Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3157 -
Joined
-
Last visited
Everything posted by joe_mcentire
-
[SA] husbandry: consumables with time-dependent properties
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
just put a nice little link to a "time" thread from KOS. This idea is tightly linked with the whole idea to revalue the parameter time ingame. and another one on reddit -
would even add at least a layer to Melee combat. I realize now that this mechanic would need to be tied to some sort of fatigue, so you cannot do it over and over again.
-
@Hicks_206 So, it appears I can no longer use the docks in Chernarus coastal cities to escape zombies... #closeone #dayzdaily
-
http://www.reddit.com/r/dayz/comments/1ppaof/new_enginebased_zombies_are_a_success_dayzdaily/cd4ludh November Round-Up...maybe?
-
...wild...wildlife? Almas?!
-
that will be...a paddlin!
-
still a youngling to me, Mr. Gore! <- my year of birth
-
i thought you younglings were all into pokemons....my sources...they were wrong
-
how is this one pokemon called...
-
source: http://www.reddit.com/r/dayz/comments/1pmm3t/sunshine_in_dayz_standalone_taken_from_our_mp/cd3w8xq
-
this whole discussion is pretty much obsolete as we do not know what it will be like in the Standalone. this is exclusively up to the whole balancing process.
-
is this a 3d-thing?
-
http://www.youtube.com/watch?v=hW6MTFHi2Lg THIS would be creepy as hell!
-
IT'S PEANUT BUTTER DEVBLOG TIME!
-
rocket said he had it from the internet....it isn't even from BI ..lmao
-
no...nohahahah no.
-
hello there cutie-pie
-
i would say harvesting yes, to plant and let them regrow again idk... it's autumn in Chernarus, so i say, grapes, apples, pumpkins...and all sorts of grain or corn
-
well that would be an enormously huge structure of course :P
-
makes it even waterproof :O!!
-
[SA] A power station that could be kept running to supply power
joe_mcentire replied to Owain1122's topic in DayZ Mod Suggestions
i think one of the best and genuine ideas to establish some sort of end game. and from what i can recall Dean once was talking about future Base Building and he had quite vivid visions in terms of creating whole security circuits and systems for your base (see Minecraft)...which implies the generation of power -
talking about "time" please tell me what you think of it? (and also see KOS'-thread in our forums suggestion site) http://redd.it/1pa4yf @Massicor, of course literally everything needs balancing, but that doesn't mean that any idea is per se a bad idea, as the Private said, it would add another tactical layer to this game. mho, the more tactical it gets to survive, the more intensive the gaming experience will be.
-
make time more real for player task
joe_mcentire replied to wild_man's topic in DayZ Mod Suggestions
again some input: -
Give me one logical reason why gear destruction will delay KOS
joe_mcentire replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
why less KOS? scarce loot and weaponseven scarcer ammoso maybe more melee-fights...which you can easily avoid by running awaymore PVE aspects that make surival more difficultshort "time-to-death"ergo i think you die far to easy and more often to get the proper loot and gear to have even the possibility to seriously KOS.. and i think Melee-KOS sounds like fun :D -
ok i'll drop the stereotype bomb: to honor the appearance of DayZ and the origin of the Developer-Studio i will too try to bow to alcoholism by drinking ONLY czech beer. today it will be Samson