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Everything posted by joe_mcentire
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Remove gamma and brightness settings
joe_mcentire replied to RollingLizard1's topic in DayZ Mod Suggestions
is this still a thing in Arma3? can someone give any feedback please and if this would be an ideal solution for dayz as well? -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
dayz is ever so often about interaction between players, between different ppl and groups, and there are very weird/funny/thrilling situations from time to time. everything that adds to these situations on this level of interaction is an asset for the game. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
disagree -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
:( ohhhh -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
guys there was a stream! did you see it?! -
based on a reddit post: http://redd.it/1hnbj3 So quite some time ago Rocket answered the question if we would vomit because of drinking salt water on twitter with Can't do that in standalone, just collecting from ponds and well's Well I say give us full control (or at least as much freedom in our decisions as possible). let us feel the real consequences of our actions. if one wants to drink his piss/salt water/gasoline one should try it. One wants to hide ammo? Hide it in the embers of a camp fire, that sounds reasonable, doesn't it? think of something like pouring water into a gas tank of your left behind car or similar actions. the interesting thing is, you could fuck yourself by not knowing any better or fuck others by doing so deliberately. (this even got some "humanity" potential) How far will immersion go? We cannot fill canteens with sea water? why not? Don't you think it would be awesome to give gamers as much freedom as possible to let Darwin's wildest dreams come true? one example: if something is liquid i should be able to keep it in any container i have at my disposal. one special key is the possibility to add any property to any given object you now want. this would be a good foundation to implement something like this. Imagine you have two or more objects with complementary properties you could interact with them. object A: pond (water) properties: liquid, edible,... object B: can properties: container, metal,... complementary properties of A and B: liquid+container --> use can to carry water some other examples could be negative ones: use gasoline as disinfectantboil gasoline in a canlight backpack with lightereat grass, mudd, dirtbut also positive ones: use rocks to heat them in fire (natural heatpacks?)burn fur of slain animalsAny ideas/suggestions/opinions?
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
i demand now an answer: where is Fraggle?! -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so apparently...STREAMS! yeah and drugs are really more or less confirmed. Dean really dropped some bombs on 4chan. -
Give us full control - Darwin's Dream
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
which has been confirmed by the latest videos and the 4chan Q&A ;) -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
actually pretty interesting... no one ever mentioned basic needs of zeds. maybe as idle animations. but i guess this would be a bit too much. however, think of the face you would make if you saw a zed drinking from the same water source as you just did... When you think about it, what if flares would scare them a bit, so that that they would keep at least a bit of a distance and wouldn't attack immediately -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
a very interesting thread about a mind controlling fungus on reddit http://www.reddit.com/r/IAmA/comments/1sgsxx/iama_researcher_interested_in_parasitic_mind/ -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
a lifetime supply of Marmite -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
either you are french or polish -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
ok i shut up already, have my beans and you basically went home with 3 other diseases... -
What is „The Infection“? a definition (-approach)
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
@rocket2guns Everyone busy today. Lots of fixing. I've been working with Fido to try make zombies more interesting/threatening. Tough work! #DayZDaily i say, do as described above! -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
now comes the time where this thread may be of use to somebody: http://forums.dayzgame.com/index.php?/topic/126836-what-is-%E2%80%9Ethe-infection%E2%80%9C-a-definition-approach/ -
Why does Dean always play SA with shit graphics?
joe_mcentire replied to scaramoosh's topic in DayZ Mod General Discussion
can't argue with Mr. Columbo -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so here a list (wall) of facts from the last stream: https://docs.google.com/document/d/1tGdZ1QK85EM2y7_GcHPDU3ozLS8lY07AVfq3X5RV4Vo/edit edit: please be careful with the to be added entries. some of them where only just touched slightly or "approved" by Dean's generic "yeah definitely" -
Why does Dean always play SA with shit graphics?
joe_mcentire replied to scaramoosh's topic in DayZ Mod General Discussion
first constructive answer, thank you very much....guys can we do better, please? -
Why does Dean always play SA with shit graphics?
joe_mcentire replied to scaramoosh's topic in DayZ Mod General Discussion
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
ok i was more refering to interiors but you have a point here. -
Another Quick Update 5 December 2013
joe_mcentire replied to rocket's topic in Mod Announcements & Info
almost epic first post -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
some overcritical remarks (with "pre-alpha" argument in mind): what i've noticed, and that's just a personal taste, but why are all the buildings (for example the apartment complex in cherno) so run down (same with cars), as if they were abandoned years and years ago, however you find fresh bananas?! this abiding to these, i admit minor, inconsitencies remains really illogical to me. (bananas are just an example here, you could also say "why are buildings run down but nature hasn't claimed back most of the buildings") props of ANY kind would enhance the experience of the apartment complex to a huge extent, although it may be a ridiculous amount of work. spider webs would make a huge difference (also bird nests, bee hives or wasp's nests); much more foliage around and on buildings broken scopes look really nice, however it seems as if you could relatively easy overcome this drawback. i suggest different (maybe random) textures which overlay to get a more effective drawback Cherno apartments may be a huge sniper arena, my biggest fear... i vaguely remember something like: "if no player is around the server will move them (zeds) pretty simple on a straight line" - Good bye Zombie hordes? but better ask Rocket -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
pretty well done short summary and overview: -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
every item a potential melee weapon - tick