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Everything posted by joe_mcentire
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also similar to one of my suggestions: http://forums.dayzgame.com/index.php?/topic/190460-how-likely-are-randomly-distributed-props-and-sceneries-upon-server-restarts-or-incentives-to-use-the-ingame-map/ the idea as with the map+compass is to create more and more incentives to actually use the tools we have ingame.
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How likely are randomly distributed props and sceneries upon server-restarts? OR incentives to use the ingame map
joe_mcentire posted a topic in Suggestions
When we are going to have a much more persistent fledged out world, server-restarts will hopefully happen far more rarely. The idea to spice up the experience and also give ingame maps finally a purpose (along with of course some other features, which i don't want to discuss here) would be to add randomly distributed props or sceneries with every server-restart (similarly to mod's chooper crash sites): A shack here, roadworks there, checkpoints, small camps and outposts but also things like randomly distributed working and none-working wells could be interesting. You wouldn't and couldn't rely on your "outside" meta-maps anymore. Each server would always look a bit differently and also survival would be a bit trickier. I realize there might be some flaws (sudden changes in the environment which is not that immersive, problem with spawning into objects) but how about the rough idea in general? how about the possible effort, considering that things like these dynamic situations already worked pretty well in the mod? The idea shall basically kill two birds with one stone: that we use the ingame map and that we have a bit different maps and scenes every time we hop on a server, just so much that you get slightly surprised from time to time. subtle stuff. Ideas? Objections? Opinions? oh and fyi here is Deans response so far:[–]rocket2guns Rocket 6 points 14 hours ago randomly generated content is likely, quite a few of our programmers + designers want to do this -
one last try: anyone with (better) input or critique? i think the idea would have some potential, although it's not much refined
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How likely are randomly distributed props and sceneries upon server-restarts? OR incentives to use the ingame map
joe_mcentire replied to joe_mcentire's topic in Suggestions
more ideas or input is highly endorsed! especially after i heard/read somewhere that police cars are now the next objects along with choppers that randomly appear on the map -
inspect objects to perceive their quantity - subitizing of objects
joe_mcentire posted a topic in Suggestions
short suggestion: obscure the actual count of all objects that come in quantities unless you inspect them once! Only exception: objects with a quantity of smaller or equal to 4 (or 5) show their amount immediately in the inventory. reason: subitizing "...refers to the rapid, accurate, and confident judgments of number performed for small numbers of items." However: subitizing can be trained, which leaves even possibilities for a subtle "skill"-system "The idea of instant recognition of quantities has been adopted by several pedagogical systems, such as Montessori, Cuisenaire and Dienes. However, these systems only partially use subitizing, attempting to make all quantities from 1 to 10 instantly recognizable. To achieve it, they code quantities by color and length of rods or bead strings representing them. Recognizing such visual or tactile representations and associating quantities with them involves different mental operations from subitizing." -
inspect objects to perceive their quantity - subitizing of objects
joe_mcentire replied to joe_mcentire's topic in Suggestions
" a good suggestion" - Tim L. from Lynchburg,VA -
i made this thread some time ago inspect objects to perceive their quantity - subitizing of objects
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Experimental Branch: 0.45 Discussion
joe_mcentire replied to SmashT's topic in PC Experimental Updates
also hipster-roleplaying confirmed: -
Experimental Branch: 0.45 Discussion
joe_mcentire replied to SmashT's topic in PC Experimental Updates
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different ground textures may act as "containers" for basic materials
joe_mcentire posted a topic in Suggestions
firstly: this shall just be an idea of a possible concept, not realistically a suggestion for DayZ per se secondly: the idea itself based on the texture(s) we already have on the ground of our actual location different sounds for our shoes. the idea would now be to have a certain (predefined) chance to gather typical materials or objects from the available textures which are as we know e.g. sand, soil, mud, grass, (paved) roads, forest floor, etc. Each ground with its related texture would act as some form of "container" to loot from. loot may be just simple things like cones, smaller stones, dirt, moss, shells, ... By using the action menu and a "quickly search for..." or "browse around" option you could initiate e.g. a squating animation along with proper arm movements. so? what would this mean? if we think a bit further and dream a little bit and imagine that there would be then several new features and mechanics ingame at some point one could think of possible examples such as: emergency situation: you quickly grab a stone and throw it to distract the enemy enemy enters the doorway and no way out - you grab a shard of glass from the floor you collect 10 handfuls of soil to carry it over to your base to grow veggies you collect grass, moss and cones to create your selfmade makeshift camo outfit. ... you hopefully get the idea. so what is your opinion and much more what do you think, is this even achievable anyhow? in a reasonable amount of time? even worth the trouble? what would this mean to additional server-load and FPS? -
Experimental Branch: 0.45 Discussion
joe_mcentire replied to SmashT's topic in PC Experimental Updates
suggestion here: http://forums.dayzgame.com/index.php?/topic/174224-different-ground-textures-may-act-as-containers-for-basic-materials/?p=1778936 -
different ground textures may act as "containers" for basic materials
joe_mcentire replied to joe_mcentire's topic in Suggestions
i would like to inform you that this feature's apparently going to be a thing ingame: -
Anyone else think DayZ should switch engines?
joe_mcentire replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
an analogy: once upon a time there was a history-charged car producing company called Pussywagen and they wanted to build their brand new car. So they decided to buy engines from the italian company Melanzani, because they had the most powerful and best engines. The end. edit: Find the error -
There is a difference between ambient and directional light though
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The challenge and saga of Zombie Pathfinding
joe_mcentire replied to SmashT's topic in News & Announcements
the trick is they've created their own little tool to update the map (or segments) whenever changes happen. http://www.reddit.com/r/dayz/comments/25pvxj/new_devblog_the_challenge_and_saga_of_zombie/chjln39 -
The challenge and saga of Zombie Pathfinding
joe_mcentire replied to SmashT's topic in News & Announcements
also mildly interesting for navmesh-interested parties -
The challenge and saga of Zombie Pathfinding
joe_mcentire replied to SmashT's topic in News & Announcements
it's navmeshically impossible!- 101 replies
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i say no. cause even on the internet it is a valuable lesson to learn that you're not welcome if you use racial slurs.
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No! just NO! don't you ever just "casually" start to tolerate such things! NO!
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repair, handle, maintain chopper = endgame and you could add several similar ideas and define them as endgame
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Would you want back the reloading sounds when connecting?
joe_mcentire replied to GunnyITA's topic in Suggestions
what about a "wakup yawning" sound instead? -
unbelievable how magically fresh minds and different approaches can solve such an intricate problem in such a short time.
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quick question: are you able/we supposed to use the quiver other than putting it into a backpack and filling with bolts? i thought we were able to wear it on the body.
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different ground textures may act as "containers" for basic materials (aka berry picking mechanic)
joe_mcentire replied to joe_mcentire's topic in Suggestions
indeed they did. as we can see with sticks from forest floor and berries from bushes. of course ideally we would have thousands of berries and sticks lying/hanging around everywhere. but especially with an MMO this is just an utopian expectation. -
different ground textures may act as "containers" for basic materials (aka berry picking mechanic)
joe_mcentire replied to joe_mcentire's topic in Suggestions
[–]bbbbaconstripsFriendly In Cherno 12 points Awesome, I assume we'll also be able to get sticks from trees? That would make crafting splints so much easier. [–]rocket2gunsRocket 20 points yes, currently recovered from forest floor. source