Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3157 -
Joined
-
Last visited
Everything posted by joe_mcentire
-
fantastic job mate! care if i make a link to reddit?
-
HOW CAN YOU BREAK A GAME AFTER FIXING IT!
joe_mcentire replied to [email protected]'s topic in General Discussion
don't believe him! he has this other-worldly accent where his use of the letter "W" is always conceived as an "H" in his writings. At times he also refers to it as being "magic" or "mine can do the 'propeller' " -
What we see, and what would be awesome too see..
joe_mcentire replied to Hetstaine's topic in Gallery
ahh beautiful..reminds me of my teeth: rugged and glowing orange yellowish in color -
smaller suggestions and feedback based on the Alpha so far - let's make a continuous list
joe_mcentire posted a topic in DayZ Mod Suggestions
i suggest we don't post here obvious bugs or lack of content due to the actual state of the game. However i'd like to create a little list with some minor or maybe even some bigger suggestions and feedback based on the things we have seen and experienced so far: maybe i start with some examples: option to empty bottles/canteens (if no purification pills but a fresh water sources are available)loot takes damage if you shoot at it or hit it with a melee weapon (e.g. baseball bat hitting a on the ground lying handgun)option to drink/eat continuously until whole content is depleted. drink from water pumps/wells until your stomach feels full So, please tell me about smaller additions, feedback etc. based on the actual content and experiences so far! edit: ATTENTION, main idea for this thread: evaluation of some mechanics and content we have so far in the game and giving of valuable feedback or further suggestions. -
What we see, and what would be awesome too see..
joe_mcentire replied to Hetstaine's topic in Gallery
Mr. Hetstaine. May i insist, a tad more Alpenglühen please -
why is this pinned? and didn't dean say that this will be (most likely) unlikely to happen. maybe we can focus our hope on the upcoming bullet engine..
-
DayZ - Fraggle - never forget
-
:o reported! to 112...which is the european emergency phone number
-
if they can pull off proper ai for animals to become domesticated and tamed (horses, dogs, cats, ferrets, goldfish) i could think of all sorts of things HOWEVER i also know that our community is VERY demanding so i think the effort would be a bit a risk imho.
-
how about we don't start such pointless threads? because there are what they are....pointless.
-
Pending Changelog: Experimental Branch: 0.42.116002
joe_mcentire replied to rocket's topic in News & Announcements
the reading...is not good with this one. -
Rocket standing down from Dayz by end of year
joe_mcentire replied to Hetstaine's topic in General Discussion
this would be the end if i were Dean (Lisa = us, MrBergstrom = Dean) -
Rocket standing down from Dayz by end of year
joe_mcentire replied to Hetstaine's topic in General Discussion
i have wasted 2k+ posts and... the amount of time....for what???! FOR WHAT??! can i trade it for bitcoins? -
Rocket standing down from Dayz by end of year
joe_mcentire replied to Hetstaine's topic in General Discussion
let's play JUMP TO CONCLUSIONS today's special: -
Update Rev. 0.36.115535 (Experimental branch)
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
they are still lurking...mostly in the off topic section ;) -
Update Rev. 0.36.115535 (Experimental branch)
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
quick eurogamer stream recap (special thanks to Bzerker01) edit: updated! -
Update Rev. 0.36.115535 (Experimental branch)
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
yeah and QWOP! why can't we have QWOP based movement? -
What are your biggest concerns and fears regarding the near/far future of the game?
joe_mcentire replied to joe_mcentire's topic in General Discussion
also a stickied reddit post regarding that issue ;) http://www.reddit.com/r/dayz/comments/1y0l9y/lets_discuss_whats_the_worst_thing_that_could/ -
different ground textures may act as "containers" for basic materials
joe_mcentire replied to joe_mcentire's topic in Suggestions
i just realized with help from reddit that with the berry-picking mechanic we essentially already have such a system ingame. so this would be the first answer to some of my questions. mechanic-wise there seems to be no problem. -
let's raise awareness - vote up for or contribute to bug reports!
joe_mcentire replied to joe_mcentire's topic in General Discussion
other .pbo exploit reports, please vote them up: 0004774: [HIGH PRIORITY] Built in cheat whenn deleting .pbo files 0008757: Modified PBO-Files VOTE THEM UP! ALL! RESOLVED! -
Is there an invisible hack out?
joe_mcentire replied to capt. beefsteak's topic in General Discussion
simple as that. -
let's raise awareness - vote up for or contribute to bug reports!
joe_mcentire replied to joe_mcentire's topic in General Discussion
0000657: No way to see what server you're on once you're in game. 0005936: ["exploit"] use zooming to avoid sun glare guys help posting bugs which are, in your opinion, important to be noticed! vote up! -
different ground textures may act as "containers" for basic materials
joe_mcentire replied to joe_mcentire's topic in Suggestions
basically this. that's what i roughly thought of. i think it would make sense for certain materials as for example stones, grass or soil. you could get them always and frm evreywhere basically. By creating new textures you could always introduce new resources, for example some broken glass patterns or bug patterns on forest-floors... i'm just wondering what such an implementation what realistically mean to servers and engine -
different ground textures may act as "containers" for basic materials
joe_mcentire replied to joe_mcentire's topic in Suggestions
the problem with this woud be extreme server load. every object ingame would add to that and may decrease server FPS eventually (i guess). that's why the devs are going to implement actual containers anyway. to have a possibility to bring in even more loot although objects aren't actually "there" as opposed to the current system, additionally: the idea is to quickly grab materials from literally everywhere. and we certainly can't handle 100 stone items per m².