe_mcentire

    October Round-up: #DayZDaily

    how can you really tell from the Polana pic which ones are better?! that's humbug!
  19. joe_mcentire

    October Round-up: #DayZDaily

    tbh. this place obviously seems to suck nowadays...unfortunately :/
  20. joe_mcentire

    October Round-up: #DayZDaily

    downfall of Rationality
  21. joe_mcentire

    October Round-up: #DayZDaily

    nope don't think so. things which are bold have been confirmed at some point by Dean and/or his Mini...Mates
  22. joe_mcentire

    October Round-up: #DayZDaily

    in case you haven't heard or seen: a list of many suggested and even confirmed stuff or at least mentioned in a positive way by Rocket&Co: http://www.reddit.com/r/dayz/comments/1i5xz3/confirmations_of_suggestions_12_july_13/
  23. joe_mcentire

    October Round-up: #DayZDaily

    THANK YOU! again: http://www.youtube.c...h?v=aPrtFxd9u9Y ;)
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