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Everything posted by joe_mcentire
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now take a deep breath and calm down again, will you!?
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i would like to see containers. if you don't have time to implement cabinets with extensible drawers maybe it would be possible to implement containers: just click on the cabinet which opens your inventory and you would have what would be inside of it in the "vicinity-space" of your ui.
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[SA] Drastically increase vehicle number, make fuel currency
joe_mcentire replied to Xianyu's topic in DayZ Mod Suggestions
..oh my.. -
hej! nice to meet you! have fun and enjoy yourself!
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ha! was my exact same opinion Almas! ALMAS!
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Who is expecting?! congrats!
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stumble? i thought more of slipping, tripping and stumbling in a sense that you'd have to take your environment into account. like running while it is raining heavily, running up/down a steep hill, running through the forest. especially running at night... so that you would have a good chance to slip, trip or stumble. of course it would need to be a quite rare event but it would build up some tension in certain situations
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Map Suggestion: Ukraine, In And Around The Exclusion Zone
joe_mcentire replied to King of kong's topic in DayZ Mod Suggestions
ohh what an old hat... -
So when watching the "new" devblog (@ around 4:15) and the "odd dodging" technique (simply by running around in circles) used against the jumping groupie ladies i had this strange idea: Why can't there be some sort of dodge-button/animation? Something you can hit on, when you have to react pretty darn quick to save your or one's hide. examples: a car tries to run you over --> throw your body out of the line of dangersomeone draws suddenly his weapon --> throw your body out of the line of dangera crazy groupie tries to jump-hump you --> throw your body out of the line of dangerYou could vary it and could do some sort of animation "tree": 1st level: a forceful leap forward or to the sides, to get you out of slight troubles2nd level: a "in the last second" animation where you really would throw your body out of your current body's center of gravity (diving if you will)in a way like in Max Payne, but yeah without the guns and the shooting And what if you could do, with this mentioned animation, the same as zeds can do currently in the mod: knock someone over.... edit #1: btw. how to dodge a bullet: watch from ~3:49 edit #2: of course those examples maybe now a bit of an exaggeration or seem to be over-arcady, but you hopefully get the point.
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What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
i'll provide you a nice link with justifications and aversions, why zeds should (not) harm each other http://tvtropes.org/pmwiki/pmwiki.php/Main/NoZombieCannibals -
@ChrisTorchia1
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of course! that's why i pointed out, that these examples were an exaggeration. but my original motivation for that idea was this: the whole scene looks odd and is unimmersive as hell. Melee combat you would expect from a mod that wasn't intended for Melee at all.
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"The Humping Kills" - A DayZ Novel
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"Human Shield" and "Blindfold": Hostage Gameplay Mechanics
joe_mcentire replied to LilBambi's topic in DayZ Mod Suggestions
very very nice idea. however is it worth the effort, that's what i am asking myself... -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
so new pathfinding may work and zeds are back on track, anyone else ideas how to make a consistent infection? anyone useful links? -
[SA] Usable Indoor Fireplaces
joe_mcentire replied to florian.de.los.santos@googlemail.com's topic in DayZ Mod Suggestions
yes. love it! a shack down by a lake where you would sit with your gang and smoke the fish you've caught earlier that day... i hope there will be wine.. -
[SA] husbandry: consumables with time-dependent properties
joe_mcentire posted a topic in DayZ Mod Suggestions
First-off: The whole health system will not be based solely on blood and is going to be completely revamped for the (later) Standalone (builds). So please consider this when reading the following: The idea is to add time-dependent properties to food and water resources and consumables. Create for every blood-replenishing property an equivalent timer-property t_blood_muliplier. So this would mean, the longer you would eat/drink from something the more blood would be replenished and hunger/thirst would be appeased. This would create the possibility to husband your consumables: Use only as much as you really need! ------------------------ Example (replenishing blood, as a good example from the current health system of the mod) Canned food with blood = 200 t_blood_multiplier = 0.1 blood*t_blood_multiplier = 20 So you start eating the can and the timer starts counting down from t = 20s. To eat the whole can you need 20s and would get 200 blood. By clicking the right mouse button for example you could interrupt the process. So you stop to eat from the can at t = 9s.-->means you have regenerated 110 blood and that leaves you 90 blood remaining in your can. ------------------------- My focus was more on the idea to have the opportunity to husband your consumables rather than on the functions and dependencies behind that. So you could also replace blood with satiety or something. Simply develop this thought further and use it to share single consumables with others (humanity/spreading of diseases) or how about the use of syringes: you give too much morphine you die/go into a coma (already mentioned by Death Dealer (which irony ;)) edit: don't get flustered by the numbers involved. this is still WIP! -
[SA] husbandry: consumables with time-dependent properties
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
just put a nice little link to a "time" thread from KOS. This idea is tightly linked with the whole idea to revalue the parameter time ingame. and another one on reddit -
would even add at least a layer to Melee combat. I realize now that this mechanic would need to be tied to some sort of fatigue, so you cannot do it over and over again.
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@Hicks_206 So, it appears I can no longer use the docks in Chernarus coastal cities to escape zombies... #closeone #dayzdaily
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http://www.reddit.com/r/dayz/comments/1ppaof/new_enginebased_zombies_are_a_success_dayzdaily/cd4ludh November Round-Up...maybe?
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...wild...wildlife? Almas?!
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that will be...a paddlin!
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still a youngling to me, Mr. Gore! <- my year of birth
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i thought you younglings were all into pokemons....my sources...they were wrong