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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    November Round-up

    a quick summary of yesterday's "(It's not) Happening": http://dayzmod.com/forum/index.php?/topic/151552-quick-status-update-for-week-8-november/?p=1516773
  2. joe_mcentire

    Quick status update for week 8 November

    in addition: source: DayZBulletin AND
  3. joe_mcentire

    Quick status update for week 8 November

    problem: devs would maybe do sopublishers wouldn't
  4. joe_mcentire

    Quick status update for week 8 November

    thank good you did this update, ppl's expectations are and were beyond good and evil. dean i think you are a man that prioritizes a good quality above statements and "promises" (yeah i know ;) ). Are there not slight thoughts towards a "softer" release like a private alpha release with 3-4 servers? or wouldn't this change anything?
  5. joe_mcentire

    November Round-up

    forget the hype train for a moment: http://www.youtube.com/watch?v=QyT9jTW7MHc this is what it should be all about!
  6. joe_mcentire

    November Round-up

    YOU need to calm down a bit! relaxe, watch out for your heart man!
  7. joe_mcentire

    November Round-up

    i actually think THIS could backfire massively, when expectations and alpha-reality are going to collide finally ...
  8. joe_mcentire

    November Round-up

    desolate year....if you know what i mean ;)
  9. joe_mcentire

    November Round-up

    hahahahahaaaaa ..... daahahahh...ohhhhh....dreamer..... ;)
  10. joe_mcentire

    November Round-up

    so vote for closed alpha! for the good of the game....FIFA
  11. joe_mcentire

    November Round-up

    which wouldn't be helpful in an alpha where you're supposed to be somewhat critical to make the game better :P guys i think some of you...will be brokenhearted...get off that train NOW!
  12. joe_mcentire

    November Round-up

    expectations are already far far too high, even though maybe most of us wouldn't admit it
  13. joe_mcentire

    zombies should be able to disarm you

    this calls for a thread my friend. honestly! i love this idea of movement in "extreme" environments. it would be just authentic to not have always full control over your movements...however how would this look in 3rd person :/ ? again 3rd person ruins the day :P
  14. joe_mcentire

    November Round-up

    don't get me wrong...but i am pretty sure i 've seen pics prior where one could see such hats. pretty sure
  15. joe_mcentire

    November Round-up

    5th of december....
  16. joe_mcentire

    November Round-up

    if SA stands for Soft Anal then count me in! edit: yes you read that right. PM me! edit2: i just realized Matt Lighfoot might by an anagram for Fat Gilt Hot Mot....interesting..
  17. joe_mcentire

    November Round-up

    YOU! OUT! back to reddit! SHoo!
  18. joe_mcentire

    Humanity Reset upon Death

    at least in the mod this is the very truth
  19. joe_mcentire

    November Round-up

    that wasn't even my intention. but the video coincidentally contains some features i really would love or at least like to see in the game at some point. tedious, time consuming and dangerous reloadingbecause i really want that "time" would play a much much greater role. if time would have a certain impact on various actions and situations you would immediately create a new tactical layer to your whole gameplay. (http://www.reddit.com/r/DayZBulletin/comments/1pa4yf/its_about_time/) troublesome moving through diffcult terraini don't mean that you should stumble with every 5th step. but how about running through a field whilst being exposed to extreme weather conditions, sprinting through a forest, running through difficult terrain, sprinting in a pitch black night? add at least chances -> would create tension if balanced accordingly tripping^ as above dust blowing up on impact of projectilespurely for atmosphere purposes chance of losing one's weapon when hitbecause why not? again just playing with chances and dependencies and proper balancing nice gloveshas anyone ever thought about them when speaking about clothes and personalisation? slight slight camera wobbling effect while sprintingjust a personal preference (and really only whilst sprinting), i do however realize that it wouldn't reflect the real sight of a person. again just for atmosphere purposes
  20. joe_mcentire

    We Need New Maps - Seattle

    Nether has shown me (at least at the moment; by watching videos) that a huge city isn't really all that interesting and may seem to have a quite monotonous look after some time...
  21. joe_mcentire

    Why no Zombie children again?

    movie - passive game - active
  22. joe_mcentire

    Why no Zombie children again?

    that, as far as i can remember - besides the obvious provocation of an outcry - was the one main reason. i see they have pretty huge problems when it comes to skeletons and animations. that's why i don't really believe that we'll see a thriving and breeding wildlife in chernarus+.
  23. joe_mcentire

    November Round-up

    just passing by to say this: the following video shows several things i would love to see in the game of course: http://www.youtube.com/watch?v=rLHU-_OhT8g tedious, time consuming and dangerous reloadingtroublesome moving through diffcult terraintrippingdust blowing up on impact of projectileschance of losing one's weapon when hitnice glovesslight slight camera wobbling effect while sprinting
  24. joe_mcentire

    zombies should be able to disarm you

    the following video shows several things i would love to see in the game of course: http://www.youtube.com/watch?v=rLHU-_OhT8g tedious, time consuming and dangerous reloadingtroublesome moving through diffcult terraintrippingdust blowing up on impact of projectileschance of losing one's weapon when hitnice glovesslight slight camera wobbling effect while sprinting
  25. joe_mcentire

    November Round-up

    "...i want to kill babies and pregnant mothers..." (warning: dramatized) is this where we are heading at the moment?!
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