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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Press Vest ONLY for Streamers and Youtubers

    for streamers and vips exclusively you say? you mean?
  2. joe_mcentire

    NOT just another skills post.

    http://www.reddit.com/r/DayZBulletin/comments/1nt82m/player_skill_vs_avatar_skill/ cite as you will
  3. joe_mcentire

    Rolling Update Rev. 0.30.114008

    15 to 20 sounds reasonable to me
  4. joe_mcentire

    Two hands

    super duper!
  5. joe_mcentire

    A Good Old Fashioned Duel

    ahh....the Chernarussian thunderdome...
  6. joe_mcentire

    Smell

    implement drugs: you can see the smell then
  7. joe_mcentire

    Hide player names

    proposal: UI -> character -> anonymous "tick"
  8. joe_mcentire

    SUGGESTION LIST - WORK IN PROGRESS

    ...regarding the current state and build of DayZ:
  9. joe_mcentire

    Rolling Update Rev. 0.30.114008

    i notice something weird since i've tried to start the game minutes ago: the game starts, however there is a massive "lag" if you may say so the moment i try to confirm the alpha notice. i can't press anything in the menu: either the game responds a minute later or nothing happens at all. i can't play the game basically (need to alt+F4 it). i didn't change anything since yesterday. it's really weird... edit: oh maybe because steam gets DDoSed again ;)
  10. joe_mcentire

    Bloodied overlay.

    yes for gore! Al Gore!
  11. joe_mcentire

    Rolling Update Rev. 0.30.114008

    question to Hicks: would it be of any use to have a global chat /voip in the experimental/teting servers only? would it make sense testing-wise?
  12. joe_mcentire

    Rolling Update Rev. 0.30.113953

    experimental/test server
  13. joe_mcentire

    Rolling Update Rev. 0.30.113953

    0.30.114008: i notice lag. when putting items on the ground they sometimes appear only about 25 to 35s later. never happend before to me. have low ping and no desynch as well.
  14. joe_mcentire

    Rolling Update Rev. 0.30.113953

    http://steamcommunity.com/games/221100/announcements/detail/1495491572968414433
  15. joe_mcentire

    The best idea against server hopping

    my take: increment (exponentially) spawning times as well as spawning radius with every hop.. by extreme you spawn after 15 mins not in elektro but in the ocean. it would be in need of a good decision-making process to distinguish between "regular server-change" or a "hop/combat log" my conclusion is: the almost "best" trade-off would be the radius thing. it would obstruct hopping for loot/combat logging/ghosting tremendously edit: what if you say "but then i'd spawn anywhere, completely vulnerable in the middle of an open area". hmmm that'd be a good point. what if you would always spawn lying on the ground for example... but that's just an idea
  16. joe_mcentire

    Rolling Update Rev. 0.30.113953

    fixed
  17. joe_mcentire

    Rolling Update Rev. 0.30.113953

    probably still due to ddos on steam? i rubberband now ex(t)/©reme(nt)ly (never happend to me before), can't use the hotbar anymore and can't vault anymore
  18. joe_mcentire

    Rolling Update Rev. 0.30.113953

    ooooOOOpps! edit: don't know how to respond to posts like these in a different manner
  19. joe_mcentire

    Rolling Update Rev. 0.30.113953

    most don't know this The L is for LOVE
  20. joe_mcentire

    2 Small Suggestions

    well hallo. nice suggestions tho. welcome to the forums. #1 would be really nice. but imho there are other anims to do at first. to #2 this is actually a very reasonable idea and i think i haven't read about such an "obvious" idea before.
  21. The recently broadcasted dev-blog footage of the Standalone showed us some nice insights and some innovations. One of them was a swamp-area, which i was really eager to see in the SA. I would like this thread to become a pool of ideas and (complementary) suggestions and further to may serve the devs as some sort of brainstorming focused on this swamp-topic. So... POST THIS: "usability" (places to hide loot e.g.) functionality (in terms of health/infection systems, special loot ...) graphical/object implementations (dead trees, dragonflies, mists...) (toads etc.)... ... AND MAYBE THIS: Negative criticism is always very valuable, but please try to argue and bring up solutions Three things left to say:Why not represent your ideas with links to expressive pics or other media!? Everyone suggesting a Skunk Ape gets beanz! (edited) I highly recommend to watch the National Geographic Series "Wild Russia", just fyi I would suggest to have another look at the video from this very moment.. maybe i try to do a summary afterwards right here: [summary] [/summary] All information is subject to change.
  22. joe_mcentire

    Help enriching the swamp experience!

    it's quite old i know, however something i have noticed so far: are swamps supposed to be just ankle-deep?! please change that immediately. this is just.... and Dean mentioned it's his new favorite place to be. tssss...
  23. Now and then there are new threads concerning infections in general, „The Infection“, Zeds and their overall behaviour and how everything coheres. It is always interesting to see how ppl fight over logic-issues on what a zombie should be capable of, what its natural behaviour should look like, how „The Infection“ has to affect living creatures etc.. There were some determining factors set by Dean and his devs: Zeds are not dead; they were infected by a virus (or bacteria?): „The Infection“Players are immune to „The Infection“ as well as animalsZeds have no inhuman powers (as they are still slowly dying humans?)But still some questions remain unanswered: 1. Why do some hop, why do some crawl instead to run? 2. Why can’t they interact with objects in their environment (besides climbing ladders, opening doors, swimming) 3. Why do they get attracted by fireplaces and noise? 4. Why do they investigate thrown objects? 5. Why do they kill none-infected and not also each other, or at least animals? 6. Do Zeds kill because of a destructive urge or do they kill due to survival instincts? 7. Do Zeds seem to die from this deadly disease? Do you think some changes would be useful or even necessary? Do you think some implementations should be reconsidered again? My idea is simply to create a solid and somewhat reasonable background-story to „The Infection“ and how it behaves and how it affects living creatures. (if there were some virologists/bacteriologists/meds..that’d be great) edit: Furthermore there should be some kind of conistency in terms of behaviour and appearance edit: Maybe we can compile suggestions here and work them through
  24. joe_mcentire

    HAHAHAHA Oh geez, look who's playing:

    on topic: he seems to wear fancy hats and likes pink quite a bit, quite unsettling imo.
  25. joe_mcentire

    Is it just going to be these 4 guns?

    i mean...are you serious?
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