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Your DayZ Team
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Everything posted by joe_mcentire
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http://forums.dayzgame.com/index.php?/topic/124884-give-us-what-we-do-not-need-junk-and-unique-loot/ initial post: a bold 2001 vintage of "Crimean's Finest" sparkling wine CD's, cassettes, DVD's. pieces of shattered mirrors/glass These examples do not have to have a real functionality (eg. consumable or useable in anyway) in the first place. But these functionalites could than be added eventually. The idea is simply to add more diversity in adding seemingly useless junk as money or maybe unique loot as champagne/sparkling wine into the game to even advance the idea of scavenging. Going through junk and making decisions "That is awesome, but can i afford my remaining space to be wasted for sparkling wine? Ohh YEAH it can..." Some other ideas: Cloths&towels, vac-packed instant-coffee, watches, coins, puppets&dolls, Matryoshkas, pans, fire extinguishers, ...
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the idea would be to leave them in the open world for anyone to discover.
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Rolling Update Rev. 0.30.114008
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
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Rolling Update Rev. 0.30.114008
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
when next experimental update? i want my umbrella as melee, finally! -
I never played the original, why is there 3rd person?
joe_mcentire replied to infiltrator's topic in General Discussion
even in the SA? then what's so different to other FPS games for that matter? 7 out of 10 seems to be a bit exaggerated...or maybe i am different, maybe i was born to be a sea-maiden -
Rolling Update Rev. 0.30.114008
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
http://feedback.dayzgame.com already posted in there? -
Why is it so hard to implement a logout timer?
joe_mcentire replied to apme123's topic in General Discussion
btw. some of you may also know Brooks' law. not really on topic however somehow related. -
DayZ should be set in Autumn - here's why...
joe_mcentire replied to Roshi (DayZ)'s topic in Suggestions
ahmmm according to the colors of the flora and the visible breath ...yeah the game is set pretty much in autumn already (ohhh....not even ninja'ed anymore...getting too old for that sh...) -
Press Vest ONLY for Streamers and Youtubers
joe_mcentire replied to atmaca (DayZ)'s topic in Suggestions
for streamers and vips exclusively you say? you mean? -
http://www.reddit.com/r/DayZBulletin/comments/1nt82m/player_skill_vs_avatar_skill/ cite as you will
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Rolling Update Rev. 0.30.114008
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
15 to 20 sounds reasonable to me -
ahh....the Chernarussian thunderdome...
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implement drugs: you can see the smell then
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proposal: UI -> character -> anonymous "tick"
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...regarding the current state and build of DayZ:
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Rolling Update Rev. 0.30.114008
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
i notice something weird since i've tried to start the game minutes ago: the game starts, however there is a massive "lag" if you may say so the moment i try to confirm the alpha notice. i can't press anything in the menu: either the game responds a minute later or nothing happens at all. i can't play the game basically (need to alt+F4 it). i didn't change anything since yesterday. it's really weird... edit: oh maybe because steam gets DDoSed again ;) -
yes for gore! Al Gore!
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Rolling Update Rev. 0.30.114008
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
question to Hicks: would it be of any use to have a global chat /voip in the experimental/teting servers only? would it make sense testing-wise? -
Rolling Update Rev. 0.30.113953
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
experimental/test server -
Rolling Update Rev. 0.30.113953
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
0.30.114008: i notice lag. when putting items on the ground they sometimes appear only about 25 to 35s later. never happend before to me. have low ping and no desynch as well. -
Rolling Update Rev. 0.30.113953
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
http://steamcommunity.com/games/221100/announcements/detail/1495491572968414433 -
The best idea against server hopping
joe_mcentire replied to thomas28's topic in DayZ Mod Suggestions
my take: increment (exponentially) spawning times as well as spawning radius with every hop.. by extreme you spawn after 15 mins not in elektro but in the ocean. it would be in need of a good decision-making process to distinguish between "regular server-change" or a "hop/combat log" my conclusion is: the almost "best" trade-off would be the radius thing. it would obstruct hopping for loot/combat logging/ghosting tremendously edit: what if you say "but then i'd spawn anywhere, completely vulnerable in the middle of an open area". hmmm that'd be a good point. what if you would always spawn lying on the ground for example... but that's just an idea -
Rolling Update Rev. 0.30.113953
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
fixed -
Rolling Update Rev. 0.30.113953
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
probably still due to ddos on steam? i rubberband now ex(t)/©reme(nt)ly (never happend to me before), can't use the hotbar anymore and can't vault anymore