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Everything posted by joe_mcentire
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just write in spanish and ask the communtiy to help you translate it in english :) and use a proper title! important!
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a zed fisting a zed
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sparkling wine only spawns in town halls.
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yeah you are right. Fallout did it that way. i really would like to see that combination of both, how it is now and with the containers. i would even like to see some loot in those already slightly opend cabinets. you would need to take a thorough look.
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guys calm down a bit. no need for such a fuss in here. @OP i welcome your initial approach of open critique without using obvious or subtle provocations (not that common) ..and i wouldn't sign that. char progression might very very likely be in that game at one point.
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after all the server-client architecture things going on, would a SP be just like that even possible??
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Unfinished cities and buildings.\ Furniture interaction.
joe_mcentire replied to thatoleserpent's topic in General Discussion
there is one thing standing inevitably in our way: how much can the server handle? the more items, zeds, furniture etc. the worse... so be ready for trade-offs cause they will happen. this is an MMO and not a single player game, keep that in mind. -
Why is the world of dayz so static ?
joe_mcentire replied to pogosphere's topic in General Discussion
never never ever compare MMOs to single player games, it simply is rubbish to do so. like comparing a family-van to a porsche and arguing "but why is this car then much faster?"... different design, different purposes. -
unfortunately by reading these lines i can see you've wasted (so far) your money and are at the same time to no use for BI to enhance/help to fix the game or give any feedback at all. really step back a bit and think about that way: ok this is alpha, what do I want from this game? how do I want this game to look like and feel like? play the game again and keep this things in mind. go to the bugtracker, use it! go the suggestion sub-forums, use them! Try it just once, you'll see this whole thing in a different light. edit: and another thing, this is an MMO. like any other MMO game out there you'll have to embrace the idea of serious trade-offs compared to single player games.
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keys are for hand-cuffs
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Leslie, don't know how to say that.....but you look like a little girl
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i think the hotbar should indicate where the item is actually stored
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Am i the only one bothered by the abundance of factory goods in the game?
joe_mcentire replied to Lady Kyrah's topic in DayZ Mod Suggestions
time... -
smaller suggestions and feedback based on the Alpha so far - let's make a continuous list
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
contents of damaged bottles/canteens shall decrease over time; use of duct tape may inhibit this though bind loot rate/availability to amount of active players on server. The more players on a server the more (special) loot. a "soft" way to prevent "gearing up on empty, private servers" option to "push open" certain (random) doors of shacks, may it be using only the body or by using tools (crowbar), adds noises and a new trade-off option -
What the Cunt Fuck?!
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smaller suggestions and feedback based on the Alpha so far - let's make a continuous list
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
bigger area in which you can select loot. scavenging loot outside the inventory is just a tedious inconvenience better balance between the two looting techniques. (inventory/vicinity - direct) better control over "placing loot in your vicinity" option to use already emptied cans to refill with fresh water, as long as they are in the players hands. returning the can to the inventory spills all its content. -
spread the love...and the diseases!
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smaller suggestions and feedback based on the Alpha so far - let's make a continuous list
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
pointing as a gesture keybinding: toggle/equip next/last item in quickbar indicator in quickbar where item is actually placed (backpack, top, trousers, container...) gore on melee weapons -
smaller suggestions and feedback based on the Alpha so far - let's make a continuous list
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
http://forums.dayzgame.com/index.php?/topic/142873-give-us-full-control-darwins-dream/ -
yeah like talking about austrians and their cellars ... :P (which i am btw ;))
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and your liver function readings http://en.wikipedia.org/wiki/List_of_countries_by_beer_consumption_per_capita czech - germany - austria it's also called the golden traingle
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Teleporting back and spinning in place ? Try this.
joe_mcentire replied to Hetstaine's topic in General Discussion
isn't this a desynch thing? -
While the robbery system is nice it won't work.
joe_mcentire replied to ThirdSinger's topic in General Discussion
i think there is a tendency: groups tend to fool around have fun with each other and screw with other ppl. the loners or sporadic team-players may take the game a tad more serious and tend to spare someone maybe...but maybe that's just crazy talk..or group dynamics. -
smaller suggestions and feedback based on the Alpha so far - let's make a continuous list
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
in addition to visible breath: head (maybe even shoulders) should be steaming when player is audibly exhausted due to running/sprinting -
Standalond Hackers...[Teleported to ocean]
joe_mcentire replied to scroogescrooge's topic in General Discussion
ahh...the old traditions