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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    i've been in there before:
  2. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    how's that supposed to happen? by the time (in many cases at least) the gamer would be already respawned or left for another server....so not much sense in reviving dead players.
  3. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    will you be kicked for being ingame and inactive for quite some time?
  4. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    EXTRA! as the polish say...
  5. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    so. does anybody know where i am supposed to change my name now?
  6. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    yeah you pretty much starve to death, all locations have been looted to death and the complete darkness doesn't much help either ;). i found a hacksaw tho. but i think melee is pretty much broken with it. noticed very very slight rubber-banding from time to time. but maybe due to stress on servers. same goes for whole responsiveness of controls
  7. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    ha I'm in...don't ask me how i did that ;)
  8. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    would you kindly link?
  9. joe_mcentire

    FIX the issues before adding more content!!!

    i guess optimization is an ongoing process. you just can optimize a system as it develops (or when it is finished). it really doesn't make any sense to optimize everything to a max and then add all content only to find out that by adding this content everything again is de-optimized O.o
  10. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    [sTEAM] -> DayZ -> Properties -> Betas -> Select Beta.... : experimental - Preview testing version
  11. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    why can't you just wait?
  12. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    it's the so-called "Happening" bug. ppl uncontrollably climb ladders to roofs and jump to their death. hence server gets clustered with dead bodies. hot-fix code "Mr.Plow" is imminent.
  13. joe_mcentire

    Rolling Changelog: Stable Branch: 0.32.114557

    berry picking - tapeworms confirmed
  14. joe_mcentire

    Suggest an Item Thread!

    ahhh homo sapiens sapiens...which fine specimen
  15. joe_mcentire

    Hacker teleported me into ocean

    how on earth do you think can a forum mod teleport you anywhere? there is just no hope. as mentioned above try to swim north by putting a weight on W and hope you find land or die of starvation.
  16. joe_mcentire

    SUGGESTION LIST - WORK IN PROGRESS

    i guess this is way too "arcady"...doesn't fit that well into DayZ, don't you think tbh?
  17. joe_mcentire

    Suggest an Item Thread!

    http://forums.dayzgame.com/index.php?/topic/124884-give-us-what-we-do-not-need-junk-and-unique-loot/ initial post: a bold 2001 vintage of "Crimean's Finest" sparkling wine CD's, cassettes, DVD's. pieces of shattered mirrors/glass These examples do not have to have a real functionality (eg. consumable or useable in anyway) in the first place. But these functionalites could than be added eventually. The idea is simply to add more diversity in adding seemingly useless junk as money or maybe unique loot as champagne/sparkling wine into the game to even advance the idea of scavenging. Going through junk and making decisions "That is awesome, but can i afford my remaining space to be wasted for sparkling wine? Ohh YEAH it can..." Some other ideas: Cloths&towels, vac-packed instant-coffee, watches, coins, puppets&dolls, Matryoshkas, pans, fire extinguishers, ...
  18. joe_mcentire

    Polaroid Cameras

    the idea would be to leave them in the open world for anyone to discover.
  19. joe_mcentire

    Rolling Update Rev. 0.30.114008

    when next experimental update? i want my umbrella as melee, finally!
  20. joe_mcentire

    I never played the original, why is there 3rd person?

    even in the SA? then what's so different to other FPS games for that matter? 7 out of 10 seems to be a bit exaggerated...or maybe i am different, maybe i was born to be a sea-maiden
  21. joe_mcentire

    Rolling Update Rev. 0.30.114008

    http://feedback.dayzgame.com already posted in there?
  22. joe_mcentire

    Why is it so hard to implement a logout timer?

    btw. some of you may also know Brooks' law. not really on topic however somehow related.
  23. joe_mcentire

    DayZ should be set in Autumn - here's why...

    ahmmm according to the colors of the flora and the visible breath ...yeah the game is set pretty much in autumn already (ohhh....not even ninja'ed anymore...getting too old for that sh...)
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