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joe_mcentire

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Everything posted by joe_mcentire

  1. joe_mcentire

    Transparent walls

    There is a difference between ambient and directional light though
  2. joe_mcentire

    The challenge and saga of Zombie Pathfinding

    the trick is they've created their own little tool to update the map (or segments) whenever changes happen. http://www.reddit.com/r/dayz/comments/25pvxj/new_devblog_the_challenge_and_saga_of_zombie/chjln39
  3. joe_mcentire

    The challenge and saga of Zombie Pathfinding

    also mildly interesting for navmesh-interested parties
  4. joe_mcentire

    The challenge and saga of Zombie Pathfinding

    it's navmeshically impossible!
  5. joe_mcentire

    Trouble with racist names

    i say no. cause even on the internet it is a valuable lesson to learn that you're not welcome if you use racial slurs.
  6. joe_mcentire

    Trouble with racist names

    No! just NO! don't you ever just "casually" start to tolerate such things! NO!
  7. joe_mcentire

    Please, say NO to helicopters.

    repair, handle, maintain chopper = endgame and you could add several similar ideas and define them as endgame
  8. joe_mcentire

    Would you want back the reloading sounds when connecting?

    what about a "wakup yawning" sound instead?
  9. joe_mcentire

    New zombies, Soon?

    unbelievable how magically fresh minds and different approaches can solve such an intricate problem in such a short time.
  10. indeed they did. as we can see with sticks from forest floor and berries from bushes. of course ideally we would have thousands of berries and sticks lying/hanging around everywhere. but especially with an MMO this is just an utopian expectation.
  11. [–]bbbbaconstripsFriendly In Cherno 12 points Awesome, I assume we'll also be able to get sticks from trees? That would make crafting splints so much easier. [–]rocket2gunsRocket 20 points yes, currently recovered from forest floor. source
  12. joe_mcentire

    Two million units sold

    woohoo i've contributed to this!!!!
  13. if i were lok i would just say: "it ends right here. LOCKED!"
  14. tbh i didn't think it was reasonable for the current dayz-development, more an idea if they plan dayz to become a franchise of some sort, so more for later derivatives. i thought it may be worth to talk about it, not only about dynamic "happenings" but also things that add always a bit of uncertainty to the map. the idea was primarily to find a way to give ingame maps more purpose, then somehow i came to this idea ;). edit: there are of course other and more reasonable (smaller/easier implementations) possibilities to give maps a purpose.
  15. joe_mcentire

    Hey guys new masks for game would be cool.

    along with quads or something
  16. joe_mcentire

    Hey guys new masks for game would be cool.

    how about these?
  17. joe_mcentire

    Wow, they removed trees from chernarus.

    more quality less quantity.., let's see what they can do but i don't really get why i would want to have let's say 6 more villages which all look the same instead of leaving more space, add certain props here and there and upgrade existing settlements with more "life" and signs of former life. unique objects etc...
  18. joe_mcentire

    [Video] Raiding the Airfield goes wrong.

    hej! you don't need to get fox devil's wild!
  19. joe_mcentire

    [Video] Raiding the Airfield goes wrong.

    thread, Y U NO LOCKED?
  20. Now we heard in the last devblog that Dean and his team are on the way to create unique buildings, land marks and objects for a more apocalyptic feel, which can be seen here: So i thought to myself, what would you want to add? Everything from small objects that litter the streets to a bit bigger sceneries such as a building or land marks. To spice things up a bit, i'd suggest to post PICTURES ONLY (maybe with a short discription)! edit: For the sake of avoiding redundancy maybe we could leave obvious additions such as Metros, Asylums, stadiums or prisons out for that one time ;)
  21. between and in elektro and cherno. ;) however there would be huge suburbs needed..
  22. joe_mcentire

    1fps in towns

    however this happens to me too from time to time. almost out of nowhere, but not in cities especially, but rather everywhere, even in the middle of a forest. it's really weird.
  23. toy guns tram depot in one of the major locations? between cherno and elektro maybe?
  24. or how about parched corn fields from time to time? imagine an encounter inside...
  25. as long as it is a unique grand manor completely run down and clearly distinguishable from other buildings it wouldn't matter thatmuch to me. however fog is going to be ingame anyway.
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