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Everything posted by joe_mcentire
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DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
joe_mcentire replied to SmashT's topic in General Discussion
Don't you see the problem there ;) so basically he could build up hype with being too generous in his slideshow and his team could be like "but this differs to our real roadmap" Of course all just hypothetical :) Edit: The "real" roadmap would also show the sophisticated skill system of course. -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
joe_mcentire replied to SmashT's topic in General Discussion
my 2 cents: the overall presentation was quite pleasing to me. there was some remarkable progress announced (64bit usage server side or the animal/zed pathfinding and ai in the slovakian branch). the only thing slightly bothering me is with what he said in the very beginning; that the roadmap as presented to the audience is basicaly not really in coordination with his team. I know now that he has surely a very precise and good overview over the project however it is worrisome at least. However i'd classify that as a rookie mistake communication-wise (still, Dean? STILL?) So i personally would take the whole roadmap more or less a bit with pinch of salt, but that's just me. That all said. Purely based on the roadmap this game is set to become an amazing experience although i'd have to say that i still think some goals are just not necessary (farming, taming of animals, horses etc...) -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
joe_mcentire replied to SmashT's topic in General Discussion
the slide with the snow is missing apparently. (basically weather affecting weapons and player) also q4/qx is missing entirely in the slide show. no mentions about drugs this time.. what's important: almost def. NO to instanced underground bases (jumping to conclusions) -
Rolling Update Rev - 0.43.116251
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
Well hello ;) Would you kindly consider to have a look at these then: http://www.reddit.com/r/dayz/comments/21ix06/are_you_going_to_rezzed_would_you_like_to_have/ Ty -
How do you get out of the super slow walk?
joe_mcentire replied to crazyandlazy's topic in General Discussion
same as with alt ;) -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
joe_mcentire replied to SmashT's topic in General Discussion
REDDIT Are you going to Rezzed? Would you like to have your question answered? Post here! -
nice idea. kudos i would call things like these "small-sized end-game content" ;). also like maybe being able to find playing cards or different chernarussian coins etc.
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different ground textures may act as "containers" for basic materials (aka berry picking mechanic)
joe_mcentire replied to joe_mcentire's topic in Suggestions
interesting thanks! -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
joe_mcentire replied to SmashT's topic in General Discussion
friday 1pm gmt... but i guess i don't necessarily need to see it live ;) holy .... is this going to be a DayZ-Fest? -
different ground textures may act as "containers" for basic materials (aka berry picking mechanic)
joe_mcentire replied to joe_mcentire's topic in Suggestions
hej although i may agree with you in a sense where i would like to see "total reality" come true in a game i'd however suggest that some things can or even need to be altered and/or simplified to actually fit into it; to recite Dean Hall: "authenticity before realism!" (for example regarding your objections about the glass shards or the bugs, which is perfectly fine reasoning however ..you know for the sake of being a game.... ) Even more i'd like to point out these statements: you see what i am driving at? My imagination was that the idea may have a purpose later down the line, when there will be (hopefully) far more features, more content and simply more possibilities for gameplay (yes even cultivating and harvesting, melee takedowns, makeshift camo....) The examples are what they are: examples, not more not less. they may be not the best, i admit, however i thought they were good enough to convey the main idea that describes the "least common denominator" of all these examples. your post however proved me wrong ;) nevertheless thanks for your opinion and your fair and polemic-free arguments, well appreciated in these times. -
different ground textures may act as "containers" for basic materials (aka berry picking mechanic)
joe_mcentire replied to joe_mcentire's topic in Suggestions
i have no idea whatsoever, what that could possibly mean to the server.. however i guess you could make lut for certain objects/textures/surfaces and if you (very much like as with the berry bushes) just press F (or any other key for that matter) or use the action menu - however i think the prior one would be the most practicable - you would end up with a "fetch" (wildly throwing words around) to start a very very basic rng that just says Yes/No and further: get object A or B or C or D... (according to the related LUT). -
Why are there pants everywhere and almost no food to be found?
joe_mcentire replied to Irish.'s topic in General Discussion
easy explanation: many ppl spawn however as loot doesn't respawn everything is pretty empty as long as it wouldn't restart. -
locations of Chernarus - where does it need tweaks, additions or overhauls?
joe_mcentire posted a topic in General Discussion
I've been to the location NE of Lopatino recently and noticed this weird scenery: a train station with a huge courtyard, kiosks, benches and some trees. on the opposite the bureau building (or referred to as "school" sometimes). behind this building a huge parking lot with garages and some buses. near this location away from the roads is then the construction site building. Noteworthy is that the train tracks start exactly here with that train station. Imo this whole location doesn't make any sense and is nothing more than cobbled together mix of buildings for the sake of having one location more to visit! Maybe adding a bit more industrial buildings to this place or granting even some residental houses would be some reasonable additions. also relocating the construction site a bit near a or next to an existing road. OR even think of granting Lopatino its own train sidings and getting rid of the NE location entirely, as it is not that far away from the location anyway. to me it doesn't make sense why, if the settlement has existed already before the tracks it didn't get is own siding and also if vice versa, why would ppl settle to the location of now existing Lopatino if they had direct train access in the NE location? There isn't even any other settlement in its proximity not north, not east only Lopatino. so why? why would there be a train station and that whole location? but maybe i am thinking far too much about this game.... i am just a "environmental-authenticity-nazi" however: do you have such a perfect nonsensical example of an existing location? let's talk about it. tl;dr: NE location of Lopatino doesn't make sense and is a prime-example of unauthentic places, only exisiting for the sake of having many loot locations. i would like to gather the best of the worst and try to give reasonable invasive ideas later on to change them for the better. -
locations of Chernarus - where does it need tweaks, additions or overhauls?
joe_mcentire replied to joe_mcentire's topic in General Discussion
COULD only COULD make sense....god dammit! guess i need to delete this thread now! ;) -
locations of Chernarus - where does it need tweaks, additions or overhauls?
joe_mcentire replied to joe_mcentire's topic in General Discussion
nevertheless the place looks like a mess imo. i can see way up north seems to be a new location in the future but most likely also with its own sidings and train station, just from the looks of the patterns. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
joe_mcentire replied to alexeistukov's topic in Suggestions
my patriotic input: well would make sense. austrian army uses (not necessarily the a3) these and sends UN-troops on a regular basis all around into conflict areas. also many/some special forces all around the globe use these for the obvious reasons. so would make some sense to see them also in cherno ;) -
Dead player's bodies can get back up as zeds
joe_mcentire replied to Tricky_Vic's topic in Suggestions
many problems come with this. due to the huge personalization abilities of players each resurrected zed may cause a ton of traffic and later lag. it's just too much server load. my idea could be: create just 2 or 3 different "survivor-skins" and there you go. so you basically only just add that number of new skinned zeds. problem solved. not the realistic nor authentic approach but a practicable way (beware the zed of your corps only looks like a former survivor not necessarily the way you were once dressed) -
fantastic job mate! care if i make a link to reddit?
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HOW CAN YOU BREAK A GAME AFTER FIXING IT!
joe_mcentire replied to lucasmarteney@gmail.com's topic in General Discussion
don't believe him! he has this other-worldly accent where his use of the letter "W" is always conceived as an "H" in his writings. At times he also refers to it as being "magic" or "mine can do the 'propeller' " -
What we see, and what would be awesome too see..
joe_mcentire replied to Hetstaine's topic in Gallery
ahh beautiful..reminds me of my teeth: rugged and glowing orange yellowish in color -
smaller suggestions and feedback based on the Alpha so far - let's make a continuous list
joe_mcentire posted a topic in DayZ Mod Suggestions
i suggest we don't post here obvious bugs or lack of content due to the actual state of the game. However i'd like to create a little list with some minor or maybe even some bigger suggestions and feedback based on the things we have seen and experienced so far: maybe i start with some examples: option to empty bottles/canteens (if no purification pills but a fresh water sources are available)loot takes damage if you shoot at it or hit it with a melee weapon (e.g. baseball bat hitting a on the ground lying handgun)option to drink/eat continuously until whole content is depleted. drink from water pumps/wells until your stomach feels full So, please tell me about smaller additions, feedback etc. based on the actual content and experiences so far! edit: ATTENTION, main idea for this thread: evaluation of some mechanics and content we have so far in the game and giving of valuable feedback or further suggestions. -
What we see, and what would be awesome too see..
joe_mcentire replied to Hetstaine's topic in Gallery
Mr. Hetstaine. May i insist, a tad more Alpenglühen please -
why is this pinned? and didn't dean say that this will be (most likely) unlikely to happen. maybe we can focus our hope on the upcoming bullet engine..
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DayZ - Fraggle - never forget
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:o reported! to 112...which is the european emergency phone number