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Everything posted by joe_mcentire
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woohoo i've contributed to this!!!!
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When Does The " ALPHA!" Excuse End?
joe_mcentire replied to iongaming33@aim.com's topic in General Discussion
if i were lok i would just say: "it ends right here. LOCKED!" -
How likely are randomly distributed props and sceneries upon server-restarts? OR incentives to use the ingame map
joe_mcentire replied to joe_mcentire's topic in Suggestions
tbh i didn't think it was reasonable for the current dayz-development, more an idea if they plan dayz to become a franchise of some sort, so more for later derivatives. i thought it may be worth to talk about it, not only about dynamic "happenings" but also things that add always a bit of uncertainty to the map. the idea was primarily to find a way to give ingame maps more purpose, then somehow i came to this idea ;). edit: there are of course other and more reasonable (smaller/easier implementations) possibilities to give maps a purpose. -
Hey guys new masks for game would be cool.
joe_mcentire replied to darthbane67's topic in Suggestions
along with quads or something -
Hey guys new masks for game would be cool.
joe_mcentire replied to darthbane67's topic in Suggestions
how about these? -
Wow, they removed trees from chernarus.
joe_mcentire replied to nurdseprem's topic in General Discussion
more quality less quantity.., let's see what they can do but i don't really get why i would want to have let's say 6 more villages which all look the same instead of leaving more space, add certain props here and there and upgrade existing settlements with more "life" and signs of former life. unique objects etc... -
http://feedback.dayzgame.com/view.php?id=10978
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hej! you don't need to get fox devil's wild!
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thread, Y U NO LOCKED?
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just had a weird bug. my melee weapon disappeared in the middle of a sprint out of my hands and is not even in my inventory anymore. as if i had dropped it somehow, which i didn't, because i was just holding W the whole time. http://feedback.dayzgame.com/view.php?id=10931
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sceneric object/location - post a picture, what would you want to see
joe_mcentire posted a topic in Suggestions
Now we heard in the last devblog that Dean and his team are on the way to create unique buildings, land marks and objects for a more apocalyptic feel, which can be seen here: So i thought to myself, what would you want to add? Everything from small objects that litter the streets to a bit bigger sceneries such as a building or land marks. To spice things up a bit, i'd suggest to post PICTURES ONLY (maybe with a short discription)! edit: For the sake of avoiding redundancy maybe we could leave obvious additions such as Metros, Asylums, stadiums or prisons out for that one time ;) -
sceneric object/location - post a picture, what would you want to see
joe_mcentire replied to joe_mcentire's topic in Suggestions
between and in elektro and cherno. ;) however there would be huge suburbs needed.. -
however this happens to me too from time to time. almost out of nowhere, but not in cities especially, but rather everywhere, even in the middle of a forest. it's really weird.
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sceneric object/location - post a picture, what would you want to see
joe_mcentire replied to joe_mcentire's topic in Suggestions
toy guns tram depot in one of the major locations? between cherno and elektro maybe? -
sceneric object/location - post a picture, what would you want to see
joe_mcentire replied to joe_mcentire's topic in Suggestions
or how about parched corn fields from time to time? imagine an encounter inside... -
sceneric object/location - post a picture, what would you want to see
joe_mcentire replied to joe_mcentire's topic in Suggestions
as long as it is a unique grand manor completely run down and clearly distinguishable from other buildings it wouldn't matter thatmuch to me. however fog is going to be ingame anyway. -
sceneric object/location - post a picture, what would you want to see
joe_mcentire replied to joe_mcentire's topic in Suggestions
so to start away: the lost and abandoned mansion deep in the forest i desperately want to have more signs of children somewhere around Chernarus, so this is the obvious one the same as above at least a smaller theatre maybe near the hotel in cherno to add a sense of internationality some signs that there was really also some sort of "life" before the outbreak. what did the people of Chernarus work and do int the hours before "the vanishing"? therefore add these! some roads would have needed a bit a modernization why not take one barn ingame and add some new objects and textures to build these here and there for example? -
Small, meaningless, yet rare items
joe_mcentire replied to IReadTheAgreement's topic in General Discussion
crimean sparkling wine -
the only book which is acceptable:
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This patch is littertly game breaking.
joe_mcentire replied to Naberius (DayZ)'s topic in General Discussion
the only REAL gamebreaking bug is where you break your legs and/or die in the ocean and can't respawn. this is gamebreaking because you can't even play the game any more until this bug gets fixed. everything else is pure hypochondriac behavior -
dayz dual wield confirmed..??!
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i wouldn't focus that much on the action itself more on what it implies. and that's pretty interesting imo.
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why would you...? threads like these make as much sense as the universal y-u-no-add/fix vehicles/zeds rants.
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so i am going to (or)lo(c )k this now!
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Just came from the john. Can't deny i'm a tur...tad biased right now.