Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3157 -
Joined
-
Last visited
Everything posted by joe_mcentire
-
sceneric object/location - post a picture, what would you want to see
joe_mcentire replied to joe_mcentire's topic in Suggestions
so to start away: the lost and abandoned mansion deep in the forest i desperately want to have more signs of children somewhere around Chernarus, so this is the obvious one the same as above at least a smaller theatre maybe near the hotel in cherno to add a sense of internationality some signs that there was really also some sort of "life" before the outbreak. what did the people of Chernarus work and do int the hours before "the vanishing"? therefore add these! some roads would have needed a bit a modernization why not take one barn ingame and add some new objects and textures to build these here and there for example? -
Small, meaningless, yet rare items
joe_mcentire replied to IReadTheAgreement's topic in General Discussion
crimean sparkling wine -
the only book which is acceptable:
-
This patch is littertly game breaking.
joe_mcentire replied to Naberius (DayZ)'s topic in General Discussion
the only REAL gamebreaking bug is where you break your legs and/or die in the ocean and can't respawn. this is gamebreaking because you can't even play the game any more until this bug gets fixed. everything else is pure hypochondriac behavior -
dayz dual wield confirmed..??!
-
i wouldn't focus that much on the action itself more on what it implies. and that's pretty interesting imo.
-
why would you...? threads like these make as much sense as the universal y-u-no-add/fix vehicles/zeds rants.
-
so i am going to (or)lo(c )k this now!
-
Just came from the john. Can't deny i'm a tur...tad biased right now.
-
Experimental Branch saw many changes in 0.44
joe_mcentire replied to SmashT's topic in News & Announcements
love especially that part: LUV! -
Tactical Mirror & Spraypaint warnings
joe_mcentire replied to Lucille is coming!'s topic in Suggestions
It's a pretty solid logic. Why would you take time and effort and moreover risk performance to implement something that won't ever be seen by the majority of gamers. It wouldn't make sense. Maps are therefore not a solid counterargument as it states the perfect issue of a typical game inherent metagaming problem. -
Tactical Mirror & Spraypaint warnings
joe_mcentire replied to Lucille is coming!'s topic in Suggestions
Tactical mirrors , unfortunately we'll never see them ingame. Why? 3rd person. They would never implement things that only a fraction of the playerbase would get to see and experience anyway -
i am just remembering my time in our army, where we had to pack our backpack: shovel at the one side, canteen on the other, sleeping mat on top and on top of it again our helmet.
-
how about simply strapping ON the backpack. i'D love to see certain items you could use to gain more space in/on your backpack and also making that visible on the player ingame. like having the canteen outside your backpack, or even strapping your helmet on top of it etc.
-
Post what sounds you feel need to be added to the game
joe_mcentire replied to helcol's topic in General Discussion
the sound broken glass under your feet makes these special sounds that only the wind can make in the forest rain sounds especially when hitting tin roofs. AND (the lack) of wildlife-sounds during a (rainy) storm. -
Why I didn't appeal my temporary ban ( and more critique on info)
joe_mcentire replied to RustyBlade's topic in General Discussion
Because of clutter of information...I mean the info is there but not conveniently enough, that's why I don't recommend this game and any future games of this developer. 10/10 would fuck logic again. :/ Edit: I would even agree in some points however the main statement and the conclusion you draw seem to be a bit ridiculous -
This is how dumb punching is in this game.
joe_mcentire replied to shaeg's topic in General Discussion
i mean we could tie melee also to hunger/thirst. if energized you can knock someone out. if your starving you would lack the energy to even properly raise your hands i guess. -
This is how dumb punching is in this game.
joe_mcentire replied to shaeg's topic in General Discussion
i think it's a "lame" argument. stealthy and sneaky approaches very well fit into a post-apocalyptic scenario, so i would be ok if i was hit in the neck out of nowhere (and KUDOS to the opponent sneaking on me undetected) and go down into unconsciousness. alhough i agree with your realistic assessment there i would throw the "authentic"-exception. it may be realistic however irl i would try to defend myself, block, dodge and try to protect my face and body. things we can't really do (yet) ingame. therefore i'd suggest, to take these into consideration, punching (if not in a stealth'n'sneaky sense) and its effects should be nerfed down a bit. -
Can Nothing be done about MetaGaming in Dayz?
joe_mcentire replied to yorkmorgan's topic in General Discussion
one problem i often have is for example: i (lone wolf) meet 2 or 3 guys. at least i would like to know if and when they are talking to each other. So for that matter it would be suffice to let the game detect line-in data and simply play "mumble-mumble" ingame some sort of whispering gibberish. no significant impact on bandwidth and i would at least get an idea if they could plot something or not. Otherwise you are left completely in the dark. my issue with voip is not really that much that i can team up/speak with someone accross the map but the random encounters with groups and teams. it would give you at least a far better chance to assess a situation properly. -
Can Nothing be done about MetaGaming in Dayz?
joe_mcentire replied to yorkmorgan's topic in General Discussion
can't tell if metagaming related or not ;) (i mean it could be after all :P) -
This is how dumb punching is in this game.
joe_mcentire replied to shaeg's topic in General Discussion
nevertheless i'd suggest: chance to injure your wrists/arms/fists -
the problem i see here is that inventory/looting of the game very much seems to be build around that vicinity window. it is really a problem which i too pointed out way way back in the day. it truely undermines the whole scavenging aspect. The main problem i guess firstly is, that looting via point'n'click behaves totally different than via vicinity. at times you can only reach objects with your mouse that don't show up in your inventory and vice versa. this also relates to the used radii: narrow them down and adjust accordingly. so the first thing to do is basically balancing, so that there is more or less an equality in use. I think there may be some other possibilites such as: timers: loot just pops in after some x-(milli-)secondsdaytime/ambient light based: radii, distances and also timers could vary according to daytime or the ambient light available (to take flashlights into consideration e.g.)other than that, i don't see the vicinity window to lose its functionality, as there seems to much work and effort already spent to get rid of it entirely.
-
New 1:1 Mouse Controls are not good for the game
joe_mcentire replied to tatchell (DayZ)'s topic in General Discussion
Wip! It's a base to start from and it leaves much room for discussions and ideas. -
a stamina meter may help: declines faster when running up a slope over some time.
-
Rolling Update Rev - 0.43.116251
joe_mcentire replied to Hicks_206 (DayZ)'s topic in News & Announcements
can someone quickly try to use a pu scope as bino?