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joe_mcentire

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Everything posted by joe_mcentire

  1. for the german speaking community: why is there straw?
  2. psisyndicate, bikeman several notable persons on the chat. don't tell me it means nothing. we all know what is going to happen...
  3. I TOLD YOU YOU FOOLS!!!! (why do i need to be sick today and stay at home in front of my f*** pc!)
  4. everything is in the twilight right now!!!
  5. what does "They have turned off they dev testing servers." mean? edit: rumours say dean has left his chair and went to the toilet.
  6. however! why got that tweet by SenChi deleted? Я вам песенку спою про пять минут. Эту песенку мою пускай поют. Пусть летит она по свету, Я дарю вам песню эту, Эту песенку про пять минут.© I'll sing a song about five minutes. This song let my singing. Let it fly around the world, I give you this song, this song about five minutes. ©
  7. WHAT?! NOoooooooooo Sorry my bad guys! i turned into reddit....what have i become....
  8. WHAT IS GOING ON!?! they're messing....they're messing with our heads!
  9. is the chat always on?! are you kidding me?!
  10. TWITCH! ROCKET! NOW! I AM FAPPING! edit: chat is activated, no stream (yet)....possibly my bad
  11. i know it doesn't make sense!
  12. and this https://twitter.com/_SenChi__/status/412581434071580674 5 mins? TO WHAT?
  13. So i had this formidable idea. There is widely mixed opinions on "End Game", "Events", or "quests" or whatsoever. How about implementing all of these in the game, from the very beginning (*edit: of course not necessarily all of them)?! Imagine several objects somehow embedded into the game's landscape, useless or just "ornaments" at first glance but what if i say, in some way you can interact with them?! *Two very particular examples: *Metallic "thing" in the swamp: A player finds somehow hidden in a swamp under some shrubs a metallic something. He points with his cursor at it and it says "metallic something", huhh? What does that mean? He gets completely fascinated by it and the idea to somehow get this thing out of the mud, but somehow he can't move sh*t. So he thinks further, what if i was with more ppl to interact with this thing (idea: tie a rope to it and pull at it), but somehow this doesn't work either. What if i have something with more HP?... Long story short: It turns out, that you can get this thing out with 3! vehicles pulling with ropes. The thing is a super duper special tank* or anything you want to fit as a special reward* you know. Have fun with it! Quintessence (of example): In-advance-implemented "quests", unlockable due to player interaction(can)* provide huge social interaction (you need several guys)(can)* provide "End Game" (you need the proper equipment and amount of it; get anything you want to fit as a special reward* or a fixable super duper specialtank*)NO NPCs neededcan increase long term motivationmore awareness for environement, as everything could be a potential "quest - bringer/giver" another example - the well of fortune (*added from subsequent post) How about a well in the village XYZ. You approach the well and get anykind of hint, that you can possibly interact with it. In the nearby town you'll find leaflets for tourist information. Some cyrillic crazy sh*t's going on on the cover with a picture of that very well. The only thing you can clearly identify is also "104m" on that leaflet. (let us imagine, there is something like Pickup-trucks with a cable whinch attached to it in the game; or maybe it is even brought into game for such special purposes ;)) Now you are curious...after some time you really get that truck and try to go back to that well. Well that works perfectly out. Then....(some magic happens)...and you have the most unbelievable (insert here awesome or maybe even unique stuff) in front of you. WOW! I know there could be some problems like: What about respawning of that loot, should it ever?Will it get a major point of interest, after some time when word has spread, so it is no fun any more (respawning provided)?Will it attract griefers?These are some issues i have to admit, but i think they can be sorted out quite conveniently. *(added from subsequent post) Idea: Experimenting with things/objects etc. to eventually unlock other areas/equipment/content whatsoever. It would be up to the players to create a "quest" out of it. I know this all is very generally speaking, but that's why i made this thread. to share the main idea and get some feedback as well as good ideas/arguments ;) edit: well yeah i am aware there are tanks already in the game - just for illustrating purposes *edited to avoid, "well we have already tanks" answers... *edited because ppl like to speak far too much about tanks...and tank issues... *edited
  14. Inspired by several threads and of course this famous one from joeyslucky22 i wanted to gain a thread where we all can focus on items of any kind or use which you would like to see ingame. Everything is allowed from absolutely useless junk over seemingly useless loot to must-have memorabilia. Think about what would you find in an ordinary home/on farms/on a city street/in a vehicle/city hall etc. most likely? What would have some sentimental value to you but possibly/most likely not to others? What would have some "sentimental" value to the "to be established" society in this fictional apocalyptic world (besides bullets, fuel, or food etc.)? Always keep in mind, your loot to fit more or less plausibly this given scenario. Some examples: Banknotes a bold 2001 vintage of "Crimean's Finest" sparkling wine CD's, cassettes, DVD's. pieces of shattered mirrors/glass These examples do not have to have a real functionality (eg. consumable or useable in anyway) in the first place. But these functionalites could than be added eventually. The idea is simply to add more diversity in adding seemingly useless junk as money or maybe unique loot as champagne/sparkling wine into the game to even advance the idea of scavenging. Going through junk and making decisions "That is awesome, but can i afford my remaining space to be wasted for sparkling wine? Ohh YEAH it can..." Some other ideas: Cloths&towels, vac-packed instant-coffee, watches, coins, puppets&dolls, Matryoshkas, pans, fire extinguishers, ... edit: Please skip all posts from post #4 to post #19 unless you want to read why glass can reflect light :facepalm:
  15. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    boxes and crates in buildings maybe. cardboxes also for loot, some more plants inside of buildings. radiators
  16. joe_mcentire

    Player decisions: Unlocking new Content

    so, due to recent events and the new discussion about random events ingame: how about also random locked/blocked doors/room/shacks or areas on higher/lower levels such as attics or basements e.g. where you would need tools or teamwork to access them? for example a sledge-hammer or ane axe to get into a room or a portable ladder/movable boxes/tables etc to reach an attic/basement
  17. ... i would be Bruce Willis bringing justice to bandits
  18. joe_mcentire

    Remove gamma and brightness settings

    KOS that's KMOS mentality! Kill Me On Sight...
  19. candles, oil lamps....flares, chemlights there will be enough i guess. how about zippos?
  20. is this still a thing btw? http://forums.dayzgame.com/index.php?/topic/139346-remove-gamma-and-brightness-settings/?p=1366832
  21. oh really? how come, that it would cause that reaction of yours then?! now you tell me again if we weren't just interacting ;)
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