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joe_mcentire

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Everything posted by joe_mcentire

  1. so to start away: the lost and abandoned mansion deep in the forest i desperately want to have more signs of children somewhere around Chernarus, so this is the obvious one the same as above at least a smaller theatre maybe near the hotel in cherno to add a sense of internationality some signs that there was really also some sort of "life" before the outbreak. what did the people of Chernarus work and do int the hours before "the vanishing"? therefore add these! some roads would have needed a bit a modernization why not take one barn ingame and add some new objects and textures to build these here and there for example?
  2. joe_mcentire

    Small, meaningless, yet rare items

    crimean sparkling wine
  3. joe_mcentire

    Useful books

    the only book which is acceptable:
  4. joe_mcentire

    This patch is littertly game breaking.

    the only REAL gamebreaking bug is where you break your legs and/or die in the ocean and can't respawn. this is gamebreaking because you can't even play the game any more until this bug gets fixed. everything else is pure hypochondriac behavior
  5. joe_mcentire

    Torchia's Improved M1911 Textures

    dayz dual wield confirmed..??!
  6. joe_mcentire

    Do you want pooping in this game?

    i wouldn't focus that much on the action itself more on what it implies. and that's pretty interesting imo.
  7. joe_mcentire

    A message to the developers

    why would you...? threads like these make as much sense as the universal y-u-no-add/fix vehicles/zeds rants.
  8. joe_mcentire

    A message to the developpers.

    so i am going to (or)lo(c )k this now!
  9. joe_mcentire

    Do you want pooping in this game?

    Just came from the john. Can't deny i'm a tur...tad biased right now.
  10. joe_mcentire

    Experimental Branch saw many changes in 0.44

    love especially that part: LUV!
  11. joe_mcentire

    Tactical Mirror & Spraypaint warnings

    It's a pretty solid logic. Why would you take time and effort and moreover risk performance to implement something that won't ever be seen by the majority of gamers. It wouldn't make sense. Maps are therefore not a solid counterargument as it states the perfect issue of a typical game inherent metagaming problem.
  12. joe_mcentire

    Tactical Mirror & Spraypaint warnings

    Tactical mirrors , unfortunately we'll never see them ingame. Why? 3rd person. They would never implement things that only a fraction of the playerbase would get to see and experience anyway
  13. joe_mcentire

    Allow crossbow to be put in backpacks.

    i am just remembering my time in our army, where we had to pack our backpack: shovel at the one side, canteen on the other, sleeping mat on top and on top of it again our helmet.
  14. joe_mcentire

    Allow crossbow to be put in backpacks.

    how about simply strapping ON the backpack. i'D love to see certain items you could use to gain more space in/on your backpack and also making that visible on the player ingame. like having the canteen outside your backpack, or even strapping your helmet on top of it etc.
  15. the sound broken glass under your feet makes these special sounds that only the wind can make in the forest rain sounds especially when hitting tin roofs. AND (the lack) of wildlife-sounds during a (rainy) storm.
  16. Because of clutter of information...I mean the info is there but not conveniently enough, that's why I don't recommend this game and any future games of this developer. 10/10 would fuck logic again. :/ Edit: I would even agree in some points however the main statement and the conclusion you draw seem to be a bit ridiculous
  17. joe_mcentire

    This is how dumb punching is in this game.

    i mean we could tie melee also to hunger/thirst. if energized you can knock someone out. if your starving you would lack the energy to even properly raise your hands i guess.
  18. joe_mcentire

    This is how dumb punching is in this game.

    i think it's a "lame" argument. stealthy and sneaky approaches very well fit into a post-apocalyptic scenario, so i would be ok if i was hit in the neck out of nowhere (and KUDOS to the opponent sneaking on me undetected) and go down into unconsciousness. alhough i agree with your realistic assessment there i would throw the "authentic"-exception. it may be realistic however irl i would try to defend myself, block, dodge and try to protect my face and body. things we can't really do (yet) ingame. therefore i'd suggest, to take these into consideration, punching (if not in a stealth'n'sneaky sense) and its effects should be nerfed down a bit.
  19. joe_mcentire

    Can Nothing be done about MetaGaming in Dayz?

    one problem i often have is for example: i (lone wolf) meet 2 or 3 guys. at least i would like to know if and when they are talking to each other. So for that matter it would be suffice to let the game detect line-in data and simply play "mumble-mumble" ingame some sort of whispering gibberish. no significant impact on bandwidth and i would at least get an idea if they could plot something or not. Otherwise you are left completely in the dark. my issue with voip is not really that much that i can team up/speak with someone accross the map but the random encounters with groups and teams. it would give you at least a far better chance to assess a situation properly.
  20. joe_mcentire

    Can Nothing be done about MetaGaming in Dayz?

    can't tell if metagaming related or not ;) (i mean it could be after all :P)
  21. joe_mcentire

    This is how dumb punching is in this game.

    nevertheless i'd suggest: chance to injure your wrists/arms/fists
  22. joe_mcentire

    Remove "vicinity" item grabbing

    the problem i see here is that inventory/looting of the game very much seems to be build around that vicinity window. it is really a problem which i too pointed out way way back in the day. it truely undermines the whole scavenging aspect. The main problem i guess firstly is, that looting via point'n'click behaves totally different than via vicinity. at times you can only reach objects with your mouse that don't show up in your inventory and vice versa. this also relates to the used radii: narrow them down and adjust accordingly. so the first thing to do is basically balancing, so that there is more or less an equality in use. I think there may be some other possibilites such as: timers: loot just pops in after some x-(milli-)secondsdaytime/ambient light based: radii, distances and also timers could vary according to daytime or the ambient light available (to take flashlights into consideration e.g.)other than that, i don't see the vicinity window to lose its functionality, as there seems to much work and effort already spent to get rid of it entirely.
  23. joe_mcentire

    New 1:1 Mouse Controls are not good for the game

    Wip! It's a base to start from and it leaves much room for discussions and ideas.
  24. joe_mcentire

    Change the walk up hills!

    a stamina meter may help: declines faster when running up a slope over some time.
  25. joe_mcentire

    Rolling Update Rev - 0.43.116251

    can someone quickly try to use a pu scope as bino?
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